X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fcore%2Fprogram.cpp;h=82f438cdbf02112ff3362018b7587b066f251fbd;hb=1b23728908f5ec9beb08b2b70737c3903745fddc;hp=00bca8343cb4d89e05f619f78bda72773a76ce77;hpb=7aaec9a70b8d7733429bec043f8e33e02956f266;p=libs%2Fgl.git diff --git a/source/core/program.cpp b/source/core/program.cpp index 00bca834..82f438cd 100644 --- a/source/core/program.cpp +++ b/source/core/program.cpp @@ -1,22 +1,25 @@ -#include #include #include -#include +#include #include +#include +#include +#include +#include +#include +#include #include #include #include #include +#include #include #include -#include #include "buffer.h" #include "error.h" -#include "misc.h" #include "program.h" -#include "programcompiler.h" #include "resources.h" -#include "shader.h" +#include "glsl/compiler.h" using namespace std; @@ -28,30 +31,10 @@ Program::Program() init(); } -Program::Program(const std::string &source) +Program::Program(const Module &mod, const map &spec_values) { init(); - - ProgramCompiler compiler; - if(source.find(';')==string::npos && source.size()>5 && !source.compare(source.size()-5, 5, ".glsl")) - { - if(RefPtr io = Resources::get_builtins().open(source)) - compiler.compile(*io, source); - else - throw IO::file_not_found(source); - } - else - compiler.compile(source); - compiler.add_shaders(*this); - link(); -} - -Program::Program(const string &vert, const string &frag) -{ - init(); - - attach_shader_owned(new VertexShader(vert)); - attach_shader_owned(new FragmentShader(frag)); + add_stages(mod, spec_values); link(); } @@ -59,107 +42,272 @@ void Program::init() { static Require _req(ARB_shader_objects); - linked = false; id = glCreateProgram(); + fill(stage_ids, stage_ids+MAX_STAGES, 0); + module = 0; + transient = 0; + linked = false; } Program::~Program() { - for(ShaderList::iterator i=owned_data.begin(); i!=owned_data.end(); ++i) - delete *i; + for(unsigned i=0; i &spec_values) { - if(find(shaders.begin(), shaders.end(), &shader)==shaders.end()) + if(has_stages()) + throw invalid_operation("Program::add_stages"); + + switch(mod.get_format()) { - glAttachShader(id, shader.get_id()); - shaders.push_back(&shader); + case Module::GLSL: return add_glsl_stages(static_cast(mod), spec_values); + case Module::SPIR_V: return add_spirv_stages(static_cast(mod), spec_values); + default: throw invalid_argument("Program::add_stages"); } } -void Program::attach_shader_owned(Shader *shader) +bool Program::has_stages() const { - attach_shader(*shader); - if(find(owned_data.begin(), owned_data.end(), shader)==owned_data.end()) - owned_data.push_back(shader); + for(unsigned i=0; i &spec_values) { - static Require _req(ARB_vertex_shader); - glBindAttribLocation(id, index, name.c_str()); + module = &mod; + + SL::Compiler compiler; + compiler.set_source(mod.get_prepared_source(), ""); + compiler.specialize(spec_values); + compiler.compile(SL::Compiler::PROGRAM); +#ifdef DEBUG + string diagnostics = compiler.get_diagnostics(); + if(!diagnostics.empty()) + IO::print("Program diagnostics:\n%s\n", diagnostics); +#endif + + vector stages = compiler.get_stages(); + for(SL::Stage::Type st: stages) + { + unsigned stage_id = 0; + switch(st) + { + case SL::Stage::VERTEX: stage_id = add_stage(VERTEX); break; + case SL::Stage::GEOMETRY: stage_id = add_stage(GEOMETRY); break; + case SL::Stage::FRAGMENT: stage_id = add_stage(FRAGMENT); break; + default: throw invalid_operation("Program::add_glsl_stages"); + } + + string stage_src = compiler.get_stage_glsl(st); + const char *src_ptr = stage_src.data(); + int src_len = stage_src.size(); + glShaderSource(stage_id, 1, &src_ptr, &src_len); + + if(st==SL::Stage::VERTEX) + { + for(const auto &kvp: compiler.get_vertex_attributes()) + glBindAttribLocation(id, kvp.second, kvp.first.c_str()); + } + + if(st==SL::Stage::FRAGMENT && EXT_gpu_shader4) + { + for(const auto &kvp: