X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fcore%2Fmesh.cpp;h=f63b32933c64245f988004df8fbca9377d62541c;hb=bf6890e18cd497bc2abfdb7c4c42378059422c9e;hp=dba8a9915489aede7906f8a684b9d59e288428b5;hpb=7aaec9a70b8d7733429bec043f8e33e02956f266;p=libs%2Fgl.git diff --git a/source/core/mesh.cpp b/source/core/mesh.cpp index dba8a991..f63b3293 100644 --- a/source/core/mesh.cpp +++ b/source/core/mesh.cpp @@ -1,6 +1,7 @@ #include #include #include +#include #include "buffer.h" #include "error.h" #include "mesh.h" @@ -63,6 +64,11 @@ void Mesh::check_buffers(unsigned mask) vertices.use_buffer(vbuf); vtx_setup.set_vertex_array(vertices); dirty |= VERTEX_BUFFER; + +#ifdef DEBUG + if(!debug_name.empty()) + vbuf->set_debug_name(debug_name+" [VBO]"); +#endif } } @@ -77,6 +83,11 @@ void Mesh::check_buffers(unsigned mask) batches.front().change_buffer(ibuf); vtx_setup.set_index_buffer(*ibuf); dirty |= INDEX_BUFFER; + +#ifdef DEBUG + if(!debug_name.empty()) + vbuf->set_debug_name(debug_name+" [IBO]"); +#endif } } } @@ -155,6 +166,9 @@ void Mesh::draw(Renderer &renderer, const VertexSetup *vs, unsigned count) const return; } + if(batches.empty()) + return; + if(dirty) resize_buffers(); @@ -177,7 +191,7 @@ void Mesh::resize_buffers() const { if(dirty&VERTEX_BUFFER) vbuf->storage(vertices.get_required_buffer_size()); - if(dirty&INDEX_BUFFER) + if((dirty&INDEX_BUFFER) && !batches.empty()) ibuf->storage(batches.front().get_required_buffer_size()); dirty = 0; } @@ -202,12 +216,27 @@ void Mesh::unload() vertices.clear(); vertices.use_buffer(0); batches.clear(); + vtx_setup.unload(); delete vbuf; delete ibuf; vbuf = 0; ibuf = 0; } +void Mesh::set_debug_name(const string &name) +{ +#ifdef DEBUG + debug_name = name; + if(vbuf) + vbuf->set_debug_name(name+" [VBO]"); + if(ibuf) + ibuf->set_debug_name(name+" [IBO]"); + vtx_setup.set_debug_name(name+" [VAO]"); +#else + (void)name; +#endif +} + Mesh::Loader::Loader(Mesh &m, bool g): DataFile::ObjectLoader(m), @@ -218,13 +247,13 @@ Mesh::Loader::Loader(Mesh &m, bool g): add("winding", &Loader::winding); } -void Mesh::Loader::vertices(const vector &c) +void Mesh::Loader::vertices(const vector &a) { - if(c.empty()) - throw invalid_argument("No vertex components"); + if(a.empty()) + throw invalid_argument("No vertex attributes"); VertexFormat fmt; - for(vector::const_iterator i=c.begin(); i!=c.end(); ++i) + for(vector::const_iterator i=a.begin(); i!=a.end(); ++i) fmt = (fmt, *i); obj.vertices.reset(fmt); load_sub(obj.vertices);