X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fcore%2Fpipelinestate.cpp;h=0d91f759e055bb9d5a7febf80445899f2db59ff0;hb=ebef7085e2672866189ccdb3a89e977e678a89b9;hp=7a38eab5e4136a12e490e4bdcbb079872e181de1;hpb=2b2676392aff2eb6b38c3e463cc67f4d67a4ef8b;p=libs%2Fgl.git diff --git a/source/core/pipelinestate.cpp b/source/core/pipelinestate.cpp index 7a38eab5..0d91f759 100644 --- a/source/core/pipelinestate.cpp +++ b/source/core/pipelinestate.cpp @@ -5,12 +5,15 @@ #include #include #include +#include #include "blend.h" #include "buffer.h" #include "deviceinfo.h" #include "depthtest.h" +#include "framebuffer.h" #include "pipelinestate.h" #include "program.h" +#include "rect.h" #include "stenciltest.h" #include "texture.h" #include "uniformblock.h" @@ -23,8 +26,12 @@ namespace GL { const PipelineState *PipelineState::last_applied = 0; vector PipelineState::bound_tex_targets; +unsigned PipelineState::restart_index = 0; PipelineState::PipelineState(): + framebuffer(0), + viewport(0), + scissor(0), shprog(0), vertex_setup(0), front_face(COUNTERCLOCKWISE), @@ -55,6 +62,21 @@ void PipelineState::set(T &target, T value, unsigned flag) } } +void PipelineState::set_framebuffer(const Framebuffer *f) +{ + set(framebuffer, f, FRAMEBUFFER|VIEWPORT); +} + +void PipelineState::set_viewport(const Rect *v) +{ + set(viewport, v, VIEWPORT); +} + +void PipelineState::set_scissor(const Rect *s) +{ + set(scissor, s, SCISSOR); +} + void PipelineState::set_shader_program(const Program *p) { set(shprog, p, SHPROG); @@ -142,6 +164,35 @@ void PipelineState::apply() const void PipelineState::apply(unsigned mask) const { + if(mask&FRAMEBUFFER) + { + glBindFramebuffer(GL_FRAMEBUFFER, framebuffer ? framebuffer->get_id() : 0); + if(framebuffer) + { + framebuffer->refresh(); + framebuffer->require_complete(); + } + } + + if(mask&VIEWPORT) + { + if(viewport) + glViewport(viewport->left, viewport->bottom, viewport->width, viewport->height); + else if(framebuffer) + glViewport(0, 0, framebuffer->get_width(), framebuffer->get_height()); + } + + if(mask&SCISSOR) + { + if(scissor) + { + glEnable(GL_SCISSOR_TEST); + glScissor(scissor->left, scissor->bottom, scissor->width, scissor->height); + } + else + glDisable(GL_SCISSOR_TEST); + } + if(mask&SHPROG) glUseProgram(shprog ? shprog->get_id() : 0); @@ -149,7 +200,19 @@ void PipelineState::apply(unsigned mask) const { glBindVertexArray(vertex_setup ? vertex_setup->get_id() : 0); if(vertex_setup) + { + static Require _req(MSP_primitive_restart); + vertex_setup->refresh(); + unsigned ri = (vertex_setup->get_index_type()==UNSIGNED_INT ? 0xFFFFFFFF : 0xFFFF); + if(ri!=restart_index) + { + if(!restart_index) + glEnable(GL_PRIMITIVE_RESTART); + glPrimitiveRestartIndex(ri); + restart_index = ri; + } + } } if(mask&FACE_CULL)