X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fcore%2Fprogram.h;h=f2d7d07672643edb8c83dd4a214bd45a7594be4b;hb=e92de029768eef5f0fd744329e589161b46d0762;hp=6f84cfd26436e314b6d48d02dac8e7c0e2b51154;hpb=7af200475facc657a0bbffaa17520d3ec9d809af;p=libs%2Fgl.git diff --git a/source/core/program.h b/source/core/program.h index 6f84cfd2..f2d7d076 100644 --- a/source/core/program.h +++ b/source/core/program.h @@ -4,10 +4,10 @@ #include #include #include -#include "bindable.h" #include "datatype.h" #include "gl.h" #include "module.h" +#include "tag.h" #include "vertexformat.h" namespace Msp { @@ -19,7 +19,7 @@ class Shader; A complete shader program. Programs can be assembled of individual Shaders or generated with a set of standard features. */ -class Program: public Bindable +class Program { public: class Loader: public DataFile::CollectionObjectLoader @@ -63,11 +63,19 @@ public: { std::string name; const UniformBlockInfo *block; - unsigned location; + union + { + int location; + unsigned offset; + }; unsigned array_size; unsigned array_stride; unsigned matrix_stride; DataType type; + Tag tag; + int binding; + + UniformInfo(); }; struct UniformBlockInfo @@ -77,6 +85,8 @@ public: int bind_point; std::vector uniforms; LayoutHash layout_hash; + + UniformBlockInfo(); }; struct AttributeInfo @@ -85,21 +95,36 @@ public: unsigned location; unsigned array_size; DataType type; - }; - typedef std::map UniformMap; - typedef std::map UniformBlockMap; - typedef std::map AttributeMap; + AttributeInfo(); + }; private: + enum Stage + { + VERTEX, + GEOMETRY, + FRAGMENT, + MAX_STAGES + }; + + struct TransientData + { + std::map textures; + std::map blocks; + std::map spec_values; + }; + unsigned id; - std::vector stage_ids; + unsigned stage_ids[MAX_STAGES]; const Module *module; + TransientData *transient; bool linked; - UniformBlockMap uniform_blocks; - UniformMap uniforms; + std::vector uniform_blocks; + std::vector uniforms; LayoutHash uniform_layout_hash; - AttributeMap attributes; + std::vector attributes; + std::string debug_name; public: /// Constructs an empty Program with no shader stages attached. @@ -121,7 +146,8 @@ public: void add_stages(const Module &, const std::map & = std::map()); private: - unsigned add_stage(GLenum); + bool has_stages() const; + unsigned add_stage(Stage); void add_glsl_stages(const GlslModule &, const std::map &); void compile_glsl_stage(unsigned); void add_spirv_stages(const SpirVModule &, const std::map &); @@ -142,7 +168,7 @@ private: void query_uniform_blocks(const std::vector &); void query_attributes(); void collect_uniforms(); - void collect_block_uniforms(UniformBlockInfo &, const SpirVModule::Structure &, const std::string &, unsigned); + void collect_block_uniforms(const SpirVModule::Structure &, const std::string &, unsigned, std::vector &); void collect_attributes(); void update_layout_hash(); static LayoutHash compute_layout_hash(const std::vector &); @@ -152,17 +178,23 @@ public: DEPRECATED std::string get_info_log() const; LayoutHash get_uniform_layout_hash() const { return uniform_layout_hash; } - const UniformBlockMap &get_uniform_blocks() const { return uniform_blocks; } + const std::vector &get_uniform_blocks() const { return uniform_blocks; } const UniformBlockInfo &get_uniform_block_info(const std::string &) const; - const UniformMap &get_uniforms() const { return uniforms; } + const std::vector &get_uniforms() const { return uniforms; } const UniformInfo &get_uniform_info(const std::string &) const; + const UniformInfo &get_uniform_info(Tag) const; int get_uniform_location(const std::string &) const; - const AttributeMap &get_attributes() const { return attributes; } + int get_uniform_location(Tag) const; + int get_uniform_binding(Tag) const; + const std::vector &get_attributes() const { return attributes; } const AttributeInfo &get_attribute_info(const std::string &) const; int get_attribute_location(const std::string &) const; - void bind() const; - static void unbind(); + unsigned get_id() const { return id; } + + void set_debug_name(const std::string &); +private: + void set_stage_debug_name(unsigned, Stage); }; } // namespace GL