X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fcore%2Fprogram.cpp;h=d6bd5ee88d889c4efc02a0b9ee86a8051b8ec9a2;hb=7f0e08f04536bf42b8f64e7dff5cc3e18b916c7b;hp=9ef5d6d7eebbf4eef2173b0b33abaec28379c37e;hpb=0912a8d73043961ab7a4d66cd2fbb13187483ffd;p=libs%2Fgl.git diff --git a/source/core/program.cpp b/source/core/program.cpp index 9ef5d6d7..d6bd5ee8 100644 --- a/source/core/program.cpp +++ b/source/core/program.cpp @@ -1,10 +1,14 @@ -#include #include #include +#include #include #include +#include +#include #include +#include #include +#include #include #include #include @@ -15,7 +19,6 @@ #include "buffer.h" #include "error.h" #include "misc.h" -#include "module.h" #include "program.h" #include "resources.h" #include "shader.h" @@ -31,11 +34,11 @@ Program::Program() init(); } -Program::Program(const std::string &source) +Program::Program(const string &source) { init(); - Module mod; + GlslModule mod; mod.set_source(source); add_stages(mod); @@ -67,52 +70,88 @@ void Program::init() static Require _req(ARB_shader_objects); id = glCreateProgram(); + fill(stage_ids, stage_ids+MAX_STAGES, 0); module = 0; + transient = 0; linked = false; } Program::~Program() { - for(vector::iterator i=shader_ids.begin(); i!=shader_ids.end(); ++i) - glDeleteShader(*i); + for(unsigned i=0; i &spec_values) +{ + if(has_stages()) + throw invalid_operation("Program::add_stages"); + + switch(mod.get_format()) + { + case Module::GLSL: return add_glsl_stages(static_cast(mod), spec_values); + case Module::SPIR_V: return add_spirv_stages(static_cast(mod), spec_values); + default: throw invalid_argument("Program::add_stages"); + } +} + +bool Program::has_stages() const +{ + for(unsigned i=0; i &spec_values) { module = &mod; SL::Compiler compiler; - compiler.set_source(module->get_prepared_source(), ""); + compiler.set_source(mod.get_prepared_source(), ""); compiler.specialize(spec_values); compiler.compile(SL::Compiler::PROGRAM); +#ifdef DEBUG + string diagnostics = compiler.get_diagnostics(); + if(!diagnostics.empty()) + IO::print("Program diagnostics:\n%s\n", diagnostics); +#endif vector stages = compiler.get_stages(); for(vector::const_iterator i=stages.begin(); i!=stages.end(); ++i) { - GLenum type; + unsigned stage_id = 0; switch(*i) { - case SL::Stage::VERTEX: - { static Require _req(ARB_vertex_shader); } - type = GL_VERTEX_SHADER; - break; - case SL::Stage::GEOMETRY: - { static Require _req(ARB_geometry_shader4); } - type = GL_GEOMETRY_SHADER; - break; - case SL::Stage::FRAGMENT: - { static Require _req(ARB_fragment_shader); } - type = GL_FRAGMENT_SHADER; - break; - default: - throw invalid_operation("Program::add_stages"); + case SL::Stage::VERTEX: stage_id = add_stage(VERTEX); break; + case SL::Stage::GEOMETRY: stage_id = add_stage(GEOMETRY); break; + case SL::Stage::FRAGMENT: stage_id = add_stage(FRAGMENT); break; + default: throw invalid_operation("Program::add_glsl_stages"); } - unsigned stage_id = glCreateShader(type); - shader_ids.push_back(stage_id); - glAttachShader(id, stage_id); - string stage_src = compiler.get_stage_glsl(*i); const char *src_ptr = stage_src.data(); int src_len = stage_src.size(); @@ -131,7 +170,86 @@ void Program::add_stages(const Module &mod, const map &spec_values) for(map::const_iterator j=frag_outs.begin(); j!