X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fcore%2Fprogram.h;h=b384defe90fa0d7904133a37bd3f66429c1f88fa;hb=8366f8951984aa436938b1bb18a57067ff2260c1;hp=3af4e582f1ba85d7faae39e6331b8b699653542e;hpb=2576b6182929e26af1db22811665cf88f8f20e8e;p=libs%2Fgl.git diff --git a/source/core/program.h b/source/core/program.h index 3af4e582..b384defe 100644 --- a/source/core/program.h +++ b/source/core/program.h @@ -4,23 +4,22 @@ #include #include #include -#include "bindable.h" -#include "datatype.h" #include "gl.h" #include "module.h" +#include "reflectdata.h" #include "vertexformat.h" namespace Msp { namespace GL { -class Shader; - /** A complete shader program. Programs can be assembled of individual Shaders or generated with a set of standard features. */ -class Program: public Bindable +class Program { + friend class PipelineState; + public: class Loader: public DataFile::CollectionObjectLoader { @@ -28,13 +27,7 @@ public: Loader(Program &, Collection &); private: - virtual void finish(); - - void attribute(unsigned, const std::string &); - void fragment_shader(const std::string &); - void geometry_shader(const std::string &); void module(const std::string &); - void vertex_shader(const std::string &); }; private: @@ -55,68 +48,43 @@ private: void specialize_int(const std::string &, int); }; -public: - typedef unsigned LayoutHash; - struct UniformBlockInfo; - - struct UniformInfo + enum Stage { - std::string name; - const UniformBlockInfo *block; - union - { - int location; - unsigned offset; - }; - unsigned array_size; - unsigned array_stride; - unsigned matrix_stride; - DataType type; - - UniformInfo(); + VERTEX, + GEOMETRY, + FRAGMENT, + MAX_STAGES }; - struct UniformBlockInfo + struct TransientData { - std::string name; - unsigned data_size; - int bind_point; - std::vector uniforms; - LayoutHash layout_hash; - - UniformBlockInfo(); + std::map textures; + std::map blocks; + std::map spec_values; }; - struct AttributeInfo + struct UniformCall { - std::string name; + using FuncPtr = void (*)(unsigned, unsigned, const void *); + unsigned location; - unsigned array_size; - DataType type; + unsigned size; + FuncPtr func; - AttributeInfo(); + UniformCall(unsigned l, unsigned s, FuncPtr f): location(l), size(s), func(f) { } }; -private: unsigned id; - std::vector stage_ids; - const Module *module; + unsigned stage_ids[MAX_STAGES]; bool linked; - std::vector uniform_blocks; - std::vector uniforms; - LayoutHash uniform_layout_hash; - std::vector attributes; + ReflectData reflect_data; + std::vector uniform_calls; + std::string debug_name; public: /// Constructs an empty Program with no shader stages attached. Program(); - /// Constructs a Program from unified source code using ProgramCompiler. - DEPRECATED Program(const std::string &); - - /// Constructs a Program from vertex and fragment shader source code. - DEPRECATED Program(const std::string &, const std::string &); - /// Constructs a Program from a Module, with specialization constants. Program(const Module &, const std::map & = std::map()); @@ -127,51 +95,37 @@ public: void add_stages(const Module &, const std::map & = std::map()); private: - unsigned add_stage(GLenum); - void add_glsl_stages(const GlslModule &, const std::map &); - void compile_glsl_stage(unsigned); - void add_spirv_stages(const SpirVModule &, const std::map &); - -public: - DEPRECATED void attach_shader(Shader &shader); - DEPRECATED void attach_shader_owned(Shader *shader); - DEPRECATED void detach_shader(Shader &shader); - DEPRECATED const std::vector &get_attached_shaders() const; + bool has_stages() const; + unsigned add_stage(Stage); + void add_glsl_stages(const GlslModule &, const std::map &, TransientData &); + void compile_glsl_stage(const GlslModule &, unsigned); + void add_spirv_stages(const SpirVModule &, const std::map &, TransientData &); - DEPRECATED void bind_attribute(unsigned, const std::string &); - DEPRECATED void bind_attribute(VertexAttribute, const std::string &); - DEPRECATED void bind_fragment_data(unsigned, const std::string &); - - void link(); -private: + void finalize(const Module &, const TransientData &); void query_uniforms(); - void query_uniform_blocks(const std::vector &); + void query_uniform_blocks(const std::vector &); void query_attributes(); - void collect_uniforms(); - void collect_block_uniforms(const SpirVModule::Structure &, const std::string &, unsigned, std::vector &); - void collect_attributes(); - void update_layout_hash(); - static LayoutHash compute_layout_hash(const std::vector &); - static bool uniform_location_compare(const UniformInfo *, const UniformInfo *); - static bool uniform_name_compare(const UniformInfo &, const UniformInfo &); - template - static bool name_search(const T &, const std::string &); + void collect_uniforms(const SpirVModule &, const std::map &); + void collect_block_uniforms(const SpirVModule::Structure &, const std::string &, unsigned, const std::map &, std::vector &); + void collect_attributes(const SpirVModule &); + public: - bool is_linked() const { return linked; } - DEPRECATED std::string get_info_log() const; - - LayoutHash get_uniform_layout_hash() const { return uniform_layout_hash; } - const std::vector &get_uniform_blocks() const { return uniform_blocks; } - const UniformBlockInfo &get_uniform_block_info(const std::string &) const; - const std::vector &get_uniforms() const { return uniforms; } - const UniformInfo &get_uniform_info(const std::string &) const; + ReflectData::LayoutHash get_uniform_layout_hash() const { return reflect_data.layout_hash; } + const std::vector &get_uniform_blocks() const { return reflect_data.uniform_blocks; } + const ReflectData::UniformBlockInfo &get_uniform_block_info(const std::string &) const; + const std::vector &get_uniforms() const { return reflect_data.uniforms; } + const ReflectData::UniformInfo &get_uniform_info(const std::string &) const; + const ReflectData::UniformInfo &get_uniform_info(Tag) const; int get_uniform_location(const std::string &) const; - const std::vector &get_attributes() const { return attributes; } - const AttributeInfo &get_attribute_info(const std::string &) const; + int get_uniform_location(Tag) const; + int get_uniform_binding(Tag) const; + const std::vector &get_attributes() const { return reflect_data.attributes; } + const ReflectData::AttributeInfo &get_attribute_info(const std::string &) const; int get_attribute_location(const std::string &) const; - void bind() const; - static void unbind(); + void set_debug_name(const std::string &); +private: + void set_stage_debug_name(unsigned, Stage); }; } // namespace GL