X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fcore%2Fprogram.h;h=b7f46ee4082a74a17ff68aa24328b6c5c01cf9f5;hb=1b23728908f5ec9beb08b2b70737c3903745fddc;hp=a494e0798f5d67ef5ecaf7f770d7e289a06bc150;hpb=9b3bce7ae76ff8c0c81315d2505ea96bf422a318;p=libs%2Fgl.git diff --git a/source/core/program.h b/source/core/program.h index a494e079..b7f46ee4 100644 --- a/source/core/program.h +++ b/source/core/program.h @@ -4,24 +4,22 @@ #include #include #include -#include "bindable.h" -#include "datatype.h" #include "gl.h" #include "module.h" -#include "tag.h" +#include "reflectdata.h" #include "vertexformat.h" namespace Msp { namespace GL { -class Shader; - /** A complete shader program. Programs can be assembled of individual Shaders or generated with a set of standard features. */ class Program { + friend class PipelineState; + public: class Loader: public DataFile::CollectionObjectLoader { @@ -31,11 +29,7 @@ public: private: virtual void finish(); - void attribute(unsigned, const std::string &); - void fragment_shader(const std::string &); - void geometry_shader(const std::string &); void module(const std::string &); - void vertex_shader(const std::string &); }; private: @@ -56,51 +50,6 @@ private: void specialize_int(const std::string &, int); }; -public: - typedef unsigned LayoutHash; - struct UniformBlockInfo; - - struct UniformInfo - { - std::string name; - const UniformBlockInfo *block; - union - { - int location; - unsigned offset; - }; - unsigned array_size; - unsigned array_stride; - unsigned matrix_stride; - DataType type; - Tag tag; - int binding; - - UniformInfo(); - }; - - struct UniformBlockInfo - { - std::string name; - unsigned data_size; - int bind_point; - std::vector uniforms; - LayoutHash layout_hash; - - UniformBlockInfo(); - }; - - struct AttributeInfo - { - std::string name; - unsigned location; - unsigned array_size; - DataType type; - - AttributeInfo(); - }; - -private: enum Stage { VERTEX, @@ -121,22 +70,13 @@ private: const Module *module; TransientData *transient; bool linked; - std::vector uniform_blocks; - std::vector uniforms; - LayoutHash uniform_layout_hash; - std::vector attributes; + ReflectData reflect_data; std::string debug_name; public: /// Constructs an empty Program with no shader stages attached. Program(); - /// Constructs a Program from unified source code using ProgramCompiler. - DEPRECATED Program(const std::string &); - - /// Constructs a Program from vertex and fragment shader source code. - DEPRECATED Program(const std::string &, const std::string &); - /// Constructs a Program from a Module, with specialization constants. Program(const Module &, const std::map & = std::map()); @@ -154,45 +94,31 @@ private: void add_spirv_stages(const SpirVModule &, const std::map &); public: - DEPRECATED void attach_shader(Shader &shader); - DEPRECATED void attach_shader_owned(Shader *shader); - DEPRECATED void detach_shader(Shader &shader); - DEPRECATED const std::vector &get_attached_shaders() const; - - DEPRECATED void bind_attribute(unsigned, const std::string &); - DEPRECATED void bind_attribute(VertexAttribute, const std::string &); - DEPRECATED void bind_fragment_data(unsigned, const std::string &); - void link(); private: void query_uniforms(); - void query_uniform_blocks(const std::vector &); + void query_uniform_blocks(const std::vector &); void query_attributes(); void collect_uniforms(); void collect_block_uniforms(const SpirVModule::Structure &, const std::string &, unsigned, std::vector &); void collect_attributes(); - void update_layout_hash(); - static LayoutHash compute_layout_hash(const std::vector &); - static bool uniform_location_compare(const UniformInfo *, const UniformInfo *); + public: bool is_linked() const { return linked; } - DEPRECATED std::string get_info_log() const; - - LayoutHash get_uniform_layout_hash() const { return uniform_layout_hash; } - const std::vector &get_uniform_blocks() const { return uniform_blocks; } - const UniformBlockInfo &get_uniform_block_info(const std::string &) const; - const std::vector &get_uniforms() const { return uniforms; } - const UniformInfo &get_uniform_info(const std::string &) const; - const UniformInfo &get_uniform_info(Tag) const; + + ReflectData::LayoutHash get_uniform_layout_hash() const { return reflect_data.layout_hash; } + const std::vector &get_uniform_blocks() const { return reflect_data.uniform_blocks; } + const ReflectData::UniformBlockInfo &get_uniform_block_info(const std::string &) const; + const std::vector &get_uniforms() const { return reflect_data.uniforms; } + const ReflectData::UniformInfo &get_uniform_info(const std::string &) const; + const ReflectData::UniformInfo &get_uniform_info(Tag) const; int get_uniform_location(const std::string &) const; int get_uniform_location(Tag) const; int get_uniform_binding(Tag) const; - const std::vector &get_attributes() const { return attributes; } - const AttributeInfo &get_attribute_info(const std::string &) const; + const std::vector &get_attributes() const { return reflect_data.attributes; } + const ReflectData::AttributeInfo &get_attribute_info(const std::string &) const; int get_attribute_location(const std::string &) const; - unsigned get_id() const { return id; } - void set_debug_name(const std::string &); private: void set_stage_debug_name(unsigned, Stage);