=frag_outs.end(); ++j) glBindFragDataLocation(id, j->second, j->first.c_str()); } + + compile_glsl_stage(stage_id); + } + + if(!transient) + transient = new TransientData; + transient->textures = compiler.get_texture_bindings(); + transient->blocks = compiler.get_uniform_block_bindings(); +} + +void Program::compile_glsl_stage(unsigned stage_id) +{ + glCompileShader(stage_id); + bool compiled = get_shader_i(stage_id, GL_COMPILE_STATUS); + + GLsizei info_log_len = get_shader_i(stage_id, GL_INFO_LOG_LENGTH); + string info_log(info_log_len+1, 0); + glGetShaderInfoLog(stage_id, info_log_len+1, &info_log_len, &info_log[0]); + info_log.erase(info_log_len); + if(module && module->get_format()==Module::GLSL) + info_log = static_cast(module)->get_source_map().translate_errors(info_log); + + if(!compiled) + throw compile_error(info_log); +#ifdef DEBUG + if(!info_log.empty()) + IO::print("Shader compile info log:\n%s", info_log); +#endif +} + +void Program::add_spirv_stages(const SpirVModule &mod, const map &spec_values) +{ + static Require _req(ARB_gl_spirv); + static Require _req2(ARB_ES2_compatibility); + + module = &mod; + + const vector &entry_points = mod.get_entry_points(); + unsigned n_stages = 0; + unsigned used_stage_ids[MAX_STAGES]; + for(vector::const_iterator i=entry_points.begin(); i!=entry_points.end(); ++i) + { + unsigned stage_id = 0; + switch(i->stage) + { + case SpirVModule::VERTEX: stage_id = add_stage(VERTEX); break; + case SpirVModule::GEOMETRY: stage_id = add_stage(GEOMETRY); break; + case SpirVModule::FRAGMENT: stage_id = add_stage(FRAGMENT); break; + default: throw invalid_operation("Program::add_spirv_stages"); + } + + used_stage_ids[n_stages++] = stage_id; + } + + const vector &code = mod.get_code(); + glShaderBinary(n_stages, used_stage_ids, GL_SHADER_BINARY_FORMAT_SPIR_V, &code[0], code.size()*4); + + if(!spec_values.empty() && !transient) + transient = new TransientData; + + const vector &spec_consts = mod.get_spec_constants(); + vector spec_id_array; + vector spec_value_array; + spec_id_array.reserve(spec_consts.size()); + spec_value_array.reserve(spec_consts.size()); + for(vector::const_iterator i=spec_consts.begin(); i!=spec_consts.end(); ++i) + { + map::const_iterator j = spec_values.find(i->name); + if(j!=spec_values.end()) + { + spec_id_array.push_back(i->constant_id); + spec_value_array.push_back(j->second); + transient->spec_values[i->constant_id] = j->second; + } } + + vector::const_iterator j=entry_points.begin(); + for(unsigned i=0; iname.c_str(), spec_id_array.size(), &spec_id_array[0], &spec_value_array[0]); } #pragma GCC diagnostic push @@ -141,7 +259,18 @@ void Program::attach_shader(Shader &shader) unsigned shader_id = shader.steal_id(); if(!shader_id) throw invalid_argument("Program::attach_shader"); - shader_ids.push_back(shader_id); + + int type; + glGetShaderiv(shader_id, GL_SHADER_TYPE, &type); + switch(type) + { + case GL_VERTEX_SHADER: stage_ids[VERTEX] = shader_id; break; + case GL_GEOMETRY_SHADER: stage_ids[GEOMETRY] = shader_id; break; + case GL_FRAGMENT_SHADER: stage_ids[FRAGMENT] = shader_id; break; + } + + glAttachShader(id, shader_id); + compile_glsl_stage(shader_id); } void Program::attach_shader_owned(Shader *shader) @@ -166,9 +295,9 @@ void Program::bind_attribute(unsigned index, const string &name) glBindAttribLocation(id, index, name.c_str()); } -void Program::bind_attribute(VertexComponent comp, const string &name) +void Program::bind_attribute(VertexAttribute attr, const string &name) { - bind_attribute(get_component_type(comp), name); + bind_attribute(get_attribute_semantic(attr), name); } void Program::bind_fragment_data(unsigned index, const string &name) @@ -180,26 +309,12 @@ void Program::bind_fragment_data(unsigned index, const string &name) void Program::link() { - for(vector::const_iterator i=shader_ids.begin(); i!