X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fcore%2Fpipelinestate.cpp;h=21cb64f9f51bb88c5f7ccd02b4a5f65fb4006daf;hb=e92de029768eef5f0fd744329e589161b46d0762;hp=7a38eab5e4136a12e490e4bdcbb079872e181de1;hpb=2b2676392aff2eb6b38c3e463cc67f4d67a4ef8b;p=libs%2Fgl.git diff --git a/source/core/pipelinestate.cpp b/source/core/pipelinestate.cpp index 7a38eab5..21cb64f9 100644 --- a/source/core/pipelinestate.cpp +++ b/source/core/pipelinestate.cpp @@ -5,12 +5,15 @@ #include #include #include +#include #include "blend.h" #include "buffer.h" #include "deviceinfo.h" #include "depthtest.h" +#include "framebuffer.h" #include "pipelinestate.h" #include "program.h" +#include "rect.h" #include "stenciltest.h" #include "texture.h" #include "uniformblock.h" @@ -23,8 +26,13 @@ namespace GL { const PipelineState *PipelineState::last_applied = 0; vector PipelineState::bound_tex_targets; +vector PipelineState::bound_uniform_blocks; +unsigned PipelineState::restart_index = 0; PipelineState::PipelineState(): + framebuffer(0), + viewport(0), + scissor(0), shprog(0), vertex_setup(0), front_face(COUNTERCLOCKWISE), @@ -35,8 +43,10 @@ PipelineState::PipelineState(): blend(0), changes(0) { - if(!ARB_direct_state_access && bound_tex_targets.empty()) + if(bound_tex_targets.empty()) bound_tex_targets.resize(Limits::get_global().max_texture_bindings); + if(bound_uniform_blocks.empty()) + bound_uniform_blocks.resize(Limits::get_global().max_uniform_bindings); } PipelineState::~PipelineState() @@ -55,6 +65,21 @@ void PipelineState::set(T &target, T value, unsigned flag) } } +void PipelineState::set_framebuffer(const Framebuffer *f) +{ + set(framebuffer, f, FRAMEBUFFER|VIEWPORT); +} + +void PipelineState::set_viewport(const Rect *v) +{ + set(viewport, v, VIEWPORT); +} + +void PipelineState::set_scissor(const Rect *s) +{ + set(scissor, s, SCISSOR); +} + void PipelineState::set_shader_program(const Program *p) { set(shprog, p, SHPROG); @@ -142,6 +167,35 @@ void PipelineState::apply() const void PipelineState::apply(unsigned mask) const { + if(mask&FRAMEBUFFER) + { + glBindFramebuffer(GL_FRAMEBUFFER, framebuffer ? framebuffer->get_id() : 0); + if(framebuffer) + { + framebuffer->refresh(); + framebuffer->require_complete(); + } + } + + if(mask&VIEWPORT) + { + if(viewport) + glViewport(viewport->left, viewport->bottom, viewport->width, viewport->height); + else if(framebuffer) + glViewport(0, 0, framebuffer->get_width(), framebuffer->get_height()); + } + + if(mask&SCISSOR) + { + if(scissor) + { + glEnable(GL_SCISSOR_TEST); + glScissor(scissor->left, scissor->bottom, scissor->width, scissor->height); + } + else + glDisable(GL_SCISSOR_TEST); + } + if(mask&SHPROG) glUseProgram(shprog ? shprog->get_id() : 0); @@ -149,7 +203,19 @@ void PipelineState::apply(unsigned mask) const { glBindVertexArray(vertex_setup ? vertex_setup->get_id() : 0); if(vertex_setup) + { + static Require _req(MSP_primitive_restart); + vertex_setup->refresh(); + unsigned ri = (vertex_setup->get_index_type()==UNSIGNED_INT ? 0xFFFFFFFF : 0xFFFF); + if(ri!=restart_index) + { + if(!restart_index) + glEnable(GL_PRIMITIVE_RESTART); + glPrimitiveRestartIndex(ri); + restart_index = ri; + } + } } if(mask&FACE_CULL) @@ -179,35 +245,6 @@ void PipelineState::apply(unsigned mask) const if(mask&TEXTURES) { - if(last_applied && this!