X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fcore%2Fpipelinestate.cpp;h=21cb64f9f51bb88c5f7ccd02b4a5f65fb4006daf;hb=e92de029768eef5f0fd744329e589161b46d0762;hp=167e7de05bfb0c629ba08327b72c5a7d3085317d;hpb=ce3658993ce2f6b7527a04a36a5e1af349c6f2e9;p=libs%2Fgl.git diff --git a/source/core/pipelinestate.cpp b/source/core/pipelinestate.cpp index 167e7de0..21cb64f9 100644 --- a/source/core/pipelinestate.cpp +++ b/source/core/pipelinestate.cpp @@ -5,6 +5,7 @@ #include #include #include +#include #include "blend.h" #include "buffer.h" #include "deviceinfo.h" @@ -25,6 +26,8 @@ namespace GL { const PipelineState *PipelineState::last_applied = 0; vector PipelineState::bound_tex_targets; +vector PipelineState::bound_uniform_blocks; +unsigned PipelineState::restart_index = 0; PipelineState::PipelineState(): framebuffer(0), @@ -40,8 +43,10 @@ PipelineState::PipelineState(): blend(0), changes(0) { - if(!ARB_direct_state_access && bound_tex_targets.empty()) + if(bound_tex_targets.empty()) bound_tex_targets.resize(Limits::get_global().max_texture_bindings); + if(bound_uniform_blocks.empty()) + bound_uniform_blocks.resize(Limits::get_global().max_uniform_bindings); } PipelineState::~PipelineState() @@ -198,7 +203,19 @@ void PipelineState::apply(unsigned mask) const { glBindVertexArray(vertex_setup ? vertex_setup->get_id() : 0); if(vertex_setup) + { + static Require _req(MSP_primitive_restart); + vertex_setup->refresh(); + unsigned ri = (vertex_setup->get_index_type()==UNSIGNED_INT ? 0xFFFFFFFF : 0xFFFF); + if(ri!=restart_index) + { + if(!restart_index) + glEnable(GL_PRIMITIVE_RESTART); + glPrimitiveRestartIndex(ri); + restart_index = ri; + } + } } if(mask&FACE_CULL) @@ -228,35 +245,6 @@ void PipelineState::apply(unsigned mask) const if(mask&TEXTURES) { - if(last_applied && this!=last_applied) - { - vector::const_iterator i = textures.begin(); - vector::const_iterator j = last_applied->textures.begin(); - while(j!=last_applied->textures.end()) - { - if(i==textures.end() || j->bindingbinding) - { - if(bound_tex_targets[j->binding]) - { - if(ARB_direct_state_access) - glBindTextureUnit(j->binding, 0); - else - { - glActiveTexture(GL_TEXTURE0+j->binding); - glBindTexture(bound_tex_targets[j->binding], 0); - } - } - ++j; - } - else - { - if(i->binding==j->binding) - ++j; - ++i; - } - } - } - for(vector::const_iterator i=textures.begin(); i!=textures.end(); ++i) if(i->changed || mask==~0U) { @@ -270,23 +258,13 @@ void PipelineState::apply(unsigned mask) const if(bound_tex_targets[i->binding] && static_cast(i->texture->get_target())!=bound_tex_targets[i->binding]) glBindTexture(bound_tex_targets[i->binding], 0); glBindTexture(i->texture->get_target(), i->texture->get_id()); - bound_tex_targets[i->binding] = i->texture->get_target(); } + bound_tex_targets[i->binding] = i->texture->get_target(); + glBindSampler(i->binding, i->sampler->get_id()); i->sampler->refresh(); } - else if(bound_tex_targets[i->binding]) - { - if(ARB_direct_state_access) - glBindTextureUnit(i->binding, 0); - else - { - glActiveTexture(GL_TEXTURE0+i->binding); - glBindTexture(bound_tex_targets[i->binding], 0); - bound_tex_targets[i->binding] = 0; - } - } i->changed = false; } @@ -294,26 +272,6 @@ void PipelineState::apply(unsigned mask) const if(mask&UNIFORMS) { - if(last_applied && this!=last_applied) - { - vector::const_iterator i = uniform_blocks.begin(); - vector::const_iterator j = last_applied->uniform_blocks.begin(); - while(j!=last_applied->uniform_blocks.end()) - { - if(i==uniform_blocks.end() || j->bindingbinding) - { - glBindBufferBase(GL_UNIFORM_BUFFER, j->binding, 0); - ++j; - } - else - { - if(i->binding==j->binding) - ++j; - ++i; - } - } - } - for(vector::const_iterator i=uniform_blocks.begin(); i!=uniform_blocks.end(); ++i) if(i->changed || mask==~0U) { @@ -323,12 +281,11 @@ void PipelineState::apply(unsigned mask) const { const BufferBackedUniformBlock *block = static_cast(i->block); glBindBufferRange(GL_UNIFORM_BUFFER, i->binding, block->get_buffer()->get_id(), block->get_offset(), block->get_data_size()); + bound_uniform_blocks[i->binding] = 1; } else static_cast(i->block)->apply(); } - else - glBindBufferBase(GL_UNIFORM_BUFFER, i->binding, 0); i->changed = false; } @@ -388,22 +345,25 @@ void PipelineState::clear() if((last_applied->enabled_clip_planes>>i)&1) glDisable(GL_CLIP_PLANE0+i); - for(vector::const_iterator i=last_applied->textures.begin(); i!=last_applied->textures.end(); ++i) - if(i->texture && i->sampler) + for(unsigned i=0; ibinding, 0); + glBindTextureUnit(i, 0); else { - glActiveTexture(GL_TEXTURE0+i->binding); - glBindTexture(bound_tex_targets[i->binding], 0); - bound_tex_targets[i->binding] = 0; + glActiveTexture(GL_TEXTURE0+i); + glBindTexture(bound_tex_targets[i], 0); } + bound_tex_targets[i] = 0; } - for(vector::const_iterator i=last_applied->uniform_blocks.begin(); i!=last_applied->uniform_blocks.end(); ++i) - if(i->block) - glBindBufferBase(GL_UNIFORM_BUFFER, i->binding, 0); + for(unsigned i=0; i