X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fcore%2Fprogram.h;h=090d8ed5ebc5c4d191ab24d13f7cef402502cdc3;hb=7f0e08f04536bf42b8f64e7dff5cc3e18b916c7b;hp=33413eb01da23eb035fa0fc04e1fc5c488d7c323;hpb=7c069241318b7133ac2df65ee13cb1d2968c5974;p=libs%2Fgl.git diff --git a/source/core/program.h b/source/core/program.h index 33413eb0..090d8ed5 100644 --- a/source/core/program.h +++ b/source/core/program.h @@ -7,13 +7,13 @@ #include "bindable.h" #include "datatype.h" #include "gl.h" +#include "module.h" +#include "tag.h" #include "vertexformat.h" namespace Msp { namespace GL { -class GlslModule; -class Module; class Shader; /** @@ -64,11 +64,19 @@ public: { std::string name; const UniformBlockInfo *block; - unsigned location; + union + { + int location; + unsigned offset; + }; unsigned array_size; unsigned array_stride; unsigned matrix_stride; DataType type; + Tag tag; + int binding; + + UniformInfo(); }; struct UniformBlockInfo @@ -78,6 +86,8 @@ public: int bind_point; std::vector uniforms; LayoutHash layout_hash; + + UniformBlockInfo(); }; struct AttributeInfo @@ -86,21 +96,35 @@ public: unsigned location; unsigned array_size; DataType type; - }; - typedef std::map UniformMap; - typedef std::map UniformBlockMap; - typedef std::map AttributeMap; + AttributeInfo(); + }; private: + enum Stage + { + VERTEX, + GEOMETRY, + FRAGMENT, + MAX_STAGES + }; + + struct TransientData + { + std::map textures; + std::map blocks; + std::map spec_values; + }; + unsigned id; - std::vector stage_ids; + unsigned stage_ids[MAX_STAGES]; const Module *module; + TransientData *transient; bool linked; - UniformBlockMap uniform_blocks; - UniformMap uniforms; + std::vector uniform_blocks; + std::vector uniforms; LayoutHash uniform_layout_hash; - AttributeMap attributes; + std::vector attributes; public: /// Constructs an empty Program with no shader stages attached. @@ -122,9 +146,11 @@ public: void add_stages(const Module &, const std::map & = std::map()); private: - unsigned add_stage(GLenum); + bool has_stages() const; + unsigned add_stage(Stage); void add_glsl_stages(const GlslModule &, const std::map &); void compile_glsl_stage(unsigned); + void add_spirv_stages(const SpirVModule &, const std::map &); public: DEPRECATED void attach_shader(Shader &shader); @@ -141,6 +167,10 @@ private: void query_uniforms(); void query_uniform_blocks(const std::vector &); void query_attributes(); + void collect_uniforms(); + void collect_block_uniforms(const SpirVModule::Structure &, const std::string &, unsigned, std::vector &); + void collect_attributes(); + void update_layout_hash(); static LayoutHash compute_layout_hash(const std::vector &); static bool uniform_location_compare(const UniformInfo *, const UniformInfo *); public: @@ -148,12 +178,15 @@ public: DEPRECATED std::string get_info_log() const; LayoutHash get_uniform_layout_hash() const { return uniform_layout_hash; } - const UniformBlockMap &get_uniform_blocks() const { return uniform_blocks; } + const std::vector &get_uniform_blocks() const { return uniform_blocks; } const UniformBlockInfo &get_uniform_block_info(const std::string &) const; - const UniformMap &get_uniforms() const { return uniforms; } + const std::vector &get_uniforms() const { return uniforms; } const UniformInfo &get_uniform_info(const std::string &) const; + const UniformInfo &get_uniform_info(Tag) const; int get_uniform_location(const std::string &) const; - const AttributeMap &get_attributes() const { return attributes; } + int get_uniform_location(Tag) const; + int get_uniform_binding(Tag) const; + const std::vector &get_attributes() const { return attributes; } const AttributeInfo &get_attribute_info(const std::string &) const; int get_attribute_location(const std::string &) const;