X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fcamera.h;h=d96ada81e45c4c26840e79c4b813f6034c1a8d82;hb=6dc2da27f0831d4172fcfeba4900616fd6c844b8;hp=44d3bf33e6f7bf788f9e188f8ec91e8524084c30;hpb=9ea7e740503b09298ae814b1bf521312d1744db2;p=libs%2Fgl.git diff --git a/source/camera.h b/source/camera.h index 44d3bf33..d96ada81 100644 --- a/source/camera.h +++ b/source/camera.h @@ -1,13 +1,12 @@ #ifndef MSP_GL_CAMERA_H_ #define MSP_GL_CAMERA_H_ -#include "matrix.h" -#include "vector.h" +#include "placeable.h" namespace Msp { namespace GL { -class Camera +class Camera: public Placeable { private: Geometry::Angle fov; @@ -23,7 +22,6 @@ private: Vector3 look_dir; Vector3 up_dir; Matrix view_matrix; - Matrix object_matrix; Matrix proj_matrix; public: @@ -36,6 +34,9 @@ public: void set_frustum_axis(float, float); void set_frustum_rotation(const Geometry::Angle &); const Geometry::Angle &get_field_of_view() const { return fov; } + bool is_orthographic() const { return fov==Geometry::Angle::zero(); } + float get_orthographic_width() const { return height*aspect; } + float get_orthographic_height() const { return height; } float get_aspect() const { return aspect; } float get_near_clip() const { return clip_near; } float get_far_clip() const { return clip_far; } @@ -49,8 +50,10 @@ public: const Vector3 &get_look_direction() const { return look_dir; } const Vector3 &get_up_direction() const { return up_dir; } - /** Deprecated alias for get_view_matrix. */ - const Matrix &get_matrix() const { return get_view_matrix(); } + virtual void set_matrix(const Matrix &m) { set_object_matrix(m); } + + /** Sets the position and orientation of the camera from an object matrix. */ + void set_object_matrix(const Matrix &); /** Returns the view matrix, used to transform coordinates from world space to eye space. */ @@ -58,7 +61,7 @@ public: /** Returns the object matrix, used to transform coordinates from eye space to world space. */ - const Matrix &get_object_matrix() const { return object_matrix; } + const Matrix &get_object_matrix() const { return matrix; } /** Returns the projection matrix. */ const Matrix &get_projection_matrix() const { return proj_matrix; }