=shader_ids.end(); ++i) - { - glCompileShader(*i); - bool compiled = get_shader_i(*i, GL_COMPILE_STATUS); - - GLsizei info_log_len = get_shader_i(*i, GL_INFO_LOG_LENGTH); - string info_log(info_log_len+1, 0); - glGetShaderInfoLog(*i, info_log_len+1, &info_log_len, &info_log[0]); - info_log.erase(info_log_len); - info_log = module->get_source_map().translate_errors(info_log); - - if(!compiled) - throw compile_error(info_log); -#ifdef DEBUG - if(!info_log.empty()) - IO::print("Shader compile info log:\n%s", info_log); -#endif - } + if(!has_stages()) + throw invalid_operation("Program::link"); uniforms.clear(); + uniform_blocks.clear(); + attributes.clear(); glLinkProgram(id); linked = get_program_i(id, GL_LINK_STATUS); @@ -208,7 +323,8 @@ void Program::link() string info_log(info_log_len+1, 0); glGetProgramInfoLog(id, info_log_len+1, &info_log_len, &info_log[0]); info_log.erase(info_log_len); - info_log = module->get_source_map().translate_errors(info_log); + if(module && module->get_format()==Module::GLSL) + info_log = static_cast(module)->get_source_map().translate_errors(info_log); if(!linked) throw compile_error(info_log); @@ -217,34 +333,56 @@ void Program::link() IO::print("Program link info log:\n%s", info_log); #endif - query_uniforms(); - query_attributes(); - - for(UniformMap::const_iterator i=uniforms.begin(); i!=uniforms.end(); ++i) - require_type(i->second.type); - for(AttributeMap::const_iterator i=attributes.begin(); i!=attributes.end(); ++i) - require_type(i->second.type); -} - -void Program::require_type(GLenum t) -{ - switch(t) + if(module->get_format()==Module::GLSL) { - case GL_FLOAT_MAT2x3: - case GL_FLOAT_MAT2x4: - case GL_FLOAT_MAT3x2: - case GL_FLOAT_MAT3x4: - case GL_FLOAT_MAT4x2: - case GL_FLOAT_MAT4x3: - { static Require _req(NV_non_square_matrices); } - break; + query_uniforms(); + query_attributes(); + if(transient) + { + for(unsigned i=0; i::const_iterator j = transient->blocks.find(uniform_blocks[i].name); + if(j!=transient->blocks.end()) + { + glUniformBlockBinding(id, i, j->second); + uniform_blocks[i].bind_point = j->second; + } + } + + Conditional _bind(!ARB_separate_shader_objects, this); + for(map::const_iterator i=transient->textures.begin(); i!=transient->textures.end(); ++i) + { + int location = get_uniform_location(i->first); + if(location>=0) + { + if(ARB_separate_shader_objects) + glProgramUniform1i(id, location, i->second); + else + glUniform1i(location, i->second); + } + } + } } + else if(module->get_format()==Module::SPIR_V) + { + collect_uniforms(); + collect_attributes(); + } + + delete transient; + transient = 0; + + for(vector::const_iterator i=uniforms.begin(); i!=uniforms.end(); ++i) + require_type(i->type); + for(vector::const_iterator i=attributes.begin(); i!=attributes.end(); ++i) + require_type(i->type); } void Program::query_uniforms() { unsigned count = get_program_i(id, GL_ACTIVE_UNIFORMS); - vector uniforms_by_index(count); + uniforms.reserve(count); + vector uniform_names(count); for(unsigned i=0; i3 && !strcmp(name+len-3, "[0]")) name[len-3] = 0; - UniformInfo &info = uniforms[name]; - info.block = 0; + uniforms.push_back(UniformInfo()); + UniformInfo &info = uniforms.back(); info.name = name; - info.size = size; - info.array_stride = 0; - info.matrix_stride = 0; - info.type = type; - uniforms_by_index[i] = &info; + info.tag = name; + info.array_size = size; + info.type = from_gl_type(type); + uniform_names[i] = name; } } + sort_member(uniforms, &UniformInfo::tag); + if(ARB_uniform_buffer_object) + { + vector uniforms_by_index(count); + for(unsigned i=0; isecond.block) + for(vector::iterator i=uniforms.begin(); i!=uniforms.end(); ++i) + if(!i->block) { - i->second.location = glGetUniformLocation(id, i->second.name.c_str()); - i->second.block = &default_block; - default_block.uniforms.push_back(&i->second); + i->location = glGetUniformLocation(id, i->name.c_str()); + i->block = &default_block; + default_block.uniforms.push_back(&*i); + + if(is_image(i->type) && i->location>=0) + glGetUniformiv(id, i->location, &i->binding); } default_block.layout_hash = compute_layout_hash(default_block.uniforms); - string layout_descriptor; - for(UniformBlockMap::const_iterator i=uniform_blocks.begin(); i!