X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fcore%2Fpipelinestate.cpp;h=167e7de05bfb0c629ba08327b72c5a7d3085317d;hb=ce3658993ce2f6b7527a04a36a5e1af349c6f2e9;hp=673fa701e6cb6c5d5860648bab880cda117a2a87;hpb=8e063e6def7412f85a26f829b641f28d3476062f;p=libs%2Fgl.git diff --git a/source/core/pipelinestate.cpp b/source/core/pipelinestate.cpp index 673fa701..167e7de0 100644 --- a/source/core/pipelinestate.cpp +++ b/source/core/pipelinestate.cpp @@ -5,10 +5,15 @@ #include #include #include +#include "blend.h" #include "buffer.h" #include "deviceinfo.h" +#include "depthtest.h" +#include "framebuffer.h" #include "pipelinestate.h" #include "program.h" +#include "rect.h" +#include "stenciltest.h" #include "texture.h" #include "uniformblock.h" #include "vertexsetup.h" @@ -22,11 +27,17 @@ const PipelineState *PipelineState::last_applied = 0; vector PipelineState::bound_tex_targets; PipelineState::PipelineState(): + framebuffer(0), + viewport(0), + scissor(0), shprog(0), vertex_setup(0), front_face(COUNTERCLOCKWISE), face_cull(NO_CULL), enabled_clip_planes(0), + depth_test(0), + stencil_test(0), + blend(0), changes(0) { if(!ARB_direct_state_access && bound_tex_targets.empty()) @@ -49,6 +60,21 @@ void PipelineState::set(T &target, T value, unsigned flag) } } +void PipelineState::set_framebuffer(const Framebuffer *f) +{ + set(framebuffer, f, FRAMEBUFFER|VIEWPORT); +} + +void PipelineState::set_viewport(const Rect *v) +{ + set(viewport, v, VIEWPORT); +} + +void PipelineState::set_scissor(const Rect *s) +{ + set(scissor, s, SCISSOR); +} + void PipelineState::set_shader_program(const Program *p) { set(shprog, p, SHPROG); @@ -114,6 +140,21 @@ void PipelineState::set_uniform_block_(int binding, const UniformBlock *block) } } +void PipelineState::set_depth_test(const DepthTest *dt) +{ + set(depth_test, dt, DEPTH_TEST); +} + +void PipelineState::set_stencil_test(const StencilTest *st) +{ + set(stencil_test, st, STENCIL_TEST); +} + +void PipelineState::set_blend(const Blend *b) +{ + set(blend, b, BLEND); +} + void PipelineState::apply() const { apply(this==last_applied ? changes : ~0U); @@ -121,6 +162,35 @@ void PipelineState::apply() const void PipelineState::apply(unsigned mask) const { + if(mask&FRAMEBUFFER) + { + glBindFramebuffer(GL_FRAMEBUFFER, framebuffer ? framebuffer->get_id() : 0); + if(framebuffer) + { + framebuffer->refresh(); + framebuffer->require_complete(); + } + } + + if(mask&VIEWPORT) + { + if(viewport) + glViewport(viewport->left, viewport->bottom, viewport->width, viewport->height); + else if(framebuffer) + glViewport(0, 0, framebuffer->get_width(), framebuffer->get_height()); + } + + if(mask&SCISSOR) + { + if(scissor) + { + glEnable(GL_SCISSOR_TEST); + glScissor(scissor->left, scissor->bottom, scissor->width, scissor->height); + } + else + glDisable(GL_SCISSOR_TEST); + } + if(mask&SHPROG) glUseProgram(shprog ? shprog->get_id() : 0); @@ -264,6 +334,44 @@ void PipelineState::apply(unsigned mask) const } } + if(mask&DEPTH_TEST) + { + if(depth_test && depth_test->enabled) + { + glEnable(GL_DEPTH_TEST); + glDepthFunc(get_gl_predicate(depth_test->compare)); + } + else + glDisable(GL_DEPTH_TEST); + + glDepthMask(!depth_test || depth_test->write); + } + + if(mask&STENCIL_TEST) + { + if(stencil_test && stencil_test->enabled) + { + glEnable(GL_STENCIL_TEST); + glStencilFunc(get_gl_predicate(stencil_test->compare), stencil_test->reference, 0xFFFFFFFF); + glStencilOp(get_gl_stencil_op(stencil_test->stencil_fail_op), get_gl_stencil_op(stencil_test->depth_fail_op), get_gl_stencil_op(stencil_test->depth_pass_op)); + } + else + glDisable(GL_STENCIL_TEST); + } + + if(mask&BLEND) + { + if(blend && blend->enabled) + { + glEnable(GL_BLEND); + glBlendEquation(get_gl_blend_equation(blend->equation)); + glBlendFunc(get_gl_blend_factor(blend->src_factor), get_gl_blend_factor(blend->dst_factor)); + glBlendColor(blend->constant.r, blend->constant.g, blend->constant.b, blend->constant.a); + } + else + glDisable(GL_BLEND); + } + last_applied = this; changes &= ~mask; } @@ -297,6 +405,11 @@ void PipelineState::clear() if(i->block) glBindBufferBase(GL_UNIFORM_BUFFER, i->binding, 0); + glDisable(GL_DEPTH_TEST); + glDepthMask(true); + glDisable(GL_STENCIL_TEST); + glDisable(GL_BLEND); + last_applied = 0; } }