X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fcore%2Fprogram.h;h=e8487e09d001bfc34acb4f0caab85f21784faf60;hb=e1be82a4dfce8d90358c506f65be09da4dc9d5ec;hp=770c6badc1cbe31a69945a805e1dd1346d8b91ff;hpb=f82ef715f0d7e1e7d0b93be4b7b89c8ce6bba40b;p=libs%2Fgl.git diff --git a/source/core/program.h b/source/core/program.h index 770c6bad..e8487e09 100644 --- a/source/core/program.h +++ b/source/core/program.h @@ -13,8 +13,10 @@ namespace Msp { namespace GL { /** -A complete shader program. Programs can be assembled of individual Shaders or -generated with a set of standard features. +A shader program consisting of one or more stages. + +Programs are created from Modules. Specialization values can be applied to +customize behaviour of the module. */ class Program: public ProgramBackend { @@ -49,6 +51,7 @@ private: }; ReflectData reflect_data; + SpirVModule *specialized_spirv = 0; public: /// Constructs an empty Program with no shader stages attached. @@ -57,16 +60,20 @@ public: /// Constructs a Program from a Module, with specialization constants. Program(const Module &, const std::map & = std::map()); + Program(Program &&); + ~Program(); + void add_stages(const Module &, const std::map & = std::map()); private: - void collect_uniforms(const SpirVModule &, const std::map &); - void collect_block_uniforms(const SpirVModule::Structure &, const std::string &, unsigned, const std::map &, std::vector &); + void collect_uniforms(const SpirVModule &); + void collect_block_uniforms(const SpirVModule::Structure &, const std::string &, unsigned, std::vector &); void collect_attributes(const SpirVModule &); void collect_builtins(const SpirVModule &); void collect_builtins(const SpirVModule::Structure &); public: ReflectData::LayoutHash get_uniform_layout_hash() const { return reflect_data.layout_hash; } + unsigned get_n_descriptor_sets() const { return reflect_data.n_descriptor_sets; } const std::vector &get_uniform_blocks() const { return reflect_data.uniform_blocks; } const ReflectData::UniformBlockInfo &get_uniform_block_info(const std::string &) const; const std::vector &get_uniforms() const { return reflect_data.uniforms; } @@ -75,6 +82,11 @@ public: int get_uniform_location(const std::string &) const; int get_uniform_location(Tag) const; int get_uniform_binding(Tag) const; + bool uses_uniform_block_binding(int b) const { return uses_binding(b|ReflectData::UNIFORM_BLOCK_BINDING); } + bool uses_texture_binding(unsigned b) const { return uses_binding(b|ReflectData::TEXTURE_BINDING); } +private: + bool uses_binding(int) const; +public: const std::vector &get_attributes() const { return reflect_data.attributes; } const ReflectData::AttributeInfo &get_attribute_info(const std::string &) const; int get_attribute_location(const std::string &) const;