X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fcore%2Fsampler.h;h=852c971003359bb7d0f0341dd97becef7242017d;hb=2e09b4f72f06537431151fe8b2574e1aa886ad48;hp=4208f069da4f4c6566c2fca362949ef20702d51b;hpb=69e7127d18035fabcf2f5ab40fa8ce5b9acea003;p=libs%2Fgl.git diff --git a/source/core/sampler.h b/source/core/sampler.h index 4208f069..852c9710 100644 --- a/source/core/sampler.h +++ b/source/core/sampler.h @@ -2,6 +2,7 @@ #define MSP_GL_SAMPLER_H_ #include +#include "color.h" #include "gl.h" #include "predicate.h" @@ -11,39 +12,40 @@ namespace GL { enum TextureFilter { /// No filtering - NEAREST = GL_NEAREST, + NEAREST, /// Bilinear filtering - LINEAR = GL_LINEAR, + LINEAR, /// Mipmapping without filtering - NEAREST_MIPMAP_NEAREST = GL_NEAREST_MIPMAP_NEAREST, + NEAREST_MIPMAP_NEAREST, /// Linear filtering between two mipmap levels - NEAREST_MIPMAP_LINEAR = GL_NEAREST_MIPMAP_LINEAR, + NEAREST_MIPMAP_LINEAR, /// Bilinear filtering on the closest mipmap level - LINEAR_MIPMAP_NEAREST = GL_LINEAR_MIPMAP_NEAREST, + LINEAR_MIPMAP_NEAREST, /// Trilinear filtering between two mipmap levels - LINEAR_MIPMAP_LINEAR = GL_LINEAR_MIPMAP_LINEAR + LINEAR_MIPMAP_LINEAR }; enum TextureWrap { /// Tile the texture infinitely - REPEAT = GL_REPEAT, + REPEAT, /// Extend the texels at the edge of the texture to infinity - CLAMP_TO_EDGE = GL_CLAMP_TO_EDGE, + CLAMP_TO_EDGE, + + /// Sampling outside the texture will return border color + CLAMP_TO_BORDER, /// Tile the texture, with every other repetition mirrored - MIRRORED_REPEAT = GL_MIRRORED_REPEAT + MIRRORED_REPEAT }; -class Texture; - /** Samplers are used to access texture data in shaders. To use a sampler with a @@ -61,6 +63,8 @@ wrapping is applied. The default for all directions is REPEAT. */ class Sampler { + friend class PipelineState; + public: class Loader: public DataFile::ObjectLoader { @@ -69,6 +73,7 @@ public: private: void init(); + void border_color(float, float, float, float); void compare(Predicate); void filter(TextureFilter); void mag_filter(TextureFilter); @@ -89,30 +94,27 @@ private: WRAP_S = 8, WRAP_T = 16, WRAP_R = 32, - COMPARE = 64 + BORDER_COLOR = 64, + COMPARE = 128 }; unsigned id; - const Texture *owner; TextureFilter min_filter; TextureFilter mag_filter; float max_anisotropy; TextureWrap wrap_s; TextureWrap wrap_t; TextureWrap wrap_r; + Color border_color; bool compare; Predicate cmp_func; mutable int dirty_params; public: Sampler(); - Sampler(const Texture &); -private: - void init(); - void update_parameter(int) const; - void set_parameter_i(unsigned, int) const; - void set_parameter_f(unsigned, float) const; +private: + void update() const; public: void set_min_filter(TextureFilter); @@ -135,6 +137,9 @@ public: void set_wrap_t(TextureWrap); void set_wrap_r(TextureWrap); + void set_border_color(const Color &); + const Color &get_border_color() const { return border_color; } + /** Disables depth comparison. */ void disable_compare(); @@ -147,18 +152,15 @@ public: bool is_compare_enabled() const { return compare; } Predicate get_compare_function() const { return cmp_func; } - void bind() const { bind_to(0); } - void bind_to(unsigned) const; - - static const Sampler *current(unsigned = 0); - static void unbind() { unbind_from(0); } - static void unbind_from(unsigned); + void refresh() const { if(dirty_params) update(); } - void unload(); + void set_debug_name(const std::string &); }; bool is_mipmapped(TextureFilter); +GLenum get_gl_filter(TextureFilter); +GLenum get_gl_wrap(TextureWrap); void operator>>(const LexicalConverter &, TextureFilter &); void operator>>(const LexicalConverter &, TextureWrap &);