X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fcore%2Ftexture2d.cpp;h=31d7016574b17ecdf3200d587f781d940914d21e;hb=ada4b7614137221b64a00f31fde1498064e9fb19;hp=78f8c9e983034f34eadec903c5c53ffb4ffd6c5d;hpb=2b7f8e45e75bec30c1ea27fc0efd8286f67adc3f;p=libs%2Fgl.git diff --git a/source/core/texture2d.cpp b/source/core/texture2d.cpp index 78f8c9e9..31d70165 100644 --- a/source/core/texture2d.cpp +++ b/source/core/texture2d.cpp @@ -1,11 +1,9 @@ -#include #include #include +#include #include -#include "bindable.h" #include "buffer.h" #include "error.h" -#include "pixelstore.h" #include "resources.h" #include "texture2d.h" @@ -38,8 +36,7 @@ public: Texture2D::Texture2D(ResourceManager *m): Texture(GL_TEXTURE_2D, m), width(0), - height(0), - allocated(0) + height(0) { } Texture2D::~Texture2D() @@ -64,68 +61,38 @@ void Texture2D::storage(PixelFormat fmt, unsigned wd, unsigned ht, unsigned lv) levels = get_n_levels(); if(lv>0) levels = min(levels, lv); -} - -void Texture2D::allocate(unsigned level) -{ - if(width==0 || height==0) - throw invalid_operation("Texture2D::allocate"); - if(level>=levels) - throw invalid_argument("Texture2D::allocate"); - if(allocated&(1< _bind(!ARB_direct_state_access, this); if(ARB_direct_state_access) - glTextureStorage2D(id, levels, storage_fmt, width, height); + glTextureStorage2D(id, levels, gl_fmt, width, height); else - glTexStorage2D(target, levels, storage_fmt, width, height); - apply_swizzle(); - allocated |= (1<=levels) - throw out_of_range("Texture2D::image"); - - LinAl::Vector size = get_level_size(level); - - if(ARB_texture_storage) - return sub_image(level, 0, 0, size.x, size.y, data); - - BindRestore _bind(this); - - if(!allocated) { + bind_scratch(); glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, levels-1); - apply_swizzle(); + GLenum comp = get_gl_components(get_components(storage_fmt)); + GLenum type = get_gl_type(get_component_type(storage_fmt)); + for(unsigned i=0; i lv_size = get_level_size(i); + glTexImage2D(target, i, gl_fmt, lv_size.x, lv_size.y, 0, comp, type, 0); + } } - PixelComponents comp = get_components(storage_fmt); - GLenum type = get_gl_type(get_component_type(storage_fmt)); - glTexImage2D(target, level, storage_fmt, size.x, size.y, 0, comp, type, data); - - allocated |= 1< size = get_level_size(level); + return sub_image(level, 0, 0, size.x, size.y, data); } void Texture2D::sub_image(unsigned level, int x, int y, unsigned wd, unsigned ht, const void *data) @@ -135,25 +102,15 @@ void Texture2D::sub_image(unsigned level, int x, int y, unsigned wd, unsigned ht if(level>=levels) throw out_of_range("Texture2D::sub_image"); - Conditional _bind(!ARB_direct_state_access, this); - allocate(level); - - PixelComponents comp = get_components(storage_fmt); + GLenum comp = get_gl_components(get_components(storage_fmt)); GLenum type = get_gl_type(get_component_type(storage_fmt)); if(ARB_direct_state_access) glTextureSubImage2D(id, level, x, y, wd, ht, comp, type, data); else + { + bind_scratch(); glTexSubImage2D(target, level, x, y, wd, ht, comp, type, data); - - if(auto_gen_mipmap && level==0) - generate_mipmap(); -} - -void Texture2D::sub_image(unsigned level, int x, int y, unsigned wd, unsigned ht, PixelComponents comp, DataType type, const void *data) -{ - if(comp!=get_components(format) || type!=get_component_type(format)) - throw incompatible_data("Texture2D::sub_image"); - sub_image(level, x, y, wd, ht, data); + } } void Texture2D::image(const Graphics::Image &img, unsigned lv) @@ -168,9 +125,6 @@ void Texture2D::image(const Graphics::Image &img, unsigned lv, bool from_buffer) PixelFormat fmt = pixelformat_from_image(img); storage(make_pixelformat(get_components(fmt), get_component_type(fmt), use_srgb_format), w, h, lv); - PixelStore pstore = PixelStore::from_image(img); - BindRestore _bind_ps(pstore); - image(0, from_buffer ? 0 : img.get_pixels()); } @@ -200,7 +154,7 @@ Resource::AsyncLoader *Texture2D::load(IO::Seekable &io, const Resources *) return ldr; } -UInt64 Texture2D::get_data_size() const +uint64_t Texture2D::get_data_size() const { return id ? width*height*get_pixel_size(format) : 0; } @@ -209,7 +163,6 @@ void Texture2D::unload() { glDeleteTextures(1, &id); id = 0; - allocated = 0; } @@ -290,7 +243,6 @@ bool Texture2D::AsyncLoader::process() image.load_into(*img_loader, mapped_address); else if(phase==3) { - Bind _bind_buf(pixel_buffer, PIXEL_UNPACK_BUFFER); mapped_address = 0; if(!pixel_buffer.unmap()) { @@ -300,7 +252,11 @@ bool Texture2D::AsyncLoader::process() if(!texture.id) texture.generate_id(); + glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pixel_buffer.get_id()); texture.image(image, 0, true); + glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); + if(texture.auto_gen_mipmap) + texture.generate_mipmap(); } ++phase;