X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fcore%2Fmesh.h;h=14b08a964cd59e2889c853cc8230afaa81a97a34;hb=be6ffe96ecb4707599fe1a6f620c348760213d46;hp=c325ade6111c9f4a981f41d80b228db65decb057;hpb=ea7832c7c1ffab00cc1168bc8c41375fdd0eae86;p=libs%2Fgl.git diff --git a/source/core/mesh.h b/source/core/mesh.h index c325ade6..14b08a96 100644 --- a/source/core/mesh.h +++ b/source/core/mesh.h @@ -1,12 +1,14 @@ #ifndef MSP_GL_MESH_H_ #define MSP_GL_MESH_H_ +#include +#include #include #include "batch.h" +#include "cullface.h" #include "resource.h" #include "vertexarray.h" #include "vertexsetup.h" -#include "windingtest.h" namespace Msp { namespace GL { @@ -32,9 +34,10 @@ public: public: Loader(Mesh &, bool = true); private: - void vertices(const std::vector &); + void storage(const std::vector &); + void vertices(); + void vertices_with_format(const std::vector &); void batch(PrimitiveType); - void winding(FaceWinding); }; private: @@ -63,21 +66,21 @@ private: VertexArray vertices; std::vector batches; - Buffer *vbuf; - Buffer *ibuf; + Buffer *vbuf = 0; + Buffer *ibuf = 0; VertexSetup vtx_setup; - mutable unsigned short dirty; - bool disallow_rendering; - const WindingTest *winding; + mutable unsigned short dirty = 0; + bool disallow_rendering = false; + FaceWinding face_winding = NON_MANIFOLD; + std::string debug_name; public: - Mesh(ResourceManager * = 0); - Mesh(const VertexFormat &, ResourceManager * = 0); -private: - void init(ResourceManager *); -public: + Mesh() = default; + Mesh(const VertexFormat &); ~Mesh(); + void storage(const VertexFormat &); + void clear(); private: void check_buffers(unsigned); @@ -86,13 +89,13 @@ public: const VertexArray &get_vertices() const { return vertices; } const VertexSetup &get_vertex_setup() const { return vtx_setup; } const Buffer *get_index_buffer() const { return ibuf; } - unsigned get_n_vertices() const; - float *modify_vertex(unsigned); + std::size_t get_n_vertices() const; + char *modify_vertex(std::size_t); void add_batch(const Batch &b); const std::vector &get_batches() const { return batches; } - void set_winding(const WindingTest *); + void set_winding(FaceWinding); void draw(Renderer &) const; void draw_instanced(Renderer &, const VertexSetup &, unsigned) const; @@ -103,8 +106,10 @@ private: public: virtual int get_load_priority() const { return 1; } virtual Resource::AsyncLoader *load(IO::Seekable &, const Resources * = 0); - virtual UInt64 get_data_size() const; + virtual std::uint64_t get_data_size() const; virtual void unload(); + + void set_debug_name(const std::string &); }; } // namespace GL