X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fcore%2Fprogram.h;h=6613a13451a8493224e4fe77f26dc6f17fcdcb46;hb=0375be1a27f8852ed8ca422db78bf6380d2b11b1;hp=f318c60639012ea66f9da3c43139003cae519202;hpb=ea7832c7c1ffab00cc1168bc8c41375fdd0eae86;p=libs%2Fgl.git diff --git a/source/core/program.h b/source/core/program.h index f318c606..6613a134 100644 --- a/source/core/program.h +++ b/source/core/program.h @@ -5,13 +5,14 @@ #include #include #include "bindable.h" +#include "datatype.h" #include "gl.h" +#include "module.h" #include "vertexformat.h" namespace Msp { namespace GL { -class Module; class Shader; /** @@ -62,11 +63,17 @@ public: { std::string name; const UniformBlockInfo *block; - unsigned location; - unsigned size; + union + { + int location; + unsigned offset; + }; + unsigned array_size; unsigned array_stride; unsigned matrix_stride; - GLenum type; + DataType type; + + UniformInfo(); }; struct UniformBlockInfo @@ -76,29 +83,36 @@ public: int bind_point; std::vector uniforms; LayoutHash layout_hash; + + UniformBlockInfo(); }; struct AttributeInfo { std::string name; unsigned location; - unsigned size; - GLenum type; - }; + unsigned array_size; + DataType type; - typedef std::map UniformMap; - typedef std::map UniformBlockMap; - typedef std::map AttributeMap; + AttributeInfo(); + }; private: + struct Bindings + { + std::map textures; + std::map blocks; + }; + unsigned id; - std::vector shader_ids; + std::vector stage_ids; const Module *module; + Bindings *bindings; bool linked; - UniformBlockMap uniform_blocks; - UniformMap uniforms; + std::vector uniform_blocks; + std::vector uniforms; LayoutHash uniform_layout_hash; - AttributeMap attributes; + std::vector attributes; public: /// Constructs an empty Program with no shader stages attached. @@ -119,7 +133,13 @@ public: virtual ~Program(); void add_stages(const Module &, const std::map & = std::map()); +private: + unsigned add_stage(GLenum); + void add_glsl_stages(const GlslModule &, const std::map &); + void compile_glsl_stage(unsigned); + void add_spirv_stages(const SpirVModule &, const std::map &); +public: DEPRECATED void attach_shader(Shader &shader); DEPRECATED void attach_shader_owned(Shader *shader); DEPRECATED void detach_shader(Shader &shader); @@ -131,23 +151,29 @@ public: void link(); private: - static void require_type(GLenum); void query_uniforms(); void query_uniform_blocks(const std::vector &); void query_attributes(); + void collect_uniforms(); + void collect_block_uniforms(const SpirVModule::Structure &, const std::string &, unsigned, std::vector &); + void collect_attributes(); + void update_layout_hash(); static LayoutHash compute_layout_hash(const std::vector &); static bool uniform_location_compare(const UniformInfo *, const UniformInfo *); + static bool uniform_name_compare(const UniformInfo &, const UniformInfo &); + template + static bool name_search(const T &, const std::string &); public: bool is_linked() const { return linked; } DEPRECATED std::string get_info_log() const; LayoutHash get_uniform_layout_hash() const { return uniform_layout_hash; } - const UniformBlockMap &get_uniform_blocks() const { return uniform_blocks; } + const std::vector &get_uniform_blocks() const { return uniform_blocks; } const UniformBlockInfo &get_uniform_block_info(const std::string &) const; - const UniformMap &get_uniforms() const { return uniforms; } + const std::vector &get_uniforms() const { return uniforms; } const UniformInfo &get_uniform_info(const std::string &) const; int get_uniform_location(const std::string &) const; - const AttributeMap &get_attributes() const { return attributes; } + const std::vector &get_attributes() const { return attributes; } const AttributeInfo &get_attribute_info(const std::string &) const; int get_attribute_location(const std::string &) const;