compiler.get_fragment_outputs()) + glBindFragDataLocation(id, kvp.second, kvp.first.c_str()); + } + + compile_glsl_stage(stage_id); + } + + if(!transient) + transient = new TransientData; + transient->textures = compiler.get_texture_bindings(); + transient->blocks = compiler.get_uniform_block_bindings(); } -void Program::bind_attribute(VertexComponent comp, const string &name) +void Program::compile_glsl_stage(unsigned stage_id) { - bind_attribute(get_component_type(comp), name); + glCompileShader(stage_id); + int status = 0; + glGetShaderiv(stage_id, GL_COMPILE_STATUS, &status); + + int info_log_len = 0; + glGetShaderiv(stage_id, GL_INFO_LOG_LENGTH, &info_log_len); + string info_log(info_log_len+1, 0); + glGetShaderInfoLog(stage_id, info_log_len+1, &info_log_len, &info_log[0]); + info_log.erase(info_log_len); + if(module && module->get_format()==Module::GLSL) + info_log = static_cast(module)->get_source_map().translate_errors(info_log); + + if(!status) + throw compile_error(info_log); +#ifdef DEBUG + if(!info_log.empty()) + IO::print("Shader compile info log:\n%s", info_log); +#endif } -void Program::bind_fragment_data(unsigned index, const string &name) +void Program::add_spirv_stages(const SpirVModule &mod, const map &spec_values) { - static Require _req(EXT_gpu_shader4); - glBindFragDataLocation(id, index, name.c_str()); + static Require _req(ARB_gl_spirv); + static Require _req2(ARB_ES2_compatibility); + + module = &mod; + + unsigned n_stages = 0; + unsigned used_stage_ids[MAX_STAGES]; + for(const SpirVModule::EntryPoint &e: mod.get_entry_points()) + { + unsigned stage_id = 0; + switch(e.stage) + { + case SpirVModule::VERTEX: stage_id = add_stage(VERTEX); break; + case SpirVModule::GEOMETRY: stage_id = add_stage(GEOMETRY); break; + case SpirVModule::FRAGMENT: stage_id = add_stage(FRAGMENT); break; + default: throw invalid_operation("Program::add_spirv_stages"); + } + + used_stage_ids[n_stages++] = stage_id; + } + + const vector &code = mod.get_code(); + glShaderBinary(n_stages, used_stage_ids, GL_SHADER_BINARY_FORMAT_SPIR_V, &code[0], code.size()*4); + + if(!spec_values.empty() && !transient) + transient = new TransientData; + + const vector &spec_consts = mod.get_spec_constants(); + vector spec_id_array; + vector spec_value_array; + spec_id_array.reserve(spec_consts.size()); + spec_value_array.reserve(spec_consts.size()); + for(const SpirVModule::Constant &c: spec_consts) + { + auto i = spec_values.find(c.name); + if(i!=spec_values.end()) + { + spec_id_array.push_back(c.constant_id); + spec_value_array.push_back(i->second); + transient->spec_values[c.constant_id] = i->second; + } + } + + auto j = mod.get_entry_points().begin(); + for(unsigned i=0; iname.c_str(), spec_id_array.size(), &spec_id_array[0], &spec_value_array[0]); } void Program::link() { - for(ShaderList::iterator i=shaders.begin(); i!=shaders.end(); ++i) - if(!(*i)->is_compiled()) - (*i)->compile(); + if(!has_stages()) + throw invalid_operation("Program::link"); - uniforms.clear(); + reflect_data = ReflectData(); glLinkProgram(id); - linked = get_program_i(id, GL_LINK_STATUS); - if(!linked) - throw compile_error(get_info_log()); + int status = 0; + glGetProgramiv(id, GL_LINK_STATUS, &status); + linked = status; + + int info_log_len = 0; + glGetProgramiv(id, GL_INFO_LOG_LENGTH, &info_log_len); + string info_log(info_log_len+1, 0); + glGetProgramInfoLog(id, info_log_len+1, &info_log_len, &info_log[0]); + info_log.erase(info_log_len); + if(module && module->get_format()==Module::GLSL) + info_log = static_cast(module)->get_source_map().translate_errors(info_log); + if(!linked) + throw compile_error(info_log); #ifdef DEBUG - std::string info_log = get_info_log(); if(!info_log.empty()) IO::print("Program link info log:\n%s", info_log); #endif - query_uniforms(); - query_attributes(); - - for(UniformMap::const_iterator i=uniforms.begin(); i!=uniforms.end(); ++i) - require_type(i->second.type); - for(AttributeMap::const_iterator i=attributes.begin(); i!