X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fcolorcurve.cpp;h=81b5a43e7a6ef4d6724a39e2ea182e7ecd63586a;hb=d1e3975c163694d7bca6417463462be950019e5e;hp=1c76e1eb885ddbc284d13d7510d588e25a66e620;hpb=34446c94b58602c0c6e610b889691f0c1645555f;p=libs%2Fgl.git diff --git a/source/colorcurve.cpp b/source/colorcurve.cpp index 1c76e1eb..81b5a43e 100644 --- a/source/colorcurve.cpp +++ b/source/colorcurve.cpp @@ -2,58 +2,26 @@ #include "color.h" #include "colorcurve.h" #include "mesh.h" +#include "renderer.h" #include "shader.h" #include "texture2d.h" using namespace std; -namespace { - -static const char fragment_src[] = - "uniform sampler2D texture;\n" - "uniform sampler1D curve;\n" - "uniform float peak;\n" - "uniform float brightness;\n" - "varying vec2 texcoord;\n" - "void main()\n" - "{\n" - " vec4 sample = texture2D(texture, texcoord);\n" - " float maxc = max(sample.r, max(sample.g, sample.b));\n" - " if(maxc>1.0-peak)\n" - " {\n" - " vec3 saturated = sample.rgb/maxc;\n" - " if(maxc>1.0+peak)\n" - " {\n" - " sample.rgb = mix(vec3(1.0), saturated, 1.0/pow(brightness, maxc-1.0-peak));\n" - " }\n" - " else\n" - " {\n" - " float x = (1.0+peak-maxc)/(2.0*peak);\n" - " sample.rgb = saturated.rgb*(1.0-peak+(1.0-x*x)*peak);\n" - " }\n" - " }\n" - " gl_FragColor = vec4(texture1D(curve, sample.r).r, texture1D(curve, sample.g).r, texture1D(curve, sample.b).r, sample.a);\n" - "}"; - -} - namespace Msp { namespace GL { ColorCurve::ColorCurve(): + shprog("colorcurve.glsl"), quad(get_fullscreen_quad()) { - shprog.attach_shader(get_fullscreen_vertex_shader()); - shprog.attach_shader_owned(new FragmentShader(fragment_src)); - shprog.bind_attribute(get_component_type(VERTEX2), "vertex"); - shprog.link(); - - shdata.uniform("texture", 0); + shdata.uniform("source", 0); shdata.uniform("curve", 1); curve.storage(LUMINANCE, 256); curve.set_min_filter(LINEAR); curve.set_wrap(CLAMP_TO_EDGE); + texturing.attach(1, curve); set_peak(0.2); set_brightness(1.5); @@ -102,14 +70,14 @@ void ColorCurve::set_linear() curve.image(0, LUMINANCE, UNSIGNED_BYTE, curve_data); } -void ColorCurve::render(const Texture2D &color_buf, const Texture2D &) +void ColorCurve::render(Renderer &renderer, const Texture2D &color_buf, const Texture2D &) { - Bind _bind_shader(shprog); - shdata.apply(); - Bind _bind_mesh(quad); - Bind _bind_tex(color_buf); - Bind _bind_curve(curve, 1); - quad.draw(); + texturing.attach(0, color_buf); + + Renderer::Push push(renderer); + renderer.set_shader_program(&shprog, &shdata); + renderer.set_texturing(&texturing); + quad.draw(renderer); } } // namespace GL