X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fcore%2Fframebuffer.h;h=262e4248c3e251ddeb86e99ef335dc4e4ad501a3;hb=ba55832910f04b90695da360b5889fa85e83c1e1;hp=2f867e6c591ec69706df22fc2a90bbeef52575f8;hpb=2e09b4f72f06537431151fe8b2574e1aa886ad48;p=libs%2Fgl.git diff --git a/source/core/framebuffer.h b/source/core/framebuffer.h index 2f867e6c..262e4248 100644 --- a/source/core/framebuffer.h +++ b/source/core/framebuffer.h @@ -2,49 +2,23 @@ #define MSP_GL_FRAMEBUFFER_H_ #include +#include "color.h" +#include "framebuffer_backend.h" #include "frameformat.h" -#include "gl.h" #include "texturecube.h" -#include -#include -#include -#include namespace Msp { namespace GL { -class Texture; class Texture2D; class Texture2DMultisample; class Texture3D; class WindowView; -enum FramebufferStatus -{ - FRAMEBUFFER_INCOMPLETE_ATTACHMENT = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, - FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, - FRAMEBUFFER_INCOMPLETE_DIMENSIONS = GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT, - FRAMEBUFFER_INCOMPLETE_FORMATS = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT, - FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER, - FRAMEBUFFER_INCOMPLETE_READ_BUFFER = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER, - FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE, - FRAMEBUFFER_INCOMPLETE_LAYER_COUNT = GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB, - FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS, - FRAMEBUFFER_UNSUPPORTED = GL_FRAMEBUFFER_UNSUPPORTED, - FRAMEBUFFER_COMPLETE = GL_FRAMEBUFFER_COMPLETE -}; - -enum BufferBits -{ - COLOR_BUFFER_BIT = GL_COLOR_BUFFER_BIT, - DEPTH_BUFFER_BIT = GL_DEPTH_BUFFER_BIT, - STENCIL_BUFFER_BIT = GL_STENCIL_BUFFER_BIT -}; - class framebuffer_incomplete: public std::runtime_error { public: - framebuffer_incomplete(FramebufferStatus); + framebuffer_incomplete(const std::string &); virtual ~framebuffer_incomplete() throw() { } }; @@ -60,32 +34,28 @@ must be attached for the framebuffer to be usable. Requires the GL_EXT_framebuffer_object extension. The blit functions require the GL_EXT_framebuffer_blit extension. */ -class Framebuffer +class Framebuffer: public FramebufferBackend { - friend class Commands; - friend class PipelineState; + friend FramebufferBackend; private: struct Attachment { - Texture *tex; - unsigned level; - int layer; + Texture *tex = 0; + unsigned level = 0; + int layer = 0; - Attachment(); void set(Texture &, unsigned, int); void clear(); }; - unsigned id; FrameFormat format; std::vector attachments; unsigned width; unsigned height; - mutable FramebufferStatus status; mutable unsigned dirty; - Framebuffer(unsigned); + Framebuffer(bool); public: /** Creates an empty framebuffer. Format must be set before textures can be attached. */ @@ -97,11 +67,6 @@ public: /** Creates a framebuffer and sets its format. */ Framebuffer(const FrameFormat &); -private: - void init(); -public: - ~Framebuffer(); - /** Sets the format of the framebuffer. Once the format is set, it can't be changed. */ void set_format(const FrameFormat &); @@ -115,8 +80,8 @@ private: void update() const; void check_size(); void set_attachment(FrameAttachment, Texture &, unsigned, int, unsigned); -public: +public: /** Attaches a texture to the framebuffer. Only the attachment point portion of attch is considered; pixel format is ignored. The framebuffer must have a format and the format of the texture must match that defined @@ -132,23 +97,29 @@ public: void resize(const WindowView &); - /** Returns FRAMEBUFFER_COMPLETE if the framebuffer is complete and can be - rendered to, or one of the error status codes otherwise. */ - FramebufferStatus get_status() const { return status; } - /** Ensures that the framebuffer is complete, throwing an exception if it isn't. */ void require_complete() const; void refresh() const { if(dirty) update(); } - void set_debug_name(const std::string &); + using FramebufferBackend::set_debug_name; static Framebuffer &system(); }; -inline BufferBits operator|(BufferBits a, BufferBits b) -{ return static_cast(static_cast(a)|static_cast(b)); } + +union ClearValue +{ + Color color; + struct + { + float depth; + int stencil; + } depth_stencil; + + ClearValue(): color(0.0f, 0.0f, 0.0f, 0.0f) { } +}; } // namespace GL } // namespace Msp