=attributes.end(); ++i) - require_type(i->second.type); -} - -void Program::require_type(GLenum t) -{ - switch(t) + if(module->get_format()==Module::GLSL) { - case GL_FLOAT_MAT2x3: - case GL_FLOAT_MAT2x4: - case GL_FLOAT_MAT3x2: - case GL_FLOAT_MAT3x4: - case GL_FLOAT_MAT4x2: - case GL_FLOAT_MAT4x3: - { static Require _req(NV_non_square_matrices); } - break; + query_uniforms(); + query_attributes(); + if(transient) + { + for(unsigned i=0; iblocks.find(reflect_data.uniform_blocks[i].name); + if(j!=transient->blocks.end()) + { + glUniformBlockBinding(id, i, j->second); + reflect_data.uniform_blocks[i].bind_point = j->second; + } + } + + if(!ARB_separate_shader_objects) + glUseProgram(id); + for(const auto &kvp: transient->textures) + { + int location = get_uniform_location(kvp.first); + if(location>=0) + { + if(ARB_separate_shader_objects) + glProgramUniform1i(id, location, kvp.second); + else + glUniform1i(location, kvp.second); + } + } + } + } + else if(module->get_format()==Module::SPIR_V) + { + collect_uniforms(); + collect_attributes(); } + + delete transient; + transient = 0; + + for(const ReflectData::UniformInfo &u: reflect_data.uniforms) + require_type(u.type); + for(const ReflectData::AttributeInfo &a: reflect_data.attributes) + require_type(a.type); } void Program::query_uniforms() { - unsigned count = get_program_i(id, GL_ACTIVE_UNIFORMS); - vector uniforms_by_index(count); + unsigned count = 0; + glGetProgramiv(id, GL_ACTIVE_UNIFORMS, reinterpret_cast(&count)); + reflect_data.uniforms.reserve(count); + vector uniform_names(count); for(unsigned i=0; i3 && !strcmp(name+len-3, "[0]")) name[len-3] = 0; - UniformInfo &info = uniforms[name]; - info.block = 0; + reflect_data.uniforms.push_back(ReflectData::UniformInfo()); + ReflectData::UniformInfo &info = reflect_data.uniforms.back(); info.name = name; - info.size = size; - info.array_stride = 0; - info.matrix_stride = 0; - info.type = type; - uniforms_by_index[i] = &info; + info.tag = name; + info.array_size = size; + info.type = from_gl_type(type); + uniform_names[i] = name; } } + sort_member(reflect_data.uniforms, &ReflectData::UniformInfo::tag); + if(ARB_uniform_buffer_object) + { + vector uniforms_by_index(count); + for(unsigned i=0; isecond.block) + for(ReflectData::UniformInfo &u: reflect_data.uniforms) + if(!u.block) { - i->second.location = glGetUniformLocation(id, i->second.name.c_str()); - i->second.block = &default_block; - default_block.uniforms.push_back(&i->second); - } + u.location = glGetUniformLocation(id, u.name.c_str()); + u.block = &default_block; + default_block.uniforms.push_back(&u); - default_block.layout_hash = compute_layout_hash(default_block.uniforms); + if(is_image(u.type) && u.location>=0) + glGetUniformiv(id, u.location, &u.binding); + } - string layout_descriptor; - for(UniformBlockMap::const_iterator i=uniform_blocks.begin(); i!=uniform_blocks.end(); ++i) - layout_descriptor += format("%d:%x\n", i->second.bind_point, i->second.layout_hash); - uniform_layout_hash = hash32(layout_descriptor); + default_block.update_layout_hash(); + reflect_data.update_layout_hash(); } -void Program::query_uniform_blocks(const vector &uniforms_by_index) +void Program::query_uniform_blocks(const vector &uniforms_by_index) { - uniform_blocks.clear(); - - std::set used_bind_points; - unsigned count = get_program_i(id, GL_ACTIVE_UNIFORM_BLOCKS); + unsigned count = 0; + glGetProgramiv(id, GL_ACTIVE_UNIFORM_BLOCKS, reinterpret_cast(&count)); + // Reserve an extra index for the default block + reflect_data.uniform_blocks.reserve(count+1); for(unsigned i=0; i indices(value); glGetActiveUniformBlockiv(id, i, GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, &indices[0]); - for(vector::iterator j=indices.begin(); j!