X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fcore%2Fpipelinestate.cpp;h=31bde278f44b9405a9cd6bad27c750a33babe80a;hb=2e09b4f72f06537431151fe8b2574e1aa886ad48;hp=167e7de05bfb0c629ba08327b72c5a7d3085317d;hpb=ce3658993ce2f6b7527a04a36a5e1af349c6f2e9;p=libs%2Fgl.git diff --git a/source/core/pipelinestate.cpp b/source/core/pipelinestate.cpp index 167e7de0..31bde278 100644 --- a/source/core/pipelinestate.cpp +++ b/source/core/pipelinestate.cpp @@ -5,6 +5,7 @@ #include #include #include +#include #include "blend.h" #include "buffer.h" #include "deviceinfo.h" @@ -13,6 +14,7 @@ #include "pipelinestate.h" #include "program.h" #include "rect.h" +#include "sampler.h" #include "stenciltest.h" #include "texture.h" #include "uniformblock.h" @@ -25,6 +27,8 @@ namespace GL { const PipelineState *PipelineState::last_applied = 0; vector PipelineState::bound_tex_targets; +vector PipelineState::bound_uniform_blocks; +unsigned PipelineState::restart_index = 0; PipelineState::PipelineState(): framebuffer(0), @@ -40,8 +44,10 @@ PipelineState::PipelineState(): blend(0), changes(0) { - if(!ARB_direct_state_access && bound_tex_targets.empty()) + if(bound_tex_targets.empty()) bound_tex_targets.resize(Limits::get_global().max_texture_bindings); + if(bound_uniform_blocks.empty()) + bound_uniform_blocks.resize(Limits::get_global().max_uniform_bindings); } PipelineState::~PipelineState() @@ -105,7 +111,7 @@ void PipelineState::set_texture(unsigned binding, const Texture *tex, const Samp if((tex!=0)!=(samp!=0)) throw invalid_argument("PipelineState::set_texture"); - vector::iterator i = lower_bound_member(textures, binding, &BoundTexture::binding); + auto i = lower_bound_member(textures, binding, &BoundTexture::binding); if(i==textures.end() || i->binding!=binding) i = textures.insert(i, BoundTexture(binding)); if(tex!=i->texture || samp!=i->sampler) @@ -129,7 +135,7 @@ void PipelineState::set_uniform_block(unsigned binding, const BufferBackedUnifor void PipelineState::set_uniform_block_(int binding, const UniformBlock *block) { - vector::iterator i = lower_bound_member(uniform_blocks, binding, &BoundUniformBlock::binding); + auto i = lower_bound_member(uniform_blocks, binding, &BoundUniformBlock::binding); if(i==uniform_blocks.end() || i->binding!=binding) i = uniform_blocks.insert(i, BoundUniformBlock(binding)); if(block!=i->block || binding<0) @@ -157,6 +163,9 @@ void PipelineState::set_blend(const Blend *b) void PipelineState::apply() const { + if(!last_applied) + Texture::unbind_scratch(); + apply(this==last_applied ? changes : ~0U); } @@ -164,7 +173,7 @@ void PipelineState::apply(unsigned mask) const { if(mask&FRAMEBUFFER) { - glBindFramebuffer(GL_FRAMEBUFFER, framebuffer ? framebuffer->get_id() : 0); + glBindFramebuffer(GL_FRAMEBUFFER, framebuffer ? framebuffer->id : 0); if(framebuffer) { framebuffer->refresh(); @@ -192,13 +201,25 @@ void PipelineState::apply(unsigned mask) const } if(mask&SHPROG) - glUseProgram(shprog ? shprog->get_id() : 0); + glUseProgram(shprog ? shprog->id : 0); if(mask&VERTEX_SETUP) { - glBindVertexArray(vertex_setup ? vertex_setup->get_id() : 0); + glBindVertexArray(vertex_setup ? vertex_setup->id : 0); if(vertex_setup) + { + static Require _req(MSP_primitive_restart); + vertex_setup->refresh(); + unsigned ri = (vertex_setup->get_index_type()==UNSIGNED_INT ? 0xFFFFFFFF : 0xFFFF); + if(ri!=restart_index) + { + if(!restart_index) + glEnable(GL_PRIMITIVE_RESTART); + glPrimitiveRestartIndex(ri); + restart_index = ri; + } + } } if(mask&FACE_CULL) @@ -228,109 +249,48 @@ void PipelineState::apply(unsigned mask) const if(mask&TEXTURES) { - if(last_applied && this!=last_applied) - { - vector::const_iterator i = textures.begin(); - vector::const_iterator j = last_applied->textures.begin(); - while(j!