=last_applied) - { - vector::const_iterator i = textures.begin(); - vector::const_iterator j = last_applied->textures.begin(); - while(j!=last_applied->textures.end()) - { - if(i==textures.end() || j->bindingbinding) - { - if(bound_tex_targets[j->binding]) - { - if(ARB_direct_state_access) - glBindTextureUnit(j->binding, 0); - else - { - glActiveTexture(GL_TEXTURE0+j->binding); - glBindTexture(bound_tex_targets[j->binding], 0); - } - } - ++j; - } - else - { - if(i->binding==j->binding) - ++j; - ++i; - } - } - } - for(vector::const_iterator i=textures.begin(); i!=textures.end(); ++i) if(i->changed || mask==~0U) { @@ -221,23 +258,13 @@ void PipelineState::apply(unsigned mask) const if(bound_tex_targets[i->binding] && static_cast(i->texture->get_target())!=bound_tex_targets[i->binding]) glBindTexture(bound_tex_targets[i->binding], 0); glBindTexture(i->texture->get_target(), i->texture->get_id()); - bound_tex_targets[i->binding] = i->texture->get_target(); } + bound_tex_targets[i->binding] = i->texture->get_target(); + glBindSampler(i->binding, i->sampler->get_id()); i->sampler->refresh(); } - else if(bound_tex_targets[i->binding]) - { - if(ARB_direct_state_access) - glBindTextureUnit(i->binding, 0); - else - { - glActiveTexture(GL_TEXTURE0+i->binding); - glBindTexture(bound_tex_targets[i->binding], 0); - bound_tex_targets[i->binding] = 0; - } - } i->changed = false; } @@ -245,26 +272,6 @@ void PipelineState::apply(unsigned mask) const if(mask&UNIFORMS) { - if(last_applied && this!=last_applied) - { - vector::const_iterator i = uniform_blocks.begin(); - vector::const_iterator j = last_applied->uniform_blocks.begin(); - while(j!=last_applied->uniform_blocks.end()) - { - if(i==uniform_blocks.end() || j->bindingbinding) - { - glBindBufferBase(GL_UNIFORM_BUFFER, j->binding, 0); - ++j; - } - else - { - if(i->binding==j->binding) - ++j; - ++i; - } - } - } - for(vector::const_iterator i=uniform_blocks.begin(); i!=uniform_blocks.end(); ++i) if(i->changed || mask==~0U) { @@ -274,12 +281,11 @@ void PipelineState::apply(unsigned mask) const { const BufferBackedUniformBlock *block = static_cast(i->block); glBindBufferRange(GL_UNIFORM_BUFFER, i->binding, block->get_buffer()->get_id(), block->get_offset(), block->get_data_size()); + bound_uniform_blocks[i->binding] = 1; } else static_cast(i->block)->apply(); } - else - glBindBufferBase(GL_UNIFORM_BUFFER, i->binding, 0); i->changed = false; } @@ -339,22 +345,25 @@ void PipelineState::clear() if((last_applied->enabled_clip_planes>>i)&1) glDisable(GL_CLIP_PLANE0+i); - for(vector::const_iterator i=last_applied->textures.begin(); i!=last_applied->textures.end(); ++i) - if(i->texture && i->sampler) + for(unsigned i=0; ibinding, 0); + glBindTextureUnit(i, 0); else { - glActiveTexture(GL_TEXTURE0+i->binding); - glBindTexture(bound_tex_targets[i->binding], 0); - bound_tex_targets[i->binding] = 0; + glActiveTexture(GL_TEXTURE0+i); + glBindTexture(bound_tex_targets[i], 0); } + bound_tex_targets[i] = 0; } - for(vector::const_iterator i=last_applied->uniform_blocks.begin(); i!=last_applied->uniform_blocks.end(); ++i) - if(i->block) - glBindBufferBase(GL_UNIFORM_BUFFER, i->binding, 0); + for(unsigned i=0; i