X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fcore%2Fprogram.h;h=a2324f2329cc0fbaa3c8a4a2ea733384d02e6aeb;hb=a77629d781eeb789870470c5ebdbd4b691e1b138;hp=666cfd3eeda8f6a00449b9ab4d899ff64aa0af78;hpb=6f39983060a27634c012f66c82fea0d09fea9774;p=libs%2Fgl.git diff --git a/source/core/program.h b/source/core/program.h index 666cfd3e..a2324f23 100644 --- a/source/core/program.h +++ b/source/core/program.h @@ -101,21 +101,31 @@ public: }; private: - struct Bindings + enum Stage + { + VERTEX, + GEOMETRY, + FRAGMENT, + MAX_STAGES + }; + + struct TransientData { std::map textures; std::map blocks; + std::map spec_values; }; unsigned id; - std::vector stage_ids; + unsigned stage_ids[MAX_STAGES]; const Module *module; - Bindings *bindings; + TransientData *transient; bool linked; std::vector uniform_blocks; std::vector uniforms; LayoutHash uniform_layout_hash; std::vector attributes; + std::string debug_name; public: /// Constructs an empty Program with no shader stages attached. @@ -137,7 +147,8 @@ public: void add_stages(const Module &, const std::map & = std::map()); private: - unsigned add_stage(GLenum); + bool has_stages() const; + unsigned add_stage(Stage); void add_glsl_stages(const GlslModule &, const std::map &); void compile_glsl_stage(unsigned); void add_spirv_stages(const SpirVModule &, const std::map &); @@ -182,6 +193,10 @@ public: void bind() const; static void unbind(); + + void set_debug_name(const std::string &); +private: + void set_stage_debug_name(unsigned, Stage); }; } // namespace GL