X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fcore%2Fprogram.h;h=090d8ed5ebc5c4d191ab24d13f7cef402502cdc3;hb=7f0e08f04536bf42b8f64e7dff5cc3e18b916c7b;hp=48c18d0f56333371130710942a4dbdc9076e9f45;hpb=58e4e69e640838076c506a94cd5f8f905d55420a;p=libs%2Fgl.git diff --git a/source/core/program.h b/source/core/program.h index 48c18d0f..090d8ed5 100644 --- a/source/core/program.h +++ b/source/core/program.h @@ -8,6 +8,7 @@ #include "datatype.h" #include "gl.h" #include "module.h" +#include "tag.h" #include "vertexformat.h" namespace Msp { @@ -72,6 +73,8 @@ public: unsigned array_stride; unsigned matrix_stride; DataType type; + Tag tag; + int binding; UniformInfo(); }; @@ -97,19 +100,31 @@ public: AttributeInfo(); }; - typedef std::map UniformMap; - typedef std::map UniformBlockMap; - typedef std::map AttributeMap; - private: + enum Stage + { + VERTEX, + GEOMETRY, + FRAGMENT, + MAX_STAGES + }; + + struct TransientData + { + std::map textures; + std::map blocks; + std::map spec_values; + }; + unsigned id; - std::vector stage_ids; + unsigned stage_ids[MAX_STAGES]; const Module *module; + TransientData *transient; bool linked; - UniformBlockMap uniform_blocks; - UniformMap uniforms; + std::vector uniform_blocks; + std::vector uniforms; LayoutHash uniform_layout_hash; - AttributeMap attributes; + std::vector attributes; public: /// Constructs an empty Program with no shader stages attached. @@ -131,7 +146,8 @@ public: void add_stages(const Module &, const std::map & = std::map()); private: - unsigned add_stage(GLenum); + bool has_stages() const; + unsigned add_stage(Stage); void add_glsl_stages(const GlslModule &, const std::map &); void compile_glsl_stage(unsigned); void add_spirv_stages(const SpirVModule &, const std::map &); @@ -152,7 +168,7 @@ private: void query_uniform_blocks(const std::vector &); void query_attributes(); void collect_uniforms(); - void collect_block_uniforms(UniformBlockInfo &, const SpirVModule::Structure &, const std::string &, unsigned); + void collect_block_uniforms(const SpirVModule::Structure &, const std::string &, unsigned, std::vector &); void collect_attributes(); void update_layout_hash(); static LayoutHash compute_layout_hash(const std::vector &); @@ -162,12 +178,15 @@ public: DEPRECATED std::string get_info_log() const; LayoutHash get_uniform_layout_hash() const { return uniform_layout_hash; } - const UniformBlockMap &get_uniform_blocks() const { return uniform_blocks; } + const std::vector &get_uniform_blocks() const { return uniform_blocks; } const UniformBlockInfo &get_uniform_block_info(const std::string &) const; - const UniformMap &get_uniforms() const { return uniforms; } + const std::vector &get_uniforms() const { return uniforms; } const UniformInfo &get_uniform_info(const std::string &) const; + const UniformInfo &get_uniform_info(Tag) const; int get_uniform_location(const std::string &) const; - const AttributeMap &get_attributes() const { return attributes; } + int get_uniform_location(Tag) const; + int get_uniform_binding(Tag) const; + const std::vector &get_attributes() const { return attributes; } const AttributeInfo &get_attribute_info(const std::string &) const; int get_attribute_location(const std::string &) const;