X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fcore%2Fpipelinestate.h;h=42543e4dc2596f5de2e2c0a7c71e85f9b64fa4c8;hb=160e9eea29bd10034733d59507fa1bcca36be401;hp=8d1d1aaa974c85f89637bf3bd5df8ccfc9511615;hpb=9b3bce7ae76ff8c0c81315d2505ea96bf422a318;p=libs%2Fgl.git diff --git a/source/core/pipelinestate.h b/source/core/pipelinestate.h index 8d1d1aaa..42543e4d 100644 --- a/source/core/pipelinestate.h +++ b/source/core/pipelinestate.h @@ -1,23 +1,29 @@ -#ifndef PIPELINESTATE_H_ -#define PIPELINESTATE_H_ +#ifndef MSP_GL_PIPELINESTATE_H_ +#define MSP_GL_PIPELINESTATE_H_ #include #include +#include "cullface.h" +#include "pipelinestate_backend.h" namespace Msp { namespace GL { -class BufferBackedUniformBlock; -class DefaultUniformBlock; +class Blend; +class DepthTest; +class Framebuffer; class Program; +class Rect; class Sampler; +class StencilTest; class Texture; class UniformBlock; class VertexSetup; -class WindingTest; -class PipelineState: public NonCopyable +class PipelineState: public PipelineStateBackend { + friend PipelineStateBackend; + private: struct BoundTexture { @@ -42,47 +48,59 @@ private: { SHPROG = 1, VERTEX_SETUP = 2, - WINDING_TEST = 4, + FACE_CULL = 4, CLIP_PLANES = 8, TEXTURES = 16, - UNIFORMS = 32 + UNIFORMS = 32, + DEPTH_TEST = 64, + STENCIL_TEST = 128, + BLEND = 256, + FRAMEBUFFER = 512, + VIEWPORT = 1024, + SCISSOR = 2048 }; + const Framebuffer *framebuffer; + const Rect *viewport; + const Rect *scissor; const Program *shprog; const VertexSetup *vertex_setup; - const WindingTest *winding_test; + FaceWinding front_face; + CullMode face_cull; unsigned enabled_clip_planes; std::vector textures; std::vector uniform_blocks; + const DepthTest *depth_test; + const StencilTest *stencil_test; + const Blend *blend; mutable unsigned changes; - static const PipelineState *last_applied; - static std::vector bound_tex_targets; - public: PipelineState(); - ~PipelineState(); +private: + template + void set(T &, T, unsigned); +public: + void set_framebuffer(const Framebuffer *); + void set_viewport(const Rect *); + void set_scissor(const Rect *); void set_shader_program(const Program *); void set_vertex_setup(const VertexSetup *); - void set_winding_test(const WindingTest *); + void set_front_face(FaceWinding); + void set_face_cull(CullMode); void set_enabled_clip_planes(unsigned); void set_texture(unsigned, const Texture *, const Sampler *); - void set_uniforms(const DefaultUniformBlock *); - void set_uniform_block(unsigned, const BufferBackedUniformBlock *); -private: - void set_uniform_block_(int, const UniformBlock *); -public: + void set_uniform_block(int, const UniformBlock *); + void set_depth_test(const DepthTest *); + void set_stencil_test(const StencilTest *); + void set_blend(const Blend *); + const Framebuffer *get_framebuffer() const { return framebuffer; } const Program *get_shader_program() const { return shprog; } const VertexSetup *get_vertex_setup() const { return vertex_setup; } - const WindingTest *get_winding_test() const { return winding_test; } - - void apply() const; -private: - void apply(unsigned) const; -public: - static void clear(); + FaceWinding get_front_face() const { return front_face; } + CullMode get_face_cull() const { return face_cull; } }; } // namespace GL