X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fcamera.h;h=9a525e6b1d51077af5f06874ba0a4a56a3b6505d;hb=8dbd6316d277d2f9cbf85e7e61f2541421e01292;hp=11d42985c7bd4719a2073c4c16919b69b03b9979;hpb=60ca0094db80ea88ad546c98866f73a8d152e02b;p=libs%2Fgl.git diff --git a/source/camera.h b/source/camera.h index 11d42985..9a525e6b 100644 --- a/source/camera.h +++ b/source/camera.h @@ -11,21 +11,28 @@ class Camera { private: Geometry::Angle fov; + float height; float aspect; // Some compilers have "near" and "far" keywords float clip_near; float clip_far; + float frustum_x; + float frustum_y; Vector3 position; Vector3 look_dir; Vector3 up_dir; - Matrix matrix; + Matrix view_matrix; + Matrix object_matrix; + Matrix proj_matrix; public: Camera(); void set_field_of_view(const Geometry::Angle &); + void set_orthographic(float, float); void set_aspect(float); void set_depth_clip(float, float); + void set_frustum_axis(float, float); const Geometry::Angle &get_field_of_view() const { return fov; } float get_aspect() const { return aspect; } float get_near_clip() const { return clip_near; } @@ -38,7 +45,20 @@ public: const Vector3 &get_position() const { return position; } const Vector3 &get_look_direction() const { return look_dir; } const Vector3 &get_up_direction() const { return up_dir; } - const Matrix &get_matrix() const { return matrix; } + + /** Deprecated alias for get_view_matrix. */ + const Matrix &get_matrix() const { return get_view_matrix(); } + + /** Returns the view matrix, used to transform coordinates from world space + to eye space. */ + const Matrix &get_view_matrix() const { return view_matrix; } + + /** Returns the object matrix, used to transform coordinates from eye space + to world space. */ + const Matrix &get_object_matrix() const { return object_matrix; } + + /** Returns the projection matrix. */ + const Matrix &get_projection_matrix() const { return proj_matrix; } Vector3 project(const Vector4 &) const; Vector3 project(const Vector3 &) const; @@ -47,7 +67,8 @@ public: void apply() const; private: - void compute_matrix(); + void update_projection_matrix(); + void update_object_matrix(); }; } // namespace GL