X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fcore%2Fbuffer.h;h=9737a2ea9323ddd0af5c44b3d51d595eff6fc6d1;hb=160e9eea29bd10034733d59507fa1bcca36be401;hp=0d656131dd331b75ec3af57ff81581c9e2b2a3a5;hpb=6065f6622cc275dc0b20baaf7c267e71169d18f3;p=libs%2Fgl.git diff --git a/source/core/buffer.h b/source/core/buffer.h index 0d656131..9737a2ea 100644 --- a/source/core/buffer.h +++ b/source/core/buffer.h @@ -3,8 +3,7 @@ #include #include -#include -#include "gl.h" +#include "buffer_backend.h" namespace Msp { namespace GL { @@ -23,30 +22,20 @@ A buffer for storing data in GL memory. Putting vertex and index data in buffers can improve rendering performance. The VertexArray, Mesh and UniformBlock classes contain built-in support for buffers. */ -class Buffer +class Buffer: public BufferBackend { + friend BufferBackend; + private: - unsigned id; unsigned size; - bool allocated; - - static Buffer *scratch_binding; public: Buffer(); - ~Buffer(); - - /** Returns the OpenGL ID of the buffer. For internal use only. */ - unsigned get_id() const { return id; } /** Defines the storage size of the buffer. Must be called before data can be uploaded. Storage cannot be changed once set. */ void storage(unsigned); - /** Allocates storage for the buffer. The contents are initially undefined. - If storage has already been allocated, does nothing. */ - void allocate(); - /** Uploads data into the buffer, completely replacing any previous contents. Storage must be defined beforehand. The data must have size matching the defined storage. */ @@ -60,15 +49,10 @@ public: void require_size(unsigned) const; - void *map(); - bool unmap(); + using BufferBackend::map; + using BufferBackend::unmap; - void set_debug_name(const std::string &); - -private: - void bind_scratch(); -public: - static void unbind_scratch(); + using BufferBackend::set_debug_name; }; } // namespace GL