X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fcore%2Fpipelinestate.h;h=b9fac143c7b9784773970b5710de7f9bdb9e80d8;hb=e92de029768eef5f0fd744329e589161b46d0762;hp=a931e25c406808232cd07809c44d616d15c5a7d4;hpb=2b2676392aff2eb6b38c3e463cc67f4d67a4ef8b;p=libs%2Fgl.git diff --git a/source/core/pipelinestate.h b/source/core/pipelinestate.h index a931e25c..b9fac143 100644 --- a/source/core/pipelinestate.h +++ b/source/core/pipelinestate.h @@ -1,5 +1,5 @@ -#ifndef PIPELINESTATE_H_ -#define PIPELINESTATE_H_ +#ifndef MSP_GL_PIPELINESTATE_H_ +#define MSP_GL_PIPELINESTATE_H_ #include #include @@ -12,13 +12,14 @@ class Blend; class BufferBackedUniformBlock; class DefaultUniformBlock; class DepthTest; +class Framebuffer; class Program; +class Rect; class Sampler; class StencilTest; class Texture; class UniformBlock; class VertexSetup; -class WindingTest; class PipelineState: public NonCopyable { @@ -52,9 +53,15 @@ private: UNIFORMS = 32, DEPTH_TEST = 64, STENCIL_TEST = 128, - BLEND = 256 + BLEND = 256, + FRAMEBUFFER = 512, + VIEWPORT = 1024, + SCISSOR = 2048 }; + const Framebuffer *framebuffer; + const Rect *viewport; + const Rect *scissor; const Program *shprog; const VertexSetup *vertex_setup; FaceWinding front_face; @@ -69,6 +76,8 @@ private: static const PipelineState *last_applied; static std::vector bound_tex_targets; + static std::vector bound_uniform_blocks; + static unsigned restart_index; public: PipelineState(); @@ -78,6 +87,9 @@ private: template void set(T &, T, unsigned); public: + void set_framebuffer(const Framebuffer *); + void set_viewport(const Rect *); + void set_scissor(const Rect *); void set_shader_program(const Program *); void set_vertex_setup(const VertexSetup *); void set_front_face(FaceWinding); @@ -93,6 +105,7 @@ public: void set_stencil_test(const StencilTest *); void set_blend(const Blend *); + const Framebuffer *get_framebuffer() const { return framebuffer; } const Program *get_shader_program() const { return shprog; } const VertexSetup *get_vertex_setup() const { return vertex_setup; } FaceWinding get_front_face() const { return front_face; }