X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fcore%2Fframebuffer.h;h=262e4248c3e251ddeb86e99ef335dc4e4ad501a3;hb=ba55832910f04b90695da360b5889fa85e83c1e1;hp=89407e8ba69b270bcc4f707eed89dc81a6b52028;hpb=24b24e2203c776aacd9744bb947f5cf47b03d328;p=libs%2Fgl.git diff --git a/source/core/framebuffer.h b/source/core/framebuffer.h index 89407e8b..262e4248 100644 --- a/source/core/framebuffer.h +++ b/source/core/framebuffer.h @@ -3,13 +3,13 @@ #include #include "color.h" +#include "framebuffer_backend.h" #include "frameformat.h" #include "texturecube.h" namespace Msp { namespace GL { -class Texture; class Texture2D; class Texture2DMultisample; class Texture3D; @@ -34,32 +34,28 @@ must be attached for the framebuffer to be usable. Requires the GL_EXT_framebuffer_object extension. The blit functions require the GL_EXT_framebuffer_blit extension. */ -class Framebuffer +class Framebuffer: public FramebufferBackend { - friend class Commands; - friend class PipelineState; + friend FramebufferBackend; private: struct Attachment { - Texture *tex; - unsigned level; - int layer; + Texture *tex = 0; + unsigned level = 0; + int layer = 0; - Attachment(); void set(Texture &, unsigned, int); void clear(); }; - unsigned id; FrameFormat format; std::vector attachments; unsigned width; unsigned height; - mutable unsigned status; mutable unsigned dirty; - Framebuffer(unsigned); + Framebuffer(bool); public: /** Creates an empty framebuffer. Format must be set before textures can be attached. */ @@ -71,11 +67,6 @@ public: /** Creates a framebuffer and sets its format. */ Framebuffer(const FrameFormat &); -private: - void init(); -public: - ~Framebuffer(); - /** Sets the format of the framebuffer. Once the format is set, it can't be changed. */ void set_format(const FrameFormat &); @@ -89,8 +80,8 @@ private: void update() const; void check_size(); void set_attachment(FrameAttachment, Texture &, unsigned, int, unsigned); -public: +public: /** Attaches a texture to the framebuffer. Only the attachment point portion of attch is considered; pixel format is ignored. The framebuffer must have a format and the format of the texture must match that defined @@ -112,7 +103,7 @@ public: void refresh() const { if(dirty) update(); } - void set_debug_name(const std::string &); + using FramebufferBackend::set_debug_name; static Framebuffer &system(); };