=uniform_blocks.end(); ++i) - layout_descriptor += format("%d:%x\n", i->second.bind_point, i->second.layout_hash); - uniform_layout_hash = hash32(layout_descriptor); + update_layout_hash(); } void Program::query_uniform_blocks(const vector &uniforms_by_index) { - uniform_blocks.clear(); - - std::set used_bind_points; unsigned count = get_program_i(id, GL_ACTIVE_UNIFORM_BLOCKS); + // Reserve an extra index for the default block + uniform_blocks.reserve(count+1); for(unsigned i=0; i indices(value); glGetActiveUniformBlockiv(id, i, GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, &indices[0]); @@ -322,53 +470,46 @@ void Program::query_uniform_blocks(const vector &uniforms_by_inde uniforms_by_index[*j]->block = &info; } - vector indices2(indices.begin(), indices.end()); + vector query_indices(indices.begin(), indices.end()); vector values(indices.size()); - glGetActiveUniformsiv(id, indices.size(), &indices2[0], GL_UNIFORM_OFFSET, &values[0]); + glGetActiveUniformsiv(id, query_indices.size(), &query_indices[0], GL_UNIFORM_OFFSET, &values[0]); for(unsigned j=0; jlocation = values[j]; + uniforms_by_index[indices[j]]->offset = values[j]; - indices2.clear(); + query_indices.clear(); for(vector::iterator j=indices.begin(); j!=indices.end(); ++j) - if(uniforms_by_index[*j]->size>1) - indices2.push_back(*j); - if(!indices2.empty()) + if(uniforms_by_index[*j]->array_size>1) + query_indices.push_back(*j); + if(!query_indices.empty()) { - glGetActiveUniformsiv(id, indices2.size(), &indices2[0], GL_UNIFORM_ARRAY_STRIDE, &values[0]); - for(unsigned j=0; jarray_stride = values[j]; + glGetActiveUniformsiv(id, query_indices.size(), &query_indices[0], GL_UNIFORM_ARRAY_STRIDE, &values[0]); + for(unsigned j=0; jarray_stride = values[j]; } - indices2.clear(); + query_indices.clear(); for(vector::iterator j=indices.begin(); j!=indices.end(); ++j) { - GLenum t = uniforms_by_index[*j]->type; - if(t==GL_FLOAT_MAT4 || t==GL_FLOAT_MAT3 || t==GL_FLOAT_MAT2 || - t==GL_FLOAT_MAT2x3 || t==GL_FLOAT_MAT2x4 || t==GL_FLOAT_MAT3x2 || - t==GL_FLOAT_MAT3x4 || t==GL_FLOAT_MAT4x2 || t==GL_FLOAT_MAT4x3) - indices2.push_back(*j); + DataType t = uniforms_by_index[*j]->type; + if(is_matrix(t)) + query_indices.push_back(*j); } - if(!indices2.empty()) + if(!query_indices.empty()) { - glGetActiveUniformsiv(id, indices2.size(), &indices2[0], GL_UNIFORM_MATRIX_STRIDE, &values[0]); - for(unsigned j=0; jmatrix_stride = values[j]; + glGetActiveUniformsiv(id, query_indices.size(), &query_indices[0], GL_UNIFORM_MATRIX_STRIDE, &values[0]); + for(unsigned j=0; jmatrix_stride = values[j]; } - sort(info.uniforms.begin(), info.uniforms.end(), uniform_location_compare); + sort(info.uniforms, uniform_location_compare); info.layout_hash = compute_layout_hash(info.uniforms); - unsigned n_bindings = BufferRange::get_n_uniform_buffer_bindings(); - info.bind_point = info.layout_hash%n_bindings; - while(used_bind_points.count(info.bind_point)) - info.bind_point = (info.bind_point+1)%n_bindings; - glUniformBlockBinding(id, i, info.bind_point); - used_bind_points.insert(info.bind_point); } } void Program::query_attributes() { unsigned count = get_program_i(id, GL_ACTIVE_ATTRIBUTES); + attributes.reserve(count); for(unsigned i=0; i3 && !strcmp(name+len-3, "[0]")) name[len-3] = 0; - AttributeInfo &info = attributes[name]; + attributes.push_back(AttributeInfo()); + AttributeInfo &info = attributes.back(); info.name = name; info.location = glGetAttribLocation(id, name); - info.size = size; - info.type = type; + info.array_size = size; + info.type = from_gl_type(type); + } + } +} + +void Program::collect_uniforms() +{ + const SpirVModule &mod = static_cast(*module); + + // Prepare the default block + uniform_blocks.push_back(UniformBlockInfo()); + vector > block_uniform_names(1); + + const vector &variables = mod.get_variables(); + for(vector::const_iterator i=variables.begin(); i!