X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fcore%2Fframebuffer.cpp;h=1dd2f61f9bab10139772b8619075370df41b2849;hb=ad574f042d59513eec36af64c38aaf9abe6deed2;hp=e9d8863ca16e4e0379a11e9777def136cb596d2e;hpb=3a1b9cbe2441ae670a97541dc8ccb0a2860c8302;p=libs%2Fgl.git diff --git a/source/core/framebuffer.cpp b/source/core/framebuffer.cpp index e9d8863c..1dd2f61f 100644 --- a/source/core/framebuffer.cpp +++ b/source/core/framebuffer.cpp @@ -1,10 +1,13 @@ #include #include +#include +#include #include #include #include #include #include +#include #include "error.h" #include "framebuffer.h" #include "misc.h" @@ -18,54 +21,14 @@ using namespace std; namespace Msp { namespace GL { -void operator<<(LexicalConverter &conv, FramebufferStatus status) -{ - switch(status) - { - case FRAMEBUFFER_INCOMPLETE_ATTACHMENT: - conv.result("incomplete attachment"); - break; - case FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: - conv.result("missing attachment"); - break; - case FRAMEBUFFER_INCOMPLETE_DIMENSIONS: - conv.result("mismatched attachment dimensions"); - break; - case FRAMEBUFFER_INCOMPLETE_FORMATS: - conv.result("mismatched attachment formats"); - break; - case FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER: - conv.result("missing draw buffer attachment"); - break; - case FRAMEBUFFER_INCOMPLETE_READ_BUFFER: - conv.result("missing read buffer attachment"); - break; - case FRAMEBUFFER_INCOMPLETE_MULTISAMPLE: - conv.result("mismatched attachment sample counts"); - break; - case FRAMEBUFFER_INCOMPLETE_LAYER_COUNT: - conv.result("mismatched attachment layer counts"); - break; - case FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS: - conv.result("mismatched attachment layering"); - break; - case FRAMEBUFFER_UNSUPPORTED: - conv.result("unsupported"); - break; - default: - conv.result(lexical_cast(status, "%#x")); - break; - } -} - -framebuffer_incomplete::framebuffer_incomplete(FramebufferStatus status): - runtime_error(lexical_cast(status)) +framebuffer_incomplete::framebuffer_incomplete(const std::string &reason): + runtime_error(reason) { } Framebuffer::Framebuffer(unsigned i): id(i), - status(FRAMEBUFFER_COMPLETE), + status(GL_FRAMEBUFFER_COMPLETE), dirty(0) { if(id) @@ -100,7 +63,7 @@ void Framebuffer::init() width = 0; height = 0; - status = FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT; + status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT; dirty = 0; if(ARB_direct_state_access) @@ -122,6 +85,19 @@ void Framebuffer::set_format(const FrameFormat &fmt) if(fmt.empty()) throw invalid_argument("Framebuffer::set_format"); + if(ARB_internalformat_query && ARB_internalformat_query2) + { + unsigned target = (fmt.get_samples()>1 ? GL_TEXTURE_2D_MULTISAMPLE : GL_TEXTURE_2D); + for(FrameAttachment a: fmt) + { + unsigned pf = get_gl_pixelformat(get_attachment_pixelformat(a)); + int supported = 0; + glGetInternalformativ(target, pf, GL_FRAMEBUFFER_RENDERABLE, 1, &supported); + if(supported!=GL_FULL_SUPPORT) + throw invalid_argument("Framebuffer::set_format"); + } + } + format = fmt; attachments.resize(format.size()); } @@ -131,32 +107,31 @@ void Framebuffer::update() const vector color_bufs; color_bufs.reserve(format.size()); unsigned i = 0; - for(const uint16_t *j=format.begin(); j!