X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fcore%2Fmesh.h;h=ba2aebc76c1fd35254f66429f5035e4370d587b5;hb=e70662d7812464159f2e47f4bebb69d88f89ae93;hp=14b08a964cd59e2889c853cc8230afaa81a97a34;hpb=be6ffe96ecb4707599fe1a6f620c348760213d46;p=libs%2Fgl.git diff --git a/source/core/mesh.h b/source/core/mesh.h index 14b08a96..ba2aebc7 100644 --- a/source/core/mesh.h +++ b/source/core/mesh.h @@ -17,22 +17,28 @@ class Buffer; class Renderer; /** -Raw mesh data, consisting of a VertexArray and one or more Batches. Though a -Mesh can draw itself, it's usually used as part of Renderables rather than on -its own. +Stores mesh data using a VertexArray and one or more Batches. + +Meshes can be created at runtime using the MeshBuilder class. + +The Object class provides a higher-level interface which associates a Mesh with +a Technique and is usually the appropriate way to of rendering geometry. */ class Mesh: public Resource { friend class MeshBuilder; + class AsyncLoader; public: class Loader: public DataFile::ObjectLoader { + friend class AsyncLoader; + private: - bool allow_gl_calls; + bool allow_gl_calls = true; public: - Loader(Mesh &, bool = true); + Loader(Mesh &); private: void storage(const std::vector &); void vertices(); @@ -46,9 +52,9 @@ private: private: Mesh &mesh; IO::Seekable &io; - Bufferable::AsyncUpdater *vertex_updater; - Bufferable::AsyncUpdater *index_updater; - unsigned phase; + Bufferable::AsyncUpdater *vertex_updater = 0; + Bufferable::AsyncUpdater *index_updater = 0; + unsigned phase = 0; public: AsyncLoader(Mesh &, IO::Seekable &); @@ -77,10 +83,13 @@ private: public: Mesh() = default; Mesh(const VertexFormat &); + Mesh(Mesh &&); ~Mesh(); + /** Sets the vertex format for the mesh. It cannot be changed once set. */ void storage(const VertexFormat &); + /** Clears all vertices and batches. Vertex format is retained. */ void clear(); private: void check_buffers(unsigned); @@ -90,15 +99,25 @@ public: const VertexSetup &get_vertex_setup() const { return vtx_setup; } const Buffer *get_index_buffer() const { return ibuf; } std::size_t get_n_vertices() const; + + /** Returns a pointer to a vertex. Offsets of individual attributes can be + queried from VertexFormat. */ char *modify_vertex(std::size_t); - void add_batch(const Batch &b); + /** Adds a batch to the mesh. It may be combined with the last existing + batch if the primitive types are compatible. */ + void add_batch(Batch &&b); + const std::vector &get_batches() const { return batches; } void set_winding(FaceWinding); void draw(Renderer &) const; + + /** Draws multiple instances of the mesh. The supplied VertexSetup must use + the mesh's vertex array. */ void draw_instanced(Renderer &, const VertexSetup &, unsigned) const; + private: void draw(Renderer &, const VertexSetup *, unsigned) const; void resize_buffers() const;