X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fcore%2Fprogram.cpp;h=81da5b96e7b50fd858e6a82d4017412711b9bb97;hb=1f71ec73edacd6c1bd230abace3cb791eb2ca759;hp=22626c6543674118737df4e1272785f1db6f9a12;hpb=6f39983060a27634c012f66c82fea0d09fea9774;p=libs%2Fgl.git diff --git a/source/core/program.cpp b/source/core/program.cpp index 22626c65..81da5b96 100644 --- a/source/core/program.cpp +++ b/source/core/program.cpp @@ -71,7 +71,7 @@ void Program::init() id = glCreateProgram(); module = 0; - bindings = 0; + transient = 0; linked = false; } @@ -160,10 +160,10 @@ void Program::add_glsl_stages(const GlslModule &mod, const map &spe compile_glsl_stage(stage_id); } - if(!bindings) - bindings = new Bindings; - bindings->textures = compiler.get_texture_bindings(); - bindings->blocks = compiler.get_uniform_block_bindings(); + if(!transient) + transient = new TransientData; + transient->textures = compiler.get_texture_bindings(); + transient->blocks = compiler.get_uniform_block_bindings(); } void Program::compile_glsl_stage(unsigned stage_id) @@ -214,12 +214,12 @@ void Program::add_spirv_stages(const SpirVModule &mod, const map &s const vector &code = mod.get_code(); glShaderBinary(stage_ids.size(), &stage_ids[0], GL_SHADER_BINARY_FORMAT_SPIR_V, &code[0], code.size()*4); - const vector &spec_consts = mod.get_spec_constants(); + const vector &spec_consts = mod.get_spec_constants(); vector spec_id_array; vector spec_value_array; spec_id_array.reserve(spec_consts.size()); spec_value_array.reserve(spec_consts.size()); - for(vector::const_iterator i=spec_consts.begin(); i!=spec_consts.end(); ++i) + for(vector::const_iterator i=spec_consts.begin(); i!=spec_consts.end(); ++i) { map::const_iterator j = spec_values.find(i->name); if(j!=spec_values.end()) @@ -309,12 +309,12 @@ void Program::link() { query_uniforms(); query_attributes(); - if(bindings) + if(transient) { for(unsigned i=0; i::const_iterator j = bindings->blocks.find(uniform_blocks[i].name); - if(j!=bindings->blocks.end()) + map::const_iterator j = transient->blocks.find(uniform_blocks[i].name); + if(j!=transient->blocks.end()) { glUniformBlockBinding(id, i, j->second); uniform_blocks[i].bind_point = j->second; @@ -322,7 +322,7 @@ void Program::link() } Conditional _bind(!ARB_separate_shader_objects, this); - for(map::const_iterator i=bindings->textures.begin(); i!=bindings->textures.end(); ++i) + for(map::const_iterator i=transient->textures.begin(); i!=transient->textures.end(); ++i) { int location = get_uniform_location(i->first); if(location>=0) @@ -334,8 +334,8 @@ void Program::link() } } - delete bindings; - bindings = 0; + delete transient; + transient = 0; } } else if(module->get_format()==Module::SPIR_V) @@ -537,6 +537,7 @@ void Program::collect_uniforms() info.name = i->name; info.tag = i->name; info.location = i->location; + info.binding = i->binding; info.array_size = i->array_size; info.type = i->type; }