X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fcore%2Fmodule.h;h=1ccbbf3d5c0d03fb3ca144d9f9def0231112fbf0;hb=df9119a9bf2d348a513c515ed92953353da97b54;hp=9ac54d328ee42a86b97fed32e82383a171138739;hpb=271760e6099bf5f4ad90894697dab911c236a0a3;p=libs%2Fgl.git diff --git a/source/core/module.h b/source/core/module.h index 9ac54d32..1ccbbf3d 100644 --- a/source/core/module.h +++ b/source/core/module.h @@ -21,6 +21,14 @@ public: class Resources; +/** +Base class for shader modules. Internal representation depends on the +concrete type. + +Modules can be loaded from files. + +Applications normally use the Program class to access shaders. +*/ class Module { public: @@ -37,13 +45,24 @@ public: virtual Format get_format() const = 0; + /** Sets the module's content from GLSL source code. */ void set_source(const std::string &); - void load_source(IO::Base &, Resources *, const std::string &); + + /** Loads GLSL source from a file or other I/O object. Any import + statements are resolved using res. */ + void load_source(IO::Base &, Resources *res, const std::string &name); + + /** Loads GLSL source from a file or other I/O object. Only builtin + shader fragments can be imported. */ void load_source(IO::Base &, const std::string &); + private: virtual void compile(SL::Compiler &) = 0; }; +/** +A shader module in GLSL source code format. +*/ class GlslModule: public Module { private: @@ -61,6 +80,15 @@ public: const SL::SourceMap &get_source_map() const { return source_map; } }; +/** +A shader module in SPIR-V binary format. + +When the module's contents are set from GLSL source, it will be automatically +compiled to SPIR-V. Pre-compiled SPIR-V modules can also be loaded. + +Afterwards reflection data is available, providing information about variables +forming the module's interface. +*/ class SpirVModule: public Module { public: @@ -210,6 +238,7 @@ private: public: virtual Format get_format() const { return SPIR_V; } + /** Loads a SPIR-V binary from a file or other I/O object. */ void load_code(IO::Base &); private: virtual void compile(SL::Compiler &);