X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fcore%2Fprogram.h;h=1ca146f1e998c0fd0d05221a4dab0b66a6da31e6;hb=2e09b4f72f06537431151fe8b2574e1aa886ad48;hp=e86ee0595f0ed307047681f74be256fbf06b3d70;hpb=dccad64b2ec82249d850b9745614042171499972;p=libs%2Fgl.git diff --git a/source/core/program.h b/source/core/program.h index e86ee059..1ca146f1 100644 --- a/source/core/program.h +++ b/source/core/program.h @@ -4,22 +4,23 @@ #include #include #include -#include "bindable.h" +#include "datatype.h" #include "gl.h" +#include "module.h" +#include "tag.h" #include "vertexformat.h" namespace Msp { namespace GL { -class Module; -class Shader; - /** A complete shader program. Programs can be assembled of individual Shaders or generated with a set of standard features. */ -class Program: public Bindable +class Program { + friend class PipelineState; + public: class Loader: public DataFile::CollectionObjectLoader { @@ -29,13 +30,28 @@ public: private: virtual void finish(); - void attribute(unsigned, const std::string &); - void fragment_shader(const std::string &); - void geometry_shader(const std::string &); void module(const std::string &); - void vertex_shader(const std::string &); }; +private: + class SpecializationLoader: public DataFile::Loader + { + private: + std::map &spec_values; + + static ActionMap shared_actions; + + public: + SpecializationLoader(std::map &); + + private: + virtual void init_actions(); + + void specialize_bool(const std::string &, bool); + void specialize_int(const std::string &, int); + }; + +public: typedef unsigned LayoutHash; struct UniformBlockInfo; @@ -43,11 +59,19 @@ public: { std::string name; const UniformBlockInfo *block; - unsigned location; - unsigned size; + union + { + int location; + unsigned offset; + }; + unsigned array_size; unsigned array_stride; unsigned matrix_stride; - GLenum type; + DataType type; + Tag tag; + int binding; + + UniformInfo(); }; struct UniformBlockInfo @@ -57,80 +81,98 @@ public: int bind_point; std::vector uniforms; LayoutHash layout_hash; + + UniformBlockInfo(); }; struct AttributeInfo { std::string name; unsigned location; - unsigned size; - GLenum type; - }; + unsigned array_size; + DataType type; - typedef std::map UniformMap; - typedef std::map UniformBlockMap; - typedef std::map AttributeMap; + AttributeInfo(); + }; private: + enum Stage + { + VERTEX, + GEOMETRY, + FRAGMENT, + MAX_STAGES + }; + + struct TransientData + { + std::map textures; + std::map blocks; + std::map spec_values; + }; + unsigned id; - std::vector shader_ids; + unsigned stage_ids[MAX_STAGES]; const Module *module; + TransientData *transient; bool linked; - UniformBlockMap uniform_blocks; - UniformMap uniforms; + std::vector uniform_blocks; + std::vector uniforms; LayoutHash uniform_layout_hash; - AttributeMap attributes; + std::vector attributes; + std::string debug_name; public: - /// Constructs an empty Program with no Shaders attached. + /// Constructs an empty Program with no shader stages attached. Program(); - /// Constructs a Program from unified source code using ProgramCompiler. - Program(const std::string &); - - /// Constructs a Program from vertex and fragment shader source code. - DEPRECATED Program(const std::string &, const std::string &); + /// Constructs a Program from a Module, with specialization constants. + Program(const Module &, const std::map & = std::map()); private: void init(); public: virtual ~Program(); - void add_stages(const Module &); - - DEPRECATED void attach_shader(Shader &shader); - DEPRECATED void attach_shader_owned(Shader *shader); - DEPRECATED void detach_shader(Shader &shader); - DEPRECATED const std::vector &get_attached_shaders() const; - - DEPRECATED void bind_attribute(unsigned, const std::string &); - DEPRECATED void bind_attribute(VertexComponent, const std::string &); - DEPRECATED void bind_fragment_data(unsigned, const std::string &); + void add_stages(const Module &, const std::map & = std::map()); +private: + bool has_stages() const; + unsigned add_stage(Stage); + void add_glsl_stages(const GlslModule &, const std::map &); + void compile_glsl_stage(unsigned); + void add_spirv_stages(const SpirVModule &, const std::map &); +public: void link(); private: - static void require_type(GLenum); void query_uniforms(); void query_uniform_blocks(const std::vector &); void query_attributes(); + void collect_uniforms(); + void collect_block_uniforms(const SpirVModule::Structure &, const std::string &, unsigned, std::vector &); + void collect_attributes(); + void update_layout_hash(); static LayoutHash compute_layout_hash(const std::vector &); static bool uniform_location_compare(const UniformInfo *, const UniformInfo *); public: bool is_linked() const { return linked; } - DEPRECATED std::string get_info_log() const; LayoutHash get_uniform_layout_hash() const { return uniform_layout_hash; } - const UniformBlockMap &get_uniform_blocks() const { return uniform_blocks; } + const std::vector &get_uniform_blocks() const { return uniform_blocks; } const UniformBlockInfo &get_uniform_block_info(const std::string &) const; - const UniformMap &get_uniforms() const { return uniforms; } + const std::vector &get_uniforms() const { return uniforms; } const UniformInfo &get_uniform_info(const std::string &) const; + const UniformInfo &get_uniform_info(Tag) const; int get_uniform_location(const std::string &) const; - const AttributeMap &get_attributes() const { return attributes; } + int get_uniform_location(Tag) const; + int get_uniform_binding(Tag) const; + const std::vector &get_attributes() const { return attributes; } const AttributeInfo &get_attribute_info(const std::string &) const; int get_attribute_location(const std::string &) const; - void bind() const; - static void unbind(); + void set_debug_name(const std::string &); +private: + void set_stage_debug_name(unsigned, Stage); }; } // namespace GL