X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fcore%2Fprogram.h;h=f2d7d07672643edb8c83dd4a214bd45a7594be4b;hb=3a1b9cbe2441ae670a97541dc8ccb0a2860c8302;hp=3af4e582f1ba85d7faae39e6331b8b699653542e;hpb=2576b6182929e26af1db22811665cf88f8f20e8e;p=libs%2Fgl.git diff --git a/source/core/program.h b/source/core/program.h index 3af4e582..f2d7d076 100644 --- a/source/core/program.h +++ b/source/core/program.h @@ -4,10 +4,10 @@ #include #include #include -#include "bindable.h" #include "datatype.h" #include "gl.h" #include "module.h" +#include "tag.h" #include "vertexformat.h" namespace Msp { @@ -19,7 +19,7 @@ class Shader; A complete shader program. Programs can be assembled of individual Shaders or generated with a set of standard features. */ -class Program: public Bindable +class Program { public: class Loader: public DataFile::CollectionObjectLoader @@ -72,6 +72,8 @@ public: unsigned array_stride; unsigned matrix_stride; DataType type; + Tag tag; + int binding; UniformInfo(); }; @@ -98,14 +100,31 @@ public: }; private: + enum Stage + { + VERTEX, + GEOMETRY, + FRAGMENT, + MAX_STAGES + }; + + struct TransientData + { + std::map textures; + std::map blocks; + std::map spec_values; + }; + unsigned id; - std::vector stage_ids; + unsigned stage_ids[MAX_STAGES]; const Module *module; + TransientData *transient; bool linked; std::vector uniform_blocks; std::vector uniforms; LayoutHash uniform_layout_hash; std::vector attributes; + std::string debug_name; public: /// Constructs an empty Program with no shader stages attached. @@ -127,7 +146,8 @@ public: void add_stages(const Module &, const std::map & = std::map()); private: - unsigned add_stage(GLenum); + bool has_stages() const; + unsigned add_stage(Stage); void add_glsl_stages(const GlslModule &, const std::map &); void compile_glsl_stage(unsigned); void add_spirv_stages(const SpirVModule &, const std::map &); @@ -153,9 +173,6 @@ private: void update_layout_hash(); static LayoutHash compute_layout_hash(const std::vector &); static bool uniform_location_compare(const UniformInfo *, const UniformInfo *); - static bool uniform_name_compare(const UniformInfo &, const UniformInfo &); - template - static bool name_search(const T &, const std::string &); public: bool is_linked() const { return linked; } DEPRECATED std::string get_info_log() const; @@ -165,13 +182,19 @@ public: const UniformBlockInfo &get_uniform_block_info(const std::string &) const; const std::vector &get_uniforms() const { return uniforms; } const UniformInfo &get_uniform_info(const std::string &) const; + const UniformInfo &get_uniform_info(Tag) const; int get_uniform_location(const std::string &) const; + int get_uniform_location(Tag) const; + int get_uniform_binding(Tag) const; const std::vector &get_attributes() const { return attributes; } const AttributeInfo &get_attribute_info(const std::string &) const; int get_attribute_location(const std::string &) const; - void bind() const; - static void unbind(); + unsigned get_id() const { return id; } + + void set_debug_name(const std::string &); +private: + void set_stage_debug_name(unsigned, Stage); }; } // namespace GL