X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fcore%2Fprogram.h;h=b384defe90fa0d7904133a37bd3f66429c1f88fa;hb=8366f8951984aa436938b1bb18a57067ff2260c1;hp=fc60db46fcc2265af0b1ad9282eec1b5b19f6dcb;hpb=7aaec9a70b8d7733429bec043f8e33e02956f266;p=libs%2Fgl.git diff --git a/source/core/program.h b/source/core/program.h index fc60db46..b384defe 100644 --- a/source/core/program.h +++ b/source/core/program.h @@ -4,130 +4,128 @@ #include #include #include -#include "bindable.h" #include "gl.h" +#include "module.h" +#include "reflectdata.h" #include "vertexformat.h" namespace Msp { namespace GL { -class Shader; - /** A complete shader program. Programs can be assembled of individual Shaders or generated with a set of standard features. */ -class Program: public Bindable +class Program { + friend class PipelineState; + public: - class Loader: public DataFile::ObjectLoader + class Loader: public DataFile::CollectionObjectLoader { public: - Loader(Program &); + Loader(Program &, Collection &); private: - virtual void finish(); - - void attribute(unsigned, const std::string &); - void fragment_shader(const std::string &); - void geometry_shader(const std::string &); - void vertex_shader(const std::string &); + void module(const std::string &); }; - typedef unsigned LayoutHash; - struct UniformBlockInfo; +private: + class SpecializationLoader: public DataFile::Loader + { + private: + std::map &spec_values; + + static ActionMap shared_actions; + + public: + SpecializationLoader(std::map &); + + private: + virtual void init_actions(); + + void specialize_bool(const std::string &, bool); + void specialize_int(const std::string &, int); + }; - struct UniformInfo + enum Stage { - std::string name; - const UniformBlockInfo *block; - unsigned location; - unsigned size; - unsigned array_stride; - unsigned matrix_stride; - GLenum type; + VERTEX, + GEOMETRY, + FRAGMENT, + MAX_STAGES }; - struct UniformBlockInfo + struct TransientData { - std::string name; - unsigned data_size; - int bind_point; - std::vector uniforms; - LayoutHash layout_hash; + std::map textures; + std::map blocks; + std::map spec_values; }; - struct AttributeInfo + struct UniformCall { - std::string name; + using FuncPtr = void (*)(unsigned, unsigned, const void *); + unsigned location; unsigned size; - GLenum type; - }; + FuncPtr func; - typedef std::vector ShaderList; - typedef std::map UniformMap; - typedef std::map UniformBlockMap; - typedef std::map AttributeMap; + UniformCall(unsigned l, unsigned s, FuncPtr f): location(l), size(s), func(f) { } + }; -private: unsigned id; - ShaderList shaders; - ShaderList owned_data; + unsigned stage_ids[MAX_STAGES]; bool linked; - UniformBlockMap uniform_blocks; - UniformMap uniforms; - LayoutHash uniform_layout_hash; - AttributeMap attributes; + ReflectData reflect_data; + std::vector uniform_calls; + std::string debug_name; public: - /// Constructs an empty Program with no Shaders attached. + /// Constructs an empty Program with no shader stages attached. Program(); - /// Constructs a Program from unified source code using ProgramCompiler. - Program(const std::string &); - - /// Constructs a Program from vertex and fragment shader source code. - Program(const std::string &, const std::string &); + /// Constructs a Program from a Module, with specialization constants. + Program(const Module &, const std::map & = std::map()); private: void init(); public: virtual ~Program(); - void attach_shader(Shader &shader); - void attach_shader_owned(Shader *shader); - void detach_shader(Shader &shader); - const ShaderList &get_attached_shaders() const { return shaders; } - - void bind_attribute(unsigned, const std::string &); - void bind_attribute(VertexComponent, const std::string &); - void bind_fragment_data(unsigned, const std::string &); - - void link(); + void add_stages(const Module &, const std::map & = std::map()); private: - static void require_type(GLenum); + bool has_stages() const; + unsigned add_stage(Stage); + void add_glsl_stages(const GlslModule &, const std::map &, TransientData &); + void compile_glsl_stage(const GlslModule &, unsigned); + void add_spirv_stages(const SpirVModule &, const std::map &, TransientData &); + + void finalize(const Module &, const TransientData &); void query_uniforms(); - void query_uniform_blocks(const std::vector &); + void query_uniform_blocks(const std::vector &); void query_attributes(); - static LayoutHash compute_layout_hash(const std::vector &); - static bool uniform_location_compare(const UniformInfo *, const UniformInfo *); + void collect_uniforms(const SpirVModule &, const std::map &); + void collect_block_uniforms(const SpirVModule::Structure &, const std::string &, unsigned, const std::map &, std::vector &); + void collect_attributes(const SpirVModule &); + public: - bool is_linked() const { return linked; } - std::string get_info_log() const; - - LayoutHash get_uniform_layout_hash() const { return uniform_layout_hash; } - const UniformBlockMap &get_uniform_blocks() const { return uniform_blocks; } - const UniformBlockInfo &get_uniform_block_info(const std::string &) const; - const UniformMap &get_uniforms() const { return uniforms; } - const UniformInfo &get_uniform_info(const std::string &) const; + ReflectData::LayoutHash get_uniform_layout_hash() const { return reflect_data.layout_hash; } + const std::vector &get_uniform_blocks() const { return reflect_data.uniform_blocks; } + const ReflectData::UniformBlockInfo &get_uniform_block_info(const std::string &) const; + const std::vector &get_uniforms() const { return reflect_data.uniforms; } + const ReflectData::UniformInfo &get_uniform_info(const std::string &) const; + const ReflectData::UniformInfo &get_uniform_info(Tag) const; int get_uniform_location(const std::string &) const; - const AttributeMap &get_attributes() const { return attributes; } - const AttributeInfo &get_attribute_info(const std::string &) const; + int get_uniform_location(Tag) const; + int get_uniform_binding(Tag) const; + const std::vector &get_attributes() const { return reflect_data.attributes; } + const ReflectData::AttributeInfo &get_attribute_info(const std::string &) const; int get_attribute_location(const std::string &) const; - void bind() const; - static void unbind(); + void set_debug_name(const std::string &); +private: + void set_stage_debug_name(unsigned, Stage); }; } // namespace GL