X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fcolorcurve.h;h=f66ff976d7a0d06dc020980239b9adcf0676d008;hb=8dbd6316d277d2f9cbf85e7e61f2541421e01292;hp=82a8526f2f113a91bec2e7217719825b1d6ea311;hpb=9a54442d865974ac8785988e7e740480e72ab24c;p=libs%2Fgl.git diff --git a/source/colorcurve.h b/source/colorcurve.h index 82a8526f..f66ff976 100644 --- a/source/colorcurve.h +++ b/source/colorcurve.h @@ -4,22 +4,26 @@ #include "postprocessor.h" #include "program.h" #include "programdata.h" +#include "texture1d.h" namespace Msp { namespace GL { /** -Processes oversaturated colors to preserve hues. When one color component +Processes oversaturated colors to preserve hues. When one color component exceeds 1.0, the others are scaled towards white. A transition curve is also applied near 1.0 to prevent the abrupt change in the gradient. -Only makes sense when used in an HDR framebuffer. +Gamma or sRGB correction can also be applied to the output. It can be used to +improve color reproduction by performing lighting calculations in linear color +space and converting to sRGB for display. */ class ColorCurve: public PostProcessor { private: Program shprog; ProgramData shdata; + Texture1D curve; const Mesh &quad; public: @@ -33,6 +37,17 @@ public: saturated value. */ void set_brightness(float); + /** Sets the gamma value used for mapping output colors. Allowed range is + from 0.1 to 10. */ + void set_gamma(float); + + /** Sets output mapping to sRGB. This is almost, but not exactly equivalent + to set_gamma(2.2). */ + void set_srgb(); + + /// Sets output mapping to linear. This is equivalent to set_gamma(1). + void set_linear(); + virtual void render(const Texture2D &, const Texture2D &); };