X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fcore%2Ftexture.h;h=13ff5bc9f73095094a0800cd1efbd5aaa3a4246a;hb=190a7e11237351f6b730c28f7b16f183e8adc69c;hp=47b2f2696efd35bd07b0c8c52811cc46359d2d63;hpb=24b24e2203c776aacd9744bb947f5cf47b03d328;p=libs%2Fgl.git diff --git a/source/core/texture.h b/source/core/texture.h index 47b2f269..13ff5bc9 100644 --- a/source/core/texture.h +++ b/source/core/texture.h @@ -1,27 +1,36 @@ #ifndef MSP_GL_TEXTURE_H_ #define MSP_GL_TEXTURE_H_ +#include #include #include #include "pixelformat.h" #include "resource.h" +#include "texture_backend.h" namespace Msp { namespace GL { /** -Base class for textures. This class only defines operations common for all -texture types and is not instantiable. For specifying images for textures, -see one of the dimensioned texture classes. +Base class for textures. Most operations are defined in subclasses. -A texture can consinst of a stack of images, called a mipmap. The dimensions -of each mipmap level are half that of the previous level. The mipmap stack -can be used for texture minification; see the Sampler class for details. +Memory must be allocated for the texture by calling storage(). Each subclass +provides this function with parameters appropriate to that type of texture. +Contents can then be modified using the image() and sub_image() functions +provided by subclasses. + +Most types of textures can consist of a pyramid of images, called a mipmap. +The dimensions of each mipmap level are half that of the previous level. + +Textures can be used as either a data source or target for draw commands. To +read from a texture in a shader, it must be paired with a Sampler to determine +how the texels are accessed. To draw into a texture, it must be attached to a +Framebuffer. */ -class Texture: public Resource +class Texture: public TextureBackend, public Resource { - friend class Framebuffer; - friend class PipelineState; + friend TextureBackend; + protected: class Loader: public DataFile::CollectionObjectLoader { @@ -29,10 +38,10 @@ protected: unsigned levels; public: - Loader(Texture &); - Loader(Texture &, Collection &); + Loader(Texture &t): Loader(t, 0) { } + Loader(Texture &t, Collection &c): Loader(t, &c) { } private: - void init(); + Loader(Texture &, Collection *); virtual void finish(); @@ -48,6 +57,19 @@ protected: void mipmap_levels(unsigned); }; +public: + class GenericLoader: public DataFile::DynamicObjectLoader + { + friend class Texture; + + public: + GenericLoader(Collection &c): DynamicObjectLoader(&c) { } + + protected: + virtual const TypeRegistry &get_type_registry() const { return get_texture_registry(); } + }; + +protected: enum FormatSwizzle { NO_SWIZZLE, @@ -56,51 +78,36 @@ protected: RGB_TO_BGR }; - unsigned id; - unsigned target; PixelFormat format; PixelFormat storage_fmt; FormatSwizzle swizzle; bool use_srgb_format; bool auto_gen_mipmap; - std::string debug_name; - - static const int swizzle_orders[]; - static Texture *scratch_binding; - Texture(unsigned, ResourceManager * = 0); - Texture(const Texture &); - Texture &operator=(const Texture &); -public: - ~Texture(); + Texture(unsigned); -protected: - void generate_id(); void set_format(PixelFormat); - void apply_swizzle(); - void set_parameter_i(unsigned, int) const; public: PixelFormat get_format() const { return format; } - void generate_mipmap(); + using TextureBackend::generate_mipmap; - /// Loads a Graphics::Image from a file and uploads it to the texture. + /** Loads an image into the texture from a file. */ virtual void load_image(const std::string &, unsigned = 0); - /** Uploads an image to the texture. If storage has not been defined, it - will be set to match the image. Otherwise the image must be compatible - with the defined storage. Semantics depend on the type of texture. */ + /** Sets the texture's contents from an image. If storage has not been + allocated yet, it will be set to match the image. Otherwise the image must + be compatible with the existing storage. Subclasses may impose restrictions + on the image's dimensions. */ virtual void image(const Graphics::Image &, unsigned = 0) = 0; - virtual std::uint64_t get_data_size() const { return 0; } + virtual std::size_t get_data_size() const { return 0; } - void set_debug_name(const std::string &); + using TextureBackend::set_debug_name; -protected: - void bind_scratch(); -public: - static void unbind_scratch(); +private: + static GenericLoader::TypeRegistry &get_texture_registry(); }; } // namespace GL