=variables.end(); ++i) + { + if(i->storage==SpirVModule::UNIFORM && i->struct_type) + { + uniform_blocks.push_back(UniformBlockInfo()); + UniformBlockInfo &info = uniform_blocks.back(); + info.name = i->struct_type->name; + info.bind_point = i->binding; + info.data_size = i->struct_type->size; + + string prefix; + if(!i->name.empty()) + prefix = i->struct_type->name+"."; + block_uniform_names.push_back(vector()); + collect_block_uniforms(*i->struct_type, prefix, 0, block_uniform_names.back()); + } + else if(i->storage==SpirVModule::UNIFORM_CONSTANT && i->location>=0) + { + block_uniform_names[0].push_back(i->name); + uniforms.push_back(UniformInfo()); + UniformInfo &info = uniforms.back(); + info.name = i->name; + info.tag = i->name; + info.location = i->location; + info.binding = i->binding; + info.array_size = i->array_size; + info.type = i->type; + } + } + + sort_member(uniforms, &UniformInfo::tag); + + for(unsigned i=0; i &names = block_uniform_names[i]; + for(vector::const_iterator j=names.begin(); j!=names.end(); ++j) + { + // The element is already known to be present + UniformInfo &uni = *lower_bound_member(uniforms, Tag(*j), &UniformInfo::tag); + block.uniforms.push_back(&uni); + uni.block = █ + } + sort(block.uniforms, uniform_location_compare); + block.layout_hash = compute_layout_hash(block.uniforms); + } + + update_layout_hash(); +} + +void Program::collect_block_uniforms(const SpirVModule::Structure &strct, const string &prefix, unsigned base_offset, vector &uniform_names) +{ + for(vector::const_iterator i=strct.members.begin(); i!=strct.members.end(); ++i) + { + unsigned offset = base_offset+i->offset; + if(i->struct_type) + { + unsigned array_size = i->array_size; + if(i->array_size_spec) + { + array_size = i->array_size_spec->i_value; + if(transient) + { + map::const_iterator j = transient->spec_values.find(i->array_size_spec->constant_id); + if(j!=transient->spec_values.end()) + array_size = j->second; + } + } + + if(array_size) + { + for(unsigned j=0; jarray_stride) + collect_block_uniforms(*i->struct_type, format("%s%s[%d].", prefix, i->name, j), offset, uniform_names); + } + else + collect_block_uniforms(*i->struct_type, prefix+i->name+".", offset, uniform_names); + } + else + { + string name = prefix+i->name; + uniform_names.push_back(name); + uniforms.push_back(UniformInfo()); + UniformInfo &info = uniforms.back(); + info.name = name; + info.tag = name; + info.offset = offset; + info.array_size = i->array_size; + info.array_stride = i->array_stride; + info.matrix_stride = i->matrix_stride; + info.type = i->type; } } } +void Program::collect_attributes() +{ + const SpirVModule &mod = static_cast(*module); + + const vector &entry_points = mod.get_entry_points(); + for(vector::const_iterator i=entry_points.begin(); i!=entry_points.end(); ++i) + if(i->stage==SpirVModule::VERTEX && i->name=="main") + { + for(vector::const_iterator j=i->globals.begin(); j!=i->globals.end(); ++j) + if((*j)->storage==SpirVModule::INPUT) + { + attributes.push_back(AttributeInfo()); + AttributeInfo &info = attributes.back(); + info.name = (*j)->name; + info.location = (*j)->location; + info.array_size = (*j)->array_size; + info.type = (*j)->type; + } + } +} + +void Program::update_layout_hash() +{ + string layout_descriptor; + for(vector::const_iterator i=uniform_blocks.begin(); i!