X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fcore%2Ftexture1d.h;h=16c88a1830a969b9f7625d97b6690e4d99267d82;hb=f73e671dcb36c097647cddbf5b1eaaad2ffc9299;hp=e77f6484242d1b177a5acff236245fd7ad6988bf;hpb=acaefb4c669f01855252818ef0a2958cbdababc3;p=libs%2Fgl.git diff --git a/source/core/texture1d.h b/source/core/texture1d.h index e77f6484..16c88a18 100644 --- a/source/core/texture1d.h +++ b/source/core/texture1d.h @@ -2,13 +2,18 @@ #define MSP_GL_TEXTURE1D_H_ #include -#include "texture.h" +#include "texture1d_backend.h" namespace Msp { namespace GL { -class Texture1D: public Texture +/** +One-dimensional texture, consisting of a single row of texels. +*/ +class Texture1D: public Texture1DBackend { + friend Texture1DBackend; + public: class Loader: public DataFile::DerivedObjectLoader { @@ -18,34 +23,34 @@ public: private: void init(); - void raw_data(const std::string &); void storage(PixelFormat, unsigned); void storage_levels(PixelFormat, unsigned, unsigned); }; private: - unsigned width; - unsigned levels; + unsigned width = 0; + unsigned levels = 0; public: - Texture1D(); + /** Sets storage format and size and allocates memory for the texture. If + lv is zero, a complete mipmap pyramid is automatically created. Storage + cannot be changed once set. */ + void storage(PixelFormat, unsigned wd, unsigned lv = 0); + + virtual void image(unsigned level, const void *); - void storage(PixelFormat, unsigned, unsigned = 0); + /** Replaces a range of texels in the texture. Allocated storage must + exist. The image data is interpreted according to the storage format and + the range must be fully inside the selected mipmap level. */ + void sub_image(unsigned level, unsigned x, unsigned wd, const void *); - void image(unsigned, const void *); - void sub_image(unsigned, int, unsigned, const void *); virtual void image(const Graphics::Image &, unsigned = 0); - using Texture::image; + unsigned get_width() const { return width; } private: unsigned get_n_levels() const; unsigned get_level_size(unsigned) const; - -public: - virtual AsyncLoader *load(IO::Seekable &, const Resources * = 0) { return 0; } - virtual std::uint64_t get_data_size() const; - virtual void unload() { } }; } // namespace GL