=indices.end(); ++j) + for(int j: indices) { - if(!uniforms_by_index[*j]) + if(!uniforms_by_index[j]) throw logic_error("Program::link"); - info.uniforms.push_back(uniforms_by_index[*j]); - uniforms_by_index[*j]->block = &info; + info.uniforms.push_back(uniforms_by_index[j]); + uniforms_by_index[j]->block = &info; } - vector indices2(indices.begin(), indices.end()); + vector query_indices(indices.begin(), indices.end()); vector values(indices.size()); - glGetActiveUniformsiv(id, indices.size(), &indices2[0], GL_UNIFORM_OFFSET, &values[0]); + glGetActiveUniformsiv(id, query_indices.size(), &query_indices[0], GL_UNIFORM_OFFSET, &values[0]); for(unsigned j=0; jlocation = values[j]; + uniforms_by_index[indices[j]]->offset = values[j]; - indices2.clear(); - for(vector::iterator j=indices.begin(); j!=indices.end(); ++j) - if(uniforms_by_index[*j]->size>1) - indices2.push_back(*j); - if(!indices2.empty()) + query_indices.clear(); + for(int j: indices) + if(uniforms_by_index[j]->array_size>1) + query_indices.push_back(j); + if(!query_indices.empty()) { - glGetActiveUniformsiv(id, indices2.size(), &indices2[0], GL_UNIFORM_ARRAY_STRIDE, &values[0]); - for(unsigned j=0; jarray_stride = values[j]; + glGetActiveUniformsiv(id, query_indices.size(), &query_indices[0], GL_UNIFORM_ARRAY_STRIDE, &values[0]); + for(unsigned j=0; jarray_stride = values[j]; } - indices2.clear(); - for(vector::iterator j=indices.begin(); j!=indices.end(); ++j) + query_indices.clear(); + for(int j: indices) { - GLenum t = uniforms_by_index[*j]->type; - if(t==GL_FLOAT_MAT4 || t==GL_FLOAT_MAT3 || t==GL_FLOAT_MAT2 || - t==GL_FLOAT_MAT2x3 || t==GL_FLOAT_MAT2x4 || t==GL_FLOAT_MAT3x2 || - t==GL_FLOAT_MAT3x4 || t==GL_FLOAT_MAT4x2 || t==GL_FLOAT_MAT4x3) - indices2.push_back(*j); + DataType t = uniforms_by_index[j]->type; + if(is_matrix(t)) + query_indices.push_back(j); } - if(!indices2.empty()) + if(!query_indices.empty()) { - glGetActiveUniformsiv(id, indices2.size(), &indices2[0], GL_UNIFORM_MATRIX_STRIDE, &values[0]); - for(unsigned j=0; jmatrix_stride = values[j]; + glGetActiveUniformsiv(id, query_indices.size(), &query_indices[0], GL_UNIFORM_MATRIX_STRIDE, &values[0]); + for(unsigned j=0; jmatrix_stride = values[j]; } - sort(info.uniforms.begin(), info.uniforms.end(), uniform_location_compare); - info.layout_hash = compute_layout_hash(info.uniforms); - unsigned n_bindings = BufferRange::get_n_uniform_buffer_bindings(); - info.bind_point = info.layout_hash%n_bindings; - while(used_bind_points.count(info.bind_point)) - info.bind_point = (info.bind_point+1)%n_bindings; - glUniformBlockBinding(id, i, info.bind_point); - used_bind_points.insert(info.bind_point); + info.sort_uniforms(); + info.update_layout_hash(); } } void Program::query_attributes() { - unsigned count = get_program_i(id, GL_ACTIVE_ATTRIBUTES); + unsigned count = 0; + glGetProgramiv(id, GL_ACTIVE_ATTRIBUTES, reinterpret_cast(&count)); + reflect_data.attributes.reserve(count); for(unsigned i=0; i3 && !strcmp(name+len-3, "[0]")) name[len-3] = 0; - AttributeInfo &info = attributes[name]; + reflect_data.attributes.push_back(ReflectData::AttributeInfo()); + ReflectData::AttributeInfo &info = reflect_data.attributes.back(); info.name = name; info.location = glGetAttribLocation(id, name); - info.size = size; - info.type = type; + info.array_size = size; + info.type = from_gl_type(type); } } } -Program::LayoutHash Program::compute_layout_hash(const vector &uniforms) +void Program::collect_uniforms() +{ + const SpirVModule &mod = static_cast(*module); + + // Prepare the default block + reflect_data.uniform_blocks.push_back(ReflectData::UniformBlockInfo()); + vector > block_uniform_names(1); + + for(const SpirVModule::Variable &v: mod.get_variables()) + { + if(v.storage==SpirVModule::UNIFORM && v.struct_type) + { + reflect_data.uniform_blocks.push_back(ReflectData::UniformBlockInfo()); + ReflectData::UniformBlockInfo &info = reflect_data.uniform_blocks.back(); + info.name = v.struct_type->name; + info.bind_point = v.binding; + info.data_size = v.struct_type->size; + + string prefix; + if(!v.name.empty()) + prefix = v.struct_type->name+"."; + block_uniform_names.push_back(vector()); + collect_block_uniforms(*v.struct_type, prefix, 0, block_uniform_names.back()); + } + else if(v.storage==SpirVModule::UNIFORM_CONSTANT && v.location>=0) + { + block_uniform_names[0].push_back(v.name); + reflect_data.uniforms.push_back(ReflectData::UniformInfo()); + ReflectData::UniformInfo &info = reflect_data.uniforms.back(); + info.name = v.name; + info.tag = v.name; + info.location = v.location; + info.binding = v.binding; + info.array_size = v.array_size; + info.type = v.type; + } + } + + sort_member(reflect_data.uniforms, &ReflectData::UniformInfo::tag); + + for(unsigned i=0; i &uniform_names) { - string layout_descriptor; - for(vector::const_iterator i = uniforms.begin(); i!=uniforms.end(); ++i) - layout_descriptor += format("%d:%s:%x:%d\n", (*i)->location, (*i)->name, (*i)->type, (*i)->size); - return hash32(layout_descriptor); + for(const SpirVModule::StructMember &m: strct.members) + { + unsigned offset = base_offset+m.offset; + if(m.struct_type) + { + unsigned array_size = m.array_size; + if(m.array_size_spec) + { + array_size = m.array_size_spec->i_value; + if(transient) + { + auto j = transient->spec_values.find(m.array_size_spec->constant_id); + if(j!=transient->spec_values.end()) + array_size = j->second; + } + } + + if(array_size) + { + for(unsigned j=0; jlocationlocation; + const SpirVModule &mod = static_cast(*module); + + for(const SpirVModule::EntryPoint &e: mod.get_entry_points()) + if(e.stage==SpirVModule::VERTEX && e.name=="main") + { + for(const SpirVModule::Variable *v: e.globals) + if(v->storage==SpirVModule::INPUT) + { + reflect_data.attributes.push_back(ReflectData::AttributeInfo()); + ReflectData::AttributeInfo &info = reflect_data.attributes.back(); + info.name = v->name; + info.location = v->location; + info.array_size = v->array_size; + info.type = v->type; + } + } } -string Program::get_info_log() const +const ReflectData::UniformBlockInfo &Program::get_uniform_block_info(const string &name) const { - GLsizei len = get_program_i(id, GL_INFO_LOG_LENGTH); - string log(len+1, 0); - glGetProgramInfoLog(id, len+1, &len, &log[0]); - log.erase(len); - return log; + auto i = find_member(reflect_data.uniform_blocks, name, &ReflectData::UniformBlockInfo::name); + if(i==reflect_data.uniform_blocks.end()) + throw key_error(name); + return *i; } -const Program::UniformBlockInfo &Program::get_uniform_block_info(const string &name) const +const ReflectData::UniformInfo &Program::get_uniform_info(const string &name) const { - return get_item(uniform_blocks, name); + auto i = lower_bound_member(reflect_data.uniforms, Tag(name), &ReflectData::UniformInfo::tag); + if(i==reflect_data.uniforms.end() || i->name!=name) + throw key_error(name); + return *i; } -const Program::UniformInfo &Program::get_uniform_info(const string &name) const +const ReflectData::UniformInfo &Program::get_uniform_info(Tag tag) const { - return get_item(uniforms, name); + auto i = lower_bound_member(reflect_data.uniforms, tag, &ReflectData::UniformInfo::tag); + if(i==reflect_data.uniforms.end() || i->tag!=tag) + throw key_error(tag); + return *i; } -int Program::get_uniform_location(const string &n) const +int Program::get_uniform_location(const string &name) const { - if(n[n.size()-1]==']') + if(name[name.size()-1]==']') throw invalid_argument("Program::get_uniform_location"); - UniformMap::const_iterator i = uniforms.find(n); - if(i==uniforms.end()) - return -1; - - return i->second.block->bind_point<0 ? i->second.location : -1; + auto i = lower_bound_member(reflect_data.uniforms, Tag(name), &ReflectData::UniformInfo::tag); + return i!