=format.end(); ++j, ++i) + for(FrameAttachment a: format) { - GLenum gl_attach_point = get_gl_attachment(static_cast(*j)); + GLenum gl_attach_point = get_gl_attachment(a); if(dirty&(1<get_target(); if(ARB_direct_state_access) { - if(type==GL_TEXTURE_2D || type==GL_TEXTURE_2D_MULTISAMPLE || attch.layer<0) - glNamedFramebufferTexture(id, gl_attach_point, attch.tex->get_id(), attch.level); + if(attch.tex->target==GL_TEXTURE_2D || attch.tex->target==GL_TEXTURE_2D_MULTISAMPLE || attch.layer<0) + glNamedFramebufferTexture(id, gl_attach_point, attch.tex->id, attch.level); else - glNamedFramebufferTextureLayer(id, gl_attach_point, attch.tex->get_id(), attch.level, attch.layer); + glNamedFramebufferTextureLayer(id, gl_attach_point, attch.tex->id, attch.level, attch.layer); } - else if(type==GL_TEXTURE_2D || type==GL_TEXTURE_2D_MULTISAMPLE) - glFramebufferTexture2D(GL_FRAMEBUFFER, gl_attach_point, type, attch.tex->get_id(), attch.level); + else if(attch.tex->target==GL_TEXTURE_2D || attch.tex->target==GL_TEXTURE_2D_MULTISAMPLE) + glFramebufferTexture2D(GL_FRAMEBUFFER, gl_attach_point, attch.tex->target, attch.tex->id, attch.level); else if(attch.layer<0) - glFramebufferTexture(GL_FRAMEBUFFER, gl_attach_point, attch.tex->get_id(), attch.level); - else if(type==GL_TEXTURE_2D_ARRAY) - glFramebufferTextureLayer(GL_FRAMEBUFFER, gl_attach_point, attch.tex->get_id(), attch.level, attch.layer); - else if(type==GL_TEXTURE_3D) - glFramebufferTexture3D(GL_FRAMEBUFFER, gl_attach_point, type, attch.tex->get_id(), attch.level, attch.layer); - else if(type==GL_TEXTURE_CUBE_MAP) - glFramebufferTexture2D(GL_FRAMEBUFFER, gl_attach_point, TextureCube::enumerate_faces(attch.layer), attch.tex->get_id(), attch.level); + glFramebufferTexture(GL_FRAMEBUFFER, gl_attach_point, attch.tex->id, attch.level); + else if(attch.tex->target==GL_TEXTURE_2D_ARRAY) + glFramebufferTextureLayer(GL_FRAMEBUFFER, gl_attach_point, attch.tex->id, attch.level, attch.layer); + else if(attch.tex->target==GL_TEXTURE_3D) + glFramebufferTexture3D(GL_FRAMEBUFFER, gl_attach_point, attch.tex->target, attch.tex->id, attch.level, attch.layer); + else if(attch.tex->target==GL_TEXTURE_CUBE_MAP) + glFramebufferTexture2D(GL_FRAMEBUFFER, gl_attach_point, get_gl_cube_face(static_cast(attch.layer)), attch.tex->id, attch.level); } else if(ARB_direct_state_access) glNamedFramebufferTexture(id, gl_attach_point, 0, 0); @@ -166,6 +141,8 @@ void Framebuffer::update() const if(gl_attach_point!=GL_DEPTH_ATTACHMENT && gl_attach_point!=GL_STENCIL_ATTACHMENT) color_bufs.push_back(gl_attach_point); + + ++i; } if(color_bufs.size()>1) @@ -191,9 +168,9 @@ void Framebuffer::update() const } if(ARB_direct_state_access) - status = static_cast(glCheckNamedFramebufferStatus(id, GL_FRAMEBUFFER)); + status = glCheckNamedFramebufferStatus(id, GL_FRAMEBUFFER); else - status = static_cast(glCheckFramebufferStatus(GL_FRAMEBUFFER)); + status = glCheckFramebufferStatus(GL_FRAMEBUFFER); dirty = 0; } @@ -204,28 +181,27 @@ void Framebuffer::check_size() for(Attachment &a: attachments) if(a.tex) { - GLenum type = a.tex->get_target(); unsigned w = 0; unsigned h = 0; - if(type==GL_TEXTURE_2D) + if(a.tex->target==GL_TEXTURE_2D) { Texture2D *tex = static_cast(a.tex); w = max(tex->get_width()>>a.level, 1U); h = max(tex->get_height()>>a.level, 1U); } - else if(type==GL_TEXTURE_2D_MULTISAMPLE) + else if(a.tex->target==GL_TEXTURE_2D_MULTISAMPLE) { Texture2DMultisample *tex = static_cast(a.tex); w = tex->get_width(); h = tex->get_height(); } - else if(type==GL_TEXTURE_3D || type==GL_TEXTURE_2D_ARRAY) + else if(a.tex->target==GL_TEXTURE_3D || a.tex->target==GL_TEXTURE_2D_ARRAY) { Texture3D *tex = static_cast(a.tex); w = max(tex->get_width()>>a.level, 1U); h = max(tex->get_height()>>a.level, 1U); } - else if(type==GL_TEXTURE_CUBE_MAP) + else if(a.tex->target==GL_TEXTURE_CUBE_MAP) { w = max(static_cast(a.tex)->get_size()>>a.level, 1U); h = w; @@ -254,21 +230,23 @@ void Framebuffer::set_attachment(FrameAttachment attch, Texture &tex, unsigned l throw incompatible_data("Framebuffer::attach"); unsigned i = 0; - for(const uint16_t *j=format.begin(); j!=format.end(); ++j, ++i) - if(*j==attch) + for(FrameAttachment a: format) + { + if(a==attch) { attachments[i].set(tex, level, layer); dirty |= 1<