X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fcore%2Fpipelinestate.cpp;h=66188d910c085f9ecafffae6467c43358393d95d;hb=c4d81a13ca8ac1479eca78ee190f3762ef3cbec4;hp=a3b9e640fafee04308a9ed397c84ca3e933bbaed;hpb=9b3bce7ae76ff8c0c81315d2505ea96bf422a318;p=libs%2Fgl.git diff --git a/source/core/pipelinestate.cpp b/source/core/pipelinestate.cpp index a3b9e640..66188d91 100644 --- a/source/core/pipelinestate.cpp +++ b/source/core/pipelinestate.cpp @@ -12,7 +12,6 @@ #include "texture.h" #include "uniformblock.h" #include "vertexsetup.h" -#include "windingtest.h" using namespace std; @@ -25,7 +24,8 @@ vector PipelineState::bound_tex_targets; PipelineState::PipelineState(): shprog(0), vertex_setup(0), - winding_test(0), + front_face(COUNTERCLOCKWISE), + face_cull(NO_CULL), enabled_clip_planes(0), changes(0) { @@ -39,40 +39,39 @@ PipelineState::~PipelineState() last_applied = 0; } -void PipelineState::set_shader_program(const Program *p) +template +void PipelineState::set(T &target, T value, unsigned flag) { - if(p!=shprog) + if(value!=target) { - shprog = p; - changes |= SHPROG; + target = value; + changes |= flag; } } +void PipelineState::set_shader_program(const Program *p) +{ + set(shprog, p, SHPROG); +} + void PipelineState::set_vertex_setup(const VertexSetup *s) { - if(s!=vertex_setup) - { - vertex_setup = s; - changes |= VERTEX_SETUP; - } + set(vertex_setup, s, VERTEX_SETUP); } -void PipelineState::set_winding_test(const WindingTest *w) +void PipelineState::set_front_face(FaceWinding w) { - if(w!=winding_test) - { - winding_test = w; - changes |= WINDING_TEST; - } + set(front_face, w, FACE_CULL); +} + +void PipelineState::set_face_cull(CullMode c) +{ + set(face_cull, c, FACE_CULL); } void PipelineState::set_enabled_clip_planes(unsigned p) { - if(p!=enabled_clip_planes) - { - enabled_clip_planes = p; - changes |= CLIP_PLANES; - } + set(enabled_clip_planes, p, CLIP_PLANES); } void PipelineState::set_texture(unsigned binding, const Texture *tex, const Sampler *samp) @@ -132,12 +131,14 @@ void PipelineState::apply(unsigned mask) const vertex_setup->refresh(); } - if(mask&WINDING_TEST) + if(mask&FACE_CULL) { - if(winding_test) + glFrontFace(front_face==CLOCKWISE ? GL_CW : GL_CCW); + + if(face_cull!=NO_CULL) { glEnable(GL_CULL_FACE); - glFrontFace(winding_test->get_winding()); + glCullFace(face_cull==CULL_FRONT ? GL_FRONT : GL_BACK); } else glDisable(GL_CULL_FACE);