X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fcore%2Ftexture2d.cpp;h=1e9ec90344e242608caa55501268a08775a54aa2;hb=dbc91b65728ab9c0e574bb1127cfe4d2da55de7f;hp=d2addda70fc4d6e35de11e2df472bf98b89d9940;hpb=efb45a6851563cdb8077b6aad3ab92d4006d8790;p=libs%2Fgl.git diff --git a/source/core/texture2d.cpp b/source/core/texture2d.cpp index d2addda7..1e9ec903 100644 --- a/source/core/texture2d.cpp +++ b/source/core/texture2d.cpp @@ -50,7 +50,11 @@ Texture2D::~Texture2D() void Texture2D::storage(PixelFormat fmt, unsigned wd, unsigned ht, unsigned lv) { if(width>0) - throw invalid_operation("Texture2D::storage"); + { + if(fmt!=format || wd!=width || ht!=height || (lv && lv!=levels)) + throw incompatible_data("Texture2D::storage"); + return; + } if(wd==0 || ht==0) throw invalid_argument("Texture2D::storage"); @@ -160,10 +164,7 @@ void Texture2D::image(const Graphics::Image &img, unsigned lv, bool from_buffer) unsigned w = img.get_width(); unsigned h = img.get_height(); PixelFormat fmt = pixelformat_from_image(img); - if(width==0) - storage(make_pixelformat(get_components(fmt), get_component_type(fmt), use_srgb_format), w, h, lv); - else if(w!=width || h!=height || (lv && lv!=levels)) - throw incompatible_data("Texture2D::image"); + storage(make_pixelformat(get_components(fmt), get_component_type(fmt), use_srgb_format), w, h, lv); PixelStore pstore = PixelStore::from_image(img); BindRestore _bind_ps(pstore); @@ -205,7 +206,6 @@ void Texture2D::unload() glDeleteTextures(1, &id); id = 0; allocated = 0; - default_sampler.unload(); } @@ -230,6 +230,12 @@ void Texture2D::Loader::init() void Texture2D::Loader::raw_data(const string &data) { + if(obj.manager) + { + obj.set_manager(0); + if(!obj.id) + obj.generate_id(); + } obj.image(0, data.data()); } @@ -247,7 +253,6 @@ void Texture2D::Loader::storage_levels(PixelFormat fmt, unsigned w, unsigned h, Texture2D::AsyncLoader::AsyncLoader(Texture2D &t, IO::Seekable &i): texture(t), io(i), - pixel_buffer(PIXEL_UNPACK_BUFFER), mapped_address(0), img_loader(Graphics::ImageLoader::open_io(io)), phase(0) @@ -290,12 +295,7 @@ bool Texture2D::AsyncLoader::process() } if(!texture.id) - { - if(ARB_direct_state_access) - glCreateTextures(texture.target, 1, &texture.id); - else - glGenTextures(1, &texture.id); - } + texture.generate_id(); texture.image(image, 0, true); }