X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fcore%2Fpipelinestate.h;h=42543e4dc2596f5de2e2c0a7c71e85f9b64fa4c8;hb=160e9eea29bd10034733d59507fa1bcca36be401;hp=b9fac143c7b9784773970b5710de7f9bdb9e80d8;hpb=3e38e8a7bfffb0b6d622b849b402f4f04a7536c4;p=libs%2Fgl.git diff --git a/source/core/pipelinestate.h b/source/core/pipelinestate.h index b9fac143..42543e4d 100644 --- a/source/core/pipelinestate.h +++ b/source/core/pipelinestate.h @@ -4,13 +4,12 @@ #include #include #include "cullface.h" +#include "pipelinestate_backend.h" namespace Msp { namespace GL { class Blend; -class BufferBackedUniformBlock; -class DefaultUniformBlock; class DepthTest; class Framebuffer; class Program; @@ -21,8 +20,10 @@ class Texture; class UniformBlock; class VertexSetup; -class PipelineState: public NonCopyable +class PipelineState: public PipelineStateBackend { + friend PipelineStateBackend; + private: struct BoundTexture { @@ -74,14 +75,8 @@ private: const Blend *blend; mutable unsigned changes; - static const PipelineState *last_applied; - static std::vector bound_tex_targets; - static std::vector bound_uniform_blocks; - static unsigned restart_index; - public: PipelineState(); - ~PipelineState(); private: template @@ -96,11 +91,7 @@ public: void set_face_cull(CullMode); void set_enabled_clip_planes(unsigned); void set_texture(unsigned, const Texture *, const Sampler *); - void set_uniforms(const DefaultUniformBlock *); - void set_uniform_block(unsigned, const BufferBackedUniformBlock *); -private: - void set_uniform_block_(int, const UniformBlock *); -public: + void set_uniform_block(int, const UniformBlock *); void set_depth_test(const DepthTest *); void set_stencil_test(const StencilTest *); void set_blend(const Blend *); @@ -110,12 +101,6 @@ public: const VertexSetup *get_vertex_setup() const { return vertex_setup; } FaceWinding get_front_face() const { return front_face; } CullMode get_face_cull() const { return face_cull; } - - void apply() const; -private: - void apply(unsigned) const; -public: - static void clear(); }; } // namespace GL