X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fcore%2Fprogram.h;h=6f84cfd26436e314b6d48d02dac8e7c0e2b51154;hb=7af200475facc657a0bbffaa17520d3ec9d809af;hp=052236270d4b54b3d0ca2b29ebecc908f8f82ea5;hpb=0912a8d73043961ab7a4d66cd2fbb13187483ffd;p=libs%2Fgl.git diff --git a/source/core/program.h b/source/core/program.h index 05223627..6f84cfd2 100644 --- a/source/core/program.h +++ b/source/core/program.h @@ -5,13 +5,14 @@ #include #include #include "bindable.h" +#include "datatype.h" #include "gl.h" +#include "module.h" #include "vertexformat.h" namespace Msp { namespace GL { -class Module; class Shader; /** @@ -63,10 +64,10 @@ public: std::string name; const UniformBlockInfo *block; unsigned location; - unsigned size; + unsigned array_size; unsigned array_stride; unsigned matrix_stride; - GLenum type; + DataType type; }; struct UniformBlockInfo @@ -82,8 +83,8 @@ public: { std::string name; unsigned location; - unsigned size; - GLenum type; + unsigned array_size; + DataType type; }; typedef std::map UniformMap; @@ -92,7 +93,7 @@ public: private: unsigned id; - std::vector shader_ids; + std::vector stage_ids; const Module *module; bool linked; UniformBlockMap uniform_blocks; @@ -119,22 +120,31 @@ public: virtual ~Program(); void add_stages(const Module &, const std::map & = std::map()); +private: + unsigned add_stage(GLenum); + void add_glsl_stages(const GlslModule &, const std::map &); + void compile_glsl_stage(unsigned); + void add_spirv_stages(const SpirVModule &, const std::map &); +public: DEPRECATED void attach_shader(Shader &shader); DEPRECATED void attach_shader_owned(Shader *shader); DEPRECATED void detach_shader(Shader &shader); DEPRECATED const std::vector &get_attached_shaders() const; DEPRECATED void bind_attribute(unsigned, const std::string &); - DEPRECATED void bind_attribute(VertexComponent, const std::string &); + DEPRECATED void bind_attribute(VertexAttribute, const std::string &); DEPRECATED void bind_fragment_data(unsigned, const std::string &); void link(); private: - static void require_type(GLenum); void query_uniforms(); void query_uniform_blocks(const std::vector &); void query_attributes(); + void collect_uniforms(); + void collect_block_uniforms(UniformBlockInfo &, const SpirVModule::Structure &, const std::string &, unsigned); + void collect_attributes(); + void update_layout_hash(); static LayoutHash compute_layout_hash(const std::vector &); static bool uniform_location_compare(const UniformInfo *, const UniformInfo *); public: