X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fcore%2Fbuffer.h;h=66eb8d41fc44e76c91eddc4865b2a2f1dcb43c9d;hb=c356a20547afae97b412da36e0b0a7d51e879401;hp=b642738e0e96ef370a5e748701be071998e2de54;hpb=190a7e11237351f6b730c28f7b16f183e8adc69c;p=libs%2Fgl.git diff --git a/source/core/buffer.h b/source/core/buffer.h index b642738e..66eb8d41 100644 --- a/source/core/buffer.h +++ b/source/core/buffer.h @@ -15,6 +15,12 @@ public: virtual ~buffer_too_small() throw() { } }; +enum BufferUsage +{ + STATIC, + STREAMING +}; + /** Stores data in GPU memory. @@ -22,6 +28,10 @@ Memory must be allocated for the buffer by calling storage(). Contents can then be modified either synchronously with the data() and sub_data() functions, or asynchronously by memory-mapping the buffer. +Buffers can have a static or streaming usage pattern. Streaming buffers can be +memory mapped for less update overhead, but memory space is more limited. If +the buffer is updated only rarely, static is recommended. + Applications normally don't need to deal with Buffers directly. They're managed by other classes such as Mesh and ProgramData. */ @@ -29,13 +39,45 @@ class Buffer: public BufferBackend { friend BufferBackend; +public: + /** + An RAII handle for asynchronously writing data into a buffer. + */ + class AsyncTransfer: public NonCopyable + { + friend BufferBackend; + friend class Buffer; + + private: + Buffer &buffer; + std::size_t offset = 0; + std::size_t size = 0; + void *dest_addr = 0; + + AsyncTransfer(Buffer &, std::size_t, std::size_t); + public: + AsyncTransfer(AsyncTransfer &&); + ~AsyncTransfer(); + + private: + void allocate(); + void finalize(); + + public: + /** Returns an address for writing the data. It should not be used + beyond the lifetime of the object. */ + void *get_address() { return dest_addr; } + }; + private: std::size_t size = 0; + BufferUsage usage = STATIC; + bool mapped = false; public: - /** Sets the storage size and allocates memory for the buffer. Size cannot - be changed once set. */ - void storage(std::size_t); + /** Sets storage size and usage pattern and allocates memory for the buffer. + Size and usage cannot be changed once set. */ + void storage(std::size_t, BufferUsage); /** Replaces contents of the entire buffer. Allocated storage must exist. The data must have size matching the defined storage. */ @@ -45,12 +87,24 @@ public: The range must be fully inside the buffer. */ void sub_data(std::size_t, std::size_t, const void *); + /** Creates an asynchronous transfer for writing data to a range of bytes in + the buffer. While the transfer is pending, the state of the buffer region + is indeterminate. */ + AsyncTransfer sub_data_async(std::size_t, std::size_t); + +private: + void check_sub_data(std::size_t, std::size_t, const char *); + +public: std::size_t get_size() const { return size; } + using BufferBackend::get_multiplicity; + std::size_t get_total_size() const { return size*get_multiplicity(); } + BufferUsage get_usage() const { return usage; } void require_size(std::size_t) const; - using BufferBackend::map; - using BufferBackend::unmap; + void *map(); + bool unmap(); using BufferBackend::set_debug_name; };