=reflect_data.uniforms.end() && i->name==name && i->block->bind_point<0 ? i->location : -1; } -const Program::AttributeInfo &Program::get_attribute_info(const string &name) const +int Program::get_uniform_location(Tag tag) const { - return get_item(attributes, name); + auto i = lower_bound_member(reflect_data.uniforms, tag, &ReflectData::UniformInfo::tag); + return i!=reflect_data.uniforms.end() && i->tag==tag && i->block->bind_point<0 ? i->location : -1; } -int Program::get_attribute_location(const string &n) const +int Program::get_uniform_binding(Tag tag) const { - if(n[n.size()-1]==']') - throw invalid_argument("Program::get_attribute_location"); - - AttributeMap::const_iterator i = attributes.find(n); - return i!=attributes.end() ? i->second.location : -1; + auto i = lower_bound_member(reflect_data.uniforms, tag, &ReflectData::UniformInfo::tag); + return i!=reflect_data.uniforms.end() && i->tag==tag ? i->binding : -1; } -void Program::bind() const +const ReflectData::AttributeInfo &Program::get_attribute_info(const string &name) const { - if(!linked) - throw invalid_operation("Program::bind"); + auto i = lower_bound_member(reflect_data.attributes, name, &ReflectData::AttributeInfo::name); + if(i==reflect_data.attributes.end() || i->name!=name) + throw key_error(name); + return *i; +} - if(!set_current(this)) - return; +int Program::get_attribute_location(const string &name) const +{ + if(name[name.size()-1]==']') + throw invalid_argument("Program::get_attribute_location"); - glUseProgram(id); + auto i = lower_bound_member(reflect_data.attributes, name, &ReflectData::AttributeInfo::name); + return i!=reflect_data.attributes.end() && i->name==name ? i->location : -1; } -void Program::unbind() +void Program::set_debug_name(const string &name) { - if(!set_current(0)) - return; +#ifdef DEBUG + debug_name = name; + if(KHR_debug) + { + glObjectLabel(GL_PROGRAM, id, name.size(), name.c_str()); + for(unsigned i=0; i(i)); + } +#else + (void)name; +#endif +} - glUseProgram(0); +void Program::set_stage_debug_name(unsigned stage_id, Stage type) +{ +#ifdef DEBUG + static const char *const suffixes[] = { " [VS]", " [GS]", " [FS]" }; + string name = debug_name+suffixes[type]; + glObjectLabel(GL_SHADER, stage_id, name.size(), name.c_str()); +#else + (void)stage_id; (void)type; +#endif } -Program::Loader::Loader(Program &p): - DataFile::ObjectLoader(p) +Program::Loader::Loader(Program &p, Collection &c): + DataFile::CollectionObjectLoader(p, &c) { - add("attribute", &Loader::attribute); - add("fragment_shader", &Loader::fragment_shader); - add("geometry_shader", &Loader::geometry_shader); - add("vertex_shader", &Loader::vertex_shader); + add("module", &Loader::module); } void Program::Loader::finish() @@ -397,24 +680,37 @@ void Program::Loader::finish() obj.link(); } -void Program::Loader::attribute(unsigned i, const string &n) +void Program::Loader::module(const string &n) +{ + map spec_values; + SpecializationLoader ldr(spec_values); + load_sub_with(ldr); + obj.add_stages(get_collection().get(n), spec_values); +} + + +DataFile::Loader::ActionMap Program::SpecializationLoader::shared_actions; + +Program::SpecializationLoader::SpecializationLoader(map &sv): + spec_values(sv) { - obj.bind_attribute(i, n); + set_actions(shared_actions); } -void Program::Loader::fragment_shader(const string &src) +void Program::SpecializationLoader::init_actions() { - obj.attach_shader_owned(new FragmentShader(src)); + add("specialize", &SpecializationLoader::specialize_bool); + add("specialize", &SpecializationLoader::specialize_int); } -void Program::Loader::geometry_shader(const string &src) +void Program::SpecializationLoader::specialize_bool(const string &name, bool value) { - obj.attach_shader_owned(new GeometryShader(src)); + spec_values[name] = value; } -void Program::Loader::vertex_shader(const string &src) +void Program::SpecializationLoader::specialize_int(const string &name, int value) { - obj.attach_shader_owned(new VertexShader(src)); + spec_values[name] = value; } } // namespace GL