X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fcore%2Fframebuffer.h;h=262e4248c3e251ddeb86e99ef335dc4e4ad501a3;hb=51ab184781646ff6138c5c43eba2dac4fa15611c;hp=acb0d3ee918b5fa946549fc12484027fc9a26505;hpb=fc55a95ad69fbaaefde3071712bf36a470970bc0;p=libs%2Fgl.git diff --git a/source/core/framebuffer.h b/source/core/framebuffer.h index acb0d3ee..262e4248 100644 --- a/source/core/framebuffer.h +++ b/source/core/framebuffer.h @@ -2,30 +2,19 @@ #define MSP_GL_FRAMEBUFFER_H_ #include +#include "color.h" +#include "framebuffer_backend.h" #include "frameformat.h" -#include "gl.h" #include "texturecube.h" -#include -#include -#include -#include namespace Msp { namespace GL { -class Texture; class Texture2D; class Texture2DMultisample; class Texture3D; class WindowView; -enum BufferBits -{ - COLOR_BUFFER_BIT = GL_COLOR_BUFFER_BIT, - DEPTH_BUFFER_BIT = GL_DEPTH_BUFFER_BIT, - STENCIL_BUFFER_BIT = GL_STENCIL_BUFFER_BIT -}; - class framebuffer_incomplete: public std::runtime_error { public: @@ -45,32 +34,28 @@ must be attached for the framebuffer to be usable. Requires the GL_EXT_framebuffer_object extension. The blit functions require the GL_EXT_framebuffer_blit extension. */ -class Framebuffer +class Framebuffer: public FramebufferBackend { - friend class Commands; - friend class PipelineState; + friend FramebufferBackend; private: struct Attachment { - Texture *tex; - unsigned level; - int layer; + Texture *tex = 0; + unsigned level = 0; + int layer = 0; - Attachment(); void set(Texture &, unsigned, int); void clear(); }; - unsigned id; FrameFormat format; std::vector attachments; unsigned width; unsigned height; - mutable unsigned status; mutable unsigned dirty; - Framebuffer(unsigned); + Framebuffer(bool); public: /** Creates an empty framebuffer. Format must be set before textures can be attached. */ @@ -82,11 +67,6 @@ public: /** Creates a framebuffer and sets its format. */ Framebuffer(const FrameFormat &); -private: - void init(); -public: - ~Framebuffer(); - /** Sets the format of the framebuffer. Once the format is set, it can't be changed. */ void set_format(const FrameFormat &); @@ -100,8 +80,8 @@ private: void update() const; void check_size(); void set_attachment(FrameAttachment, Texture &, unsigned, int, unsigned); -public: +public: /** Attaches a texture to the framebuffer. Only the attachment point portion of attch is considered; pixel format is ignored. The framebuffer must have a format and the format of the texture must match that defined @@ -123,13 +103,23 @@ public: void refresh() const { if(dirty) update(); } - void set_debug_name(const std::string &); + using FramebufferBackend::set_debug_name; static Framebuffer &system(); }; -inline BufferBits operator|(BufferBits a, BufferBits b) -{ return static_cast(static_cast(a)|static_cast(b)); } + +union ClearValue +{ + Color color; + struct + { + float depth; + int stencil; + } depth_stencil; + + ClearValue(): color(0.0f, 0.0f, 0.0f, 0.0f) { } +}; } // namespace GL } // namespace Msp