X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fcolorcurve.h;h=2b854bec8b6f8ac5392f010e64a06b5269b83415;hb=d1e3975c163694d7bca6417463462be950019e5e;hp=74a19d04bc916878635d23dcaf24708be6989d36;hpb=a86623004ba91baef76dac9275e9b79366acce16;p=libs%2Fgl.git diff --git a/source/colorcurve.h b/source/colorcurve.h index 74a19d04..2b854bec 100644 --- a/source/colorcurve.h +++ b/source/colorcurve.h @@ -1,9 +1,11 @@ -#ifndef COLORCURVE_H_ -#define COLORCURVE_H_ +#ifndef MSP_GL_COLORCURVE_H_ +#define MSP_GL_COLORCURVE_H_ #include "postprocessor.h" #include "program.h" #include "programdata.h" +#include "texture1d.h" +#include "texturing.h" namespace Msp { namespace GL { @@ -13,13 +15,17 @@ Processes oversaturated colors to preserve hues. When one color component exceeds 1.0, the others are scaled towards white. A transition curve is also applied near 1.0 to prevent the abrupt change in the gradient. -Only makes sense when used in an HDR framebuffer. +Gamma or sRGB correction can also be applied to the output. It can be used to +improve color reproduction by performing lighting calculations in linear color +space and converting to sRGB for display. */ class ColorCurve: public PostProcessor { private: Program shprog; ProgramData shdata; + Texture1D curve; + Texturing texturing; const Mesh &quad; public: @@ -33,7 +39,18 @@ public: saturated value. */ void set_brightness(float); - virtual void render(const Texture2D &, const Texture2D &); + /** Sets the gamma value used for mapping output colors. Allowed range is + from 0.1 to 10. */ + void set_gamma(float); + + /** Sets output mapping to sRGB. This is almost, but not exactly equivalent + to set_gamma(2.2). */ + void set_srgb(); + + /// Sets output mapping to linear. This is equivalent to set_gamma(1). + void set_linear(); + + virtual void render(Renderer &, const Texture2D &, const Texture2D &); }; } // namespace GL