X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fcore%2Fframebuffer.cpp;h=d6fa973960fbe169f0aa31e482fbb2029b084166;hb=ada4b7614137221b64a00f31fde1498064e9fb19;hp=93a726868c040d6464382ead82c148d58ed20c08;hpb=cd5f37b066352119cf92d53d0001af7ff99be437;p=libs%2Fgl.git diff --git a/source/core/framebuffer.cpp b/source/core/framebuffer.cpp index 93a72686..d6fa9739 100644 --- a/source/core/framebuffer.cpp +++ b/source/core/framebuffer.cpp @@ -77,14 +77,32 @@ Framebuffer::Framebuffer(unsigned i): height = view[3]; } -Framebuffer::Framebuffer(): - width(0), - height(0), - status(FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT), - dirty(0) +Framebuffer::Framebuffer() +{ + init(); +} + +Framebuffer::Framebuffer(FrameAttachment fa) +{ + init(); + set_format(fa); +} + +Framebuffer::Framebuffer(const FrameFormat &f) +{ + init(); + set_format(f); +} + +void Framebuffer::init() { static Require _req(EXT_framebuffer_object); + width = 0; + height = 0; + status = FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT; + dirty = 0; + if(ARB_direct_state_access) glCreateFramebuffers(1, &id); else @@ -97,44 +115,59 @@ Framebuffer::~Framebuffer() glDeleteFramebuffers(1, &id); } +void Framebuffer::set_format(const FrameFormat &fmt) +{ + if(!format.empty()) + throw invalid_operation("Framebuffer::set_format"); + if(fmt.empty()) + throw invalid_argument("Framebuffer::set_format"); + + format = fmt; + attachments.resize(format.size()); +} + void Framebuffer::update() const { vector color_bufs; - color_bufs.reserve(attachments.size()); - for(unsigned i=0; iget_target(); if(ARB_direct_state_access) { if(type==GL_TEXTURE_2D || type==GL_TEXTURE_2D_MULTISAMPLE || attch.layer<0) - glNamedFramebufferTexture(id, attch.attachment, attch.tex->get_id(), attch.level); + glNamedFramebufferTexture(id, gl_attach_point, attch.tex->get_id(), attch.level); else - glNamedFramebufferTextureLayer(id, attch.attachment, attch.tex->get_id(), attch.level, attch.layer); + glNamedFramebufferTextureLayer(id, gl_attach_point, attch.tex->get_id(), attch.level, attch.layer); } else if(type==GL_TEXTURE_2D || type==GL_TEXTURE_2D_MULTISAMPLE) - glFramebufferTexture2D(GL_FRAMEBUFFER, attch.attachment, type, attch.tex->get_id(), attch.level); + glFramebufferTexture2D(GL_FRAMEBUFFER, gl_attach_point, type, attch.tex->get_id(), attch.level); else if(attch.layer<0) - glFramebufferTexture(GL_FRAMEBUFFER, attch.attachment, attch.tex->get_id(), attch.level); + glFramebufferTexture(GL_FRAMEBUFFER, gl_attach_point, attch.tex->get_id(), attch.level); else if(type==GL_TEXTURE_2D_ARRAY) - glFramebufferTextureLayer(GL_FRAMEBUFFER, attch.attachment, attch.tex->get_id(), attch.level, attch.layer); + glFramebufferTextureLayer(GL_FRAMEBUFFER, gl_attach_point, attch.tex->get_id(), attch.level, attch.layer); else if(type==GL_TEXTURE_3D) - glFramebufferTexture3D(GL_FRAMEBUFFER, attch.attachment, type, attch.tex->get_id(), attch.level, attch.layer); + glFramebufferTexture3D(GL_FRAMEBUFFER, gl_attach_point, type, attch.tex->get_id(), attch.level, attch.layer); else if(type==GL_TEXTURE_CUBE_MAP) - glFramebufferTexture2D(GL_FRAMEBUFFER, attch.attachment, TextureCube::enumerate_faces(attch.layer), attch.tex->get_id(), attch.level); + glFramebufferTexture2D(GL_FRAMEBUFFER, gl_attach_point, TextureCube::enumerate_faces(attch.layer), attch.tex->get_id(), attch.level); } else if(ARB_direct_state_access) - glNamedFramebufferTexture(id, attch.attachment, 0, 0); + glNamedFramebufferTexture(id, gl_attach_point, 0, 0); else - glFramebufferTexture2D(GL_FRAMEBUFFER, attch.attachment, GL_TEXTURE_2D, 0, 0); + glFramebufferTexture2D(GL_FRAMEBUFFER, gl_attach_point, GL_TEXTURE_2D, 0, 0); } - if(attch.attachment>=COLOR_ATTACHMENT0 && attch.attachment<=COLOR_ATTACHMENT3) - color_bufs.push_back(attch.attachment); + if(gl_attach_point!=GL_DEPTH_ATTACHMENT && gl_attach_point!=GL_STENCIL_ATTACHMENT) + color_bufs.push_back(gl_attach_point); + + ++i; } if(color_bufs.size()>1) @@ -169,103 +202,119 @@ void Framebuffer::update() const void Framebuffer::check_size() { - for(vector::iterator i=attachments.begin(); i!=attachments.end(); ++i) - if(i->tex) + bool first = true; + for(Attachment &a: attachments) + if(a.tex) { - GLenum type = i->tex->get_target(); + GLenum type = a.tex->get_target(); + unsigned w = 0; + unsigned h = 0; if(type==GL_TEXTURE_2D) { - Texture2D *tex = static_cast(i->tex); - width = max(tex->get_width()>>i->level, 1U); - height = max(tex->get_height()>>i->level, 1U); + Texture2D *tex = static_cast(a.tex); + w = max(tex->get_width()>>a.level, 1U); + h = max(tex->get_height()>>a.level, 1U); } else if(type==GL_TEXTURE_2D_MULTISAMPLE) { - Texture2DMultisample *tex = static_cast(i->tex); - width = tex->get_width(); - height = tex->get_height(); + Texture2DMultisample *tex = static_cast(a.tex); + w = tex->get_width(); + h = tex->get_height(); } else if(type==GL_TEXTURE_3D || type==GL_TEXTURE_2D_ARRAY) { - Texture3D *tex = static_cast(i->tex); - width = max(tex->get_width()>>i->level, 1U); - height = max(tex->get_height()>>i->level, 1U); + Texture3D *tex = static_cast(a.tex); + w = max(tex->get_width()>>a.level, 1U); + h = max(tex->get_height()>>a.level, 1U); } else if(type==GL_TEXTURE_CUBE_MAP) { - width = max(static_cast(i->tex)->get_size()>>i->level, 1U); - height = width; + w = max(static_cast(a.tex)->get_size()>>a.level, 1U); + h = w; } - break; - } -} -unsigned Framebuffer::get_attachment_index(FramebufferAttachment attch) -{ - for(unsigned i=0; i1 && samples!=format.get_samples()) || (format.get_samples()==1 && samples)) + throw incompatible_data("Framebuffer::attach"); + + unsigned i = 0; + for(FrameAttachment a: format) + { + if(a==attch) + { + attachments[i].set(tex, level, layer); + dirty |= 1<=0) + { + attachments[i].clear(); + dirty |= 1<