X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fcore%2Ftexture.h;h=6d474b8864ec392375041e47821ca29016d66006;hb=ff8a8bfa114a690b7b25d9503bb5ed811d6aeca9;hp=0377c022c30137898da1257571eba01c3dbfd543;hpb=b7ecc29c204faede028556d1942b2d61d5cda9ee;p=libs%2Fgl.git diff --git a/source/core/texture.h b/source/core/texture.h index 0377c022..6d474b88 100644 --- a/source/core/texture.h +++ b/source/core/texture.h @@ -21,6 +21,8 @@ can be used for texture minification; see the Sampler class for details. */ class Texture: public Resource { + friend class Framebuffer; + friend class PipelineState; protected: class Loader: public DataFile::CollectionObjectLoader { @@ -92,9 +94,6 @@ public: with the defined storage. Semantics depend on the type of texture. */ virtual void image(const Graphics::Image &, unsigned = 0) = 0; - GLenum get_target() const { return target; } - unsigned get_id() const { return id; } - virtual std::uint64_t get_data_size() const { return 0; } void set_debug_name(const std::string &);