X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fcamera.h;h=44d3bf33e6f7bf788f9e188f8ec91e8524084c30;hb=1955e583d7eeeb0a2ff054d90c3694f575d9a08d;hp=634557607c112abdd619e622203cfafe1b9eddd0;hpb=c6149a1e9f488f790378969ff655e6bc94369d16;p=libs%2Fgl.git diff --git a/source/camera.h b/source/camera.h index 63455760..44d3bf33 100644 --- a/source/camera.h +++ b/source/camera.h @@ -11,29 +11,35 @@ class Camera { private: Geometry::Angle fov; + float height; float aspect; // Some compilers have "near" and "far" keywords float clip_near; float clip_far; float frustum_x; float frustum_y; + Geometry::Angle rotate; Vector3 position; Vector3 look_dir; Vector3 up_dir; Matrix view_matrix; Matrix object_matrix; + Matrix proj_matrix; public: Camera(); void set_field_of_view(const Geometry::Angle &); + void set_orthographic(float, float); void set_aspect(float); void set_depth_clip(float, float); void set_frustum_axis(float, float); + void set_frustum_rotation(const Geometry::Angle &); const Geometry::Angle &get_field_of_view() const { return fov; } float get_aspect() const { return aspect; } float get_near_clip() const { return clip_near; } float get_far_clip() const { return clip_far; } + const Geometry::Angle &get_frustum_rotation() const { return rotate; } void set_position(const Vector3 &); void set_look_direction(const Vector3 &); @@ -54,13 +60,18 @@ public: to world space. */ const Matrix &get_object_matrix() const { return object_matrix; } + /** Returns the projection matrix. */ + const Matrix &get_projection_matrix() const { return proj_matrix; } + Vector3 project(const Vector4 &) const; Vector3 project(const Vector3 &) const; Vector4 unproject(const Vector4 &) const; + Vector3 unproject(const Vector3 &) const; void apply() const; private: + void update_projection_matrix(); void update_object_matrix(); };