X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fcore%2Fsampler.h;h=7cf3d83a7b0915481eef1417e2fe48c0a1e8bcee;hb=190a7e11237351f6b730c28f7b16f183e8adc69c;hp=b2011d3bed3db8dc7631fc3224c37c6011d39c3f;hpb=24b24e2203c776aacd9744bb947f5cf47b03d328;p=libs%2Fgl.git diff --git a/source/core/sampler.h b/source/core/sampler.h index b2011d3b..7cf3d83a 100644 --- a/source/core/sampler.h +++ b/source/core/sampler.h @@ -4,6 +4,7 @@ #include #include "color.h" #include "predicate.h" +#include "sampler_backend.h" namespace Msp { namespace GL { @@ -47,22 +48,16 @@ enum TextureWrap /** -Samplers are used to access texture data in shaders. To use a sampler with a -texture, bind it to the same texture unit. Each texture has a default sampler -which is used if no external sampler is bound. - -A texture is generally rendered at a size that's either smaller or larger than -its native size, so that the texture coordinates do not exactly correspond to -the texels of the texture. The kind of filtering used, if any, is determined -by the minification and magnification filter parameters. The default is LINEAR -for magnification and NEAREST_MIPMAP_LINEAR for minification. - -If texture coordinates fall outside of the principal range of the texture, -wrapping is applied. The default for all directions is REPEAT. +Stores settings affecting how values are obtained from textures in a shader. +Samplers are always used together with textures. + +Texture coordinates are first transformed according to the wrap mode for each +axis. One or more texel values are then read and combined according to the +filtering mode. */ -class Sampler +class Sampler: public SamplerBackend { - friend class PipelineState; + friend SamplerBackend; public: class Loader: public DataFile::ObjectLoader @@ -97,26 +92,26 @@ private: COMPARE = 128 }; - unsigned id; - TextureFilter min_filter; - TextureFilter mag_filter; - float max_anisotropy; - TextureWrap wrap_s; - TextureWrap wrap_t; - TextureWrap wrap_r; - Color border_color; - bool compare; - Predicate cmp_func; - mutable int dirty_params; - -public: - Sampler(); + TextureFilter min_filter = NEAREST_MIPMAP_LINEAR; + TextureFilter mag_filter = LINEAR; + float max_anisotropy = 1.0f; + TextureWrap wrap_s = REPEAT; + TextureWrap wrap_t = REPEAT; + TextureWrap wrap_r = REPEAT; + Color border_color = { 0.0f, 0.0f, 0.0f, 0.0f }; + bool compare = false; + Predicate cmp_func = LEQUAL; + mutable int dirty_params = 0; -private: void update() const; public: + /** Sets filter to use when the texture is drawn at a size smaller than + original. */ void set_min_filter(TextureFilter); + + /** Sets filter to use when the texture is drawn at a size larger than + original. Mipmapped filters can't be used. */ void set_mag_filter(TextureFilter); /** Sets filter for both minification and magnification. If a mipmapping @@ -126,6 +121,9 @@ public: TextureFilter get_min_filter() const { return min_filter; } TextureFilter get_mag_filter() const { return mag_filter; } + /** Sets the maximum aspect ratio for anisotropic filtering. If greater + than 1, filtering will consider more than than four samples when the texture + is drawn at an oblique angle. */ void set_max_anisotropy(float); float get_max_anisotropy() const { return max_anisotropy; } @@ -136,7 +134,9 @@ public: void set_wrap_t(TextureWrap); void set_wrap_r(TextureWrap); + /** Sets the border color for CLAMP_TO_BORDER wrap mode. */ void set_border_color(const Color &); + const Color &get_border_color() const { return border_color; } /** Disables depth comparison. */ @@ -144,7 +144,7 @@ public: /** Enables depth comparison and sets the compare function. Only has an effect when used with a depth texture. When depth comparison is enabled, - the third component of the texture coordinate is compared against the texel + the last component of the texture coordinate is compared against the texel value, and the result is returned as the texture sample.*/ void set_compare(Predicate); @@ -153,13 +153,11 @@ public: void refresh() const { if(dirty_params) update(); } - void set_debug_name(const std::string &); + using SamplerBackend::set_debug_name; }; bool is_mipmapped(TextureFilter); -unsigned get_gl_filter(TextureFilter); -unsigned get_gl_wrap(TextureWrap); void operator>>(const LexicalConverter &, TextureFilter &); void operator>>(const LexicalConverter &, TextureWrap &);