=uniform_blocks.end(); ++i) + layout_descriptor += format("%d:%x\n", i->bind_point, i->layout_hash); + uniform_layout_hash = hash32(layout_descriptor); +} + Program::LayoutHash Program::compute_layout_hash(const vector &uniforms) { string layout_descriptor; for(vector::const_iterator i = uniforms.begin(); i!=uniforms.end(); ++i) - layout_descriptor += format("%d:%s:%x:%d\n", (*i)->location, (*i)->name, (*i)->type, (*i)->size); + layout_descriptor += format("%d:%s:%x:%d\n", (*i)->location, (*i)->name, (*i)->type, (*i)->array_size); return hash32(layout_descriptor); } @@ -414,38 +688,64 @@ string Program::get_info_log() const const Program::UniformBlockInfo &Program::get_uniform_block_info(const string &name) const { - return get_item(uniform_blocks, name); + for(vector::const_iterator i=uniform_blocks.begin(); i!=uniform_blocks.end(); ++i) + if(i->name==name) + return *i; + throw key_error(name); } const Program::UniformInfo &Program::get_uniform_info(const string &name) const { - return get_item(uniforms, name); + vector::const_iterator i = lower_bound_member(uniforms, Tag(name), &UniformInfo::tag); + if(i==uniforms.end() || i->name!=name) + throw key_error(name); + return *i; } -int Program::get_uniform_location(const string &n) const +const Program::UniformInfo &Program::get_uniform_info(Tag tag) const { - if(n[n.size()-1]==']') + vector::const_iterator i = lower_bound_member(uniforms, tag, &UniformInfo::tag); + if(i==uniforms.end() || i->tag!=tag) + throw key_error(tag); + return *i; +} + +int Program::get_uniform_location(const string &name) const +{ + if(name[name.size()-1]==']') throw invalid_argument("Program::get_uniform_location"); - UniformMap::const_iterator i = uniforms.find(n); - if(i==uniforms.end()) - return -1; + vector::const_iterator i = lower_bound_member(uniforms, Tag(name), &UniformInfo::tag); + return i!=uniforms.end() && i->name==name && i->block->bind_point<0 ? i->location : -1; +} - return i->second.block->bind_point<0 ? i->second.location : -1; +int Program::get_uniform_location(Tag tag) const +{ + vector::const_iterator i = lower_bound_member(uniforms, tag, &UniformInfo::tag); + return i!=uniforms.end() && i->tag==tag && i->block->bind_point<0 ? i->location : -1; +} + +int Program::get_uniform_binding(Tag tag) const +{ + vector::const_iterator i = lower_bound_member(uniforms, tag, &UniformInfo::tag); + return i!=uniforms.end() && i->tag==tag ? i->binding : -1; } const Program::AttributeInfo &Program::get_attribute_info(const string &name) const { - return get_item(attributes, name); + vector::const_iterator i = lower_bound_member(attributes, name, &AttributeInfo::name); + if(i==attributes.end() || i->name!=name) + throw key_error(name); + return *i; } -int Program::get_attribute_location(const string &n) const +int Program::get_attribute_location(const string &name) const { - if(n[n.size()-1]==']') + if(name[name.size()-1]==']') throw invalid_argument("Program::get_attribute_location"); - AttributeMap::const_iterator i = attributes.find(n); - return i!=attributes.end() ? i->second.location : -1; + vector::const_iterator i = lower_bound_member(attributes, name, &AttributeInfo::name); + return i!=attributes.end() && i->name==name ? i->location : -1; } void Program::bind() const @@ -468,6 +768,31 @@ void Program::unbind() } +Program::UniformInfo::UniformInfo(): + block(0), + location(-1), + array_size(0), + array_stride(0), + matrix_stride(0), + type(VOID), + binding(-1) +{ } + + +Program::UniformBlockInfo::UniformBlockInfo(): + data_size(0), + bind_point(-1), + layout_hash(0) +{ } + + +Program::AttributeInfo::AttributeInfo(): + location(-1), + array_size(0), + type(VOID) +{ } + + Program::Loader::Loader(Program &p, Collection &c): DataFile::CollectionObjectLoader(p, &c) {