X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fcore%2Fpipelinestate.h;h=fda7ae1753853f43986a6d550fea58516c100120;hb=99ca354f18119f82f1adeca100cd665a8f640317;hp=5c3bb9ceb997e51876b4e6a650aae8c350955181;hpb=b466adff89db080c304ac3178ce1f4fef844cb28;p=libs%2Fgl.git diff --git a/source/core/pipelinestate.h b/source/core/pipelinestate.h index 5c3bb9ce..fda7ae17 100644 --- a/source/core/pipelinestate.h +++ b/source/core/pipelinestate.h @@ -4,13 +4,13 @@ #include #include #include "cullface.h" +#include "pipelinestate_backend.h" +#include "primitivetype.h" namespace Msp { namespace GL { class Blend; -class BufferBackedUniformBlock; -class DefaultUniformBlock; class DepthTest; class Framebuffer; class Program; @@ -21,8 +21,15 @@ class Texture; class UniformBlock; class VertexSetup; -class PipelineState: public NonCopyable +/** +Stores state for the entire GPU pipeline. + +Applications normally use the higher-level Renderer class rather than this. +*/ +class PipelineState: public PipelineStateBackend { + friend PipelineStateBackend; + private: struct BoundTexture { @@ -45,43 +52,34 @@ private: enum ChangeMask { - SHPROG = 1, - VERTEX_SETUP = 2, - FACE_CULL = 4, - CLIP_PLANES = 8, - TEXTURES = 16, - UNIFORMS = 32, - DEPTH_TEST = 64, - STENCIL_TEST = 128, - BLEND = 256, - FRAMEBUFFER = 512, - VIEWPORT = 1024, - SCISSOR = 2048 + FRAMEBUFFER = 1, + VIEWPORT = 2, + SCISSOR = 4, + SHPROG = 8, + UNIFORMS = 16, + TEXTURES = 32, + VERTEX_SETUP = 64, + FACE_CULL = 128, + DEPTH_TEST = 256, + STENCIL_TEST = 512, + BLEND = 1024, + PRIMITIVE_TYPE = 2048 }; - const Framebuffer *framebuffer; - const Rect *viewport; - const Rect *scissor; - const Program *shprog; - const VertexSetup *vertex_setup; - FaceWinding front_face; - CullMode face_cull; - unsigned enabled_clip_planes; - std::vector textures; + const Framebuffer *framebuffer = 0; + const Rect *viewport = 0; + const Rect *scissor = 0; + const Program *shprog = 0; std::vector uniform_blocks; - const DepthTest *depth_test; - const StencilTest *stencil_test; - const Blend *blend; - mutable unsigned changes; - - static const PipelineState *last_applied; - static std::vector bound_tex_targets; - -public: - PipelineState(); - ~PipelineState(); + std::vector textures; + const VertexSetup *vertex_setup = 0; + PrimitiveType primitive_type = TRIANGLES; + FaceWinding front_face = COUNTERCLOCKWISE; + CullMode face_cull = NO_CULL; + const DepthTest *depth_test = 0; + const StencilTest *stencil_test = 0; + const Blend *blend = 0; -private: template void set(T &, T, unsigned); public: @@ -89,30 +87,22 @@ public: void set_viewport(const Rect *); void set_scissor(const Rect *); void set_shader_program(const Program *); + void set_uniform_block(int, const UniformBlock *); + void set_texture(unsigned, const Texture *, const Sampler *); void set_vertex_setup(const VertexSetup *); + void set_primitive_type(PrimitiveType); void set_front_face(FaceWinding); void set_face_cull(CullMode); - void set_enabled_clip_planes(unsigned); - void set_texture(unsigned, const Texture *, const Sampler *); - void set_uniforms(const DefaultUniformBlock *); - void set_uniform_block(unsigned, const BufferBackedUniformBlock *); -private: - void set_uniform_block_(int, const UniformBlock *); -public: void set_depth_test(const DepthTest *); void set_stencil_test(const StencilTest *); void set_blend(const Blend *); + const Framebuffer *get_framebuffer() const { return framebuffer; } + const Rect *get_viewport() const { return viewport; } const Program *get_shader_program() const { return shprog; } const VertexSetup *get_vertex_setup() const { return vertex_setup; } FaceWinding get_front_face() const { return front_face; } CullMode get_face_cull() const { return face_cull; } - - void apply() const; -private: - void apply(unsigned) const; -public: - static void clear(); }; } // namespace GL