=last_applied->textures.end()) + for(const BoundTexture &t: textures) + if(t.changed || mask==~0U) { - if(i==textures.end() || j->bindingbinding) - { - if(bound_tex_targets[j->binding]) - { - if(ARB_direct_state_access) - glBindTextureUnit(j->binding, 0); - else - { - glActiveTexture(GL_TEXTURE0+j->binding); - glBindTexture(bound_tex_targets[j->binding], 0); - } - } - ++j; - } - else - { - if(i->binding==j->binding) - ++j; - ++i; - } - } - } - - for(vector::const_iterator i=textures.begin(); i!=textures.end(); ++i) - if(i->changed || mask==~0U) - { - if(i->texture && i->sampler) + if(t.texture && t.sampler) { if(ARB_direct_state_access) - glBindTextureUnit(i->binding, i->texture->get_id()); + glBindTextureUnit(t.binding, t.texture->id); else { - glActiveTexture(GL_TEXTURE0+i->binding); - if(bound_tex_targets[i->binding] && static_cast(i->texture->get_target())!=bound_tex_targets[i->binding]) - glBindTexture(bound_tex_targets[i->binding], 0); - glBindTexture(i->texture->get_target(), i->texture->get_id()); - bound_tex_targets[i->binding] = i->texture->get_target(); + glActiveTexture(GL_TEXTURE0+t.binding); + if(bound_tex_targets[t.binding] && static_cast(t.texture->target)!=bound_tex_targets[t.binding]) + glBindTexture(bound_tex_targets[t.binding], 0); + glBindTexture(t.texture->target, t.texture->id); } - glBindSampler(i->binding, i->sampler->get_id()); - i->sampler->refresh(); - } - else if(bound_tex_targets[i->binding]) - { - if(ARB_direct_state_access) - glBindTextureUnit(i->binding, 0); - else - { - glActiveTexture(GL_TEXTURE0+i->binding); - glBindTexture(bound_tex_targets[i->binding], 0); - bound_tex_targets[i->binding] = 0; - } + bound_tex_targets[t.binding] = t.texture->target; + + glBindSampler(t.binding, t.sampler->id); } - i->changed = false; + t.changed = false; } } if(mask&UNIFORMS) { - if(last_applied && this!=last_applied) - { - vector::const_iterator i = uniform_blocks.begin(); - vector::const_iterator j = last_applied->uniform_blocks.begin(); - while(j!=last_applied->uniform_blocks.end()) + for(const BoundUniformBlock &u: uniform_blocks) + if(u.changed || mask==~0U) { - if(i==uniform_blocks.end() || j->bindingbinding) - { - glBindBufferBase(GL_UNIFORM_BUFFER, j->binding, 0); - ++j; - } - else + if(u.block) { - if(i->binding==j->binding) - ++j; - ++i; - } - } - } - - for(vector::const_iterator i=uniform_blocks.begin(); i!=uniform_blocks.end(); ++i) - if(i->changed || mask==~0U) - { - if(i->block) - { - if(i->binding>=0) + if(u.binding>=0) { - const BufferBackedUniformBlock *block = static_cast(i->block); - glBindBufferRange(GL_UNIFORM_BUFFER, i->binding, block->get_buffer()->get_id(), block->get_offset(), block->get_data_size()); + const BufferBackedUniformBlock *block = static_cast(u.block); + glBindBufferRange(GL_UNIFORM_BUFFER, u.binding, block->get_buffer()->id, block->get_offset(), block->get_data_size()); + bound_uniform_blocks[u.binding] = 1; } else - static_cast(i->block)->apply(); + static_cast(u.block)->apply(); } - else - glBindBufferBase(GL_UNIFORM_BUFFER, i->binding, 0); - i->changed = false; + u.changed = false; } } @@ -388,22 +348,25 @@ void PipelineState::clear() if((last_applied->enabled_clip_planes>>i)&1) glDisable(GL_CLIP_PLANE0+i); - for(vector::const_iterator i=last_applied->textures.begin(); i!=last_applied->textures.end(); ++i) - if(i->texture && i->sampler) + for(unsigned i=0; ibinding, 0); + glBindTextureUnit(i, 0); else { - glActiveTexture(GL_TEXTURE0+i->binding); - glBindTexture(bound_tex_targets[i->binding], 0); - bound_tex_targets[i->binding] = 0; + glActiveTexture(GL_TEXTURE0+i); + glBindTexture(bound_tex_targets[i], 0); } + bound_tex_targets[i] = 0; } - for(vector::const_iterator i=last_applied->uniform_blocks.begin(); i!=last_applied->uniform_blocks.end(); ++i) - if(i->block) - glBindBufferBase(GL_UNIFORM_BUFFER, i->binding, 0); + for(unsigned i=0; i