X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fcamera.h;h=412d69ff56bb83cd222e26805ffe784dca66563e;hb=0807680edd94a7f14560831db4dd52e4e48d0d19;hp=bfcc2987d860b8e258e3f4fa6bcaad3906853295;hpb=ea3487f52f8621f07deb47fa1af22a85b8b23519;p=libs%2Fgl.git diff --git a/source/camera.h b/source/camera.h index bfcc2987..412d69ff 100644 --- a/source/camera.h +++ b/source/camera.h @@ -11,12 +11,14 @@ class Camera { private: Geometry::Angle fov; + float height; float aspect; // Some compilers have "near" and "far" keywords float clip_near; float clip_far; float frustum_x; float frustum_y; + Geometry::Angle rotate; Vector3 position; Vector3 look_dir; Vector3 up_dir; @@ -28,13 +30,19 @@ public: Camera(); void set_field_of_view(const Geometry::Angle &); + void set_orthographic(float, float); void set_aspect(float); void set_depth_clip(float, float); void set_frustum_axis(float, float); + void set_frustum_rotation(const Geometry::Angle &); const Geometry::Angle &get_field_of_view() const { return fov; } + bool is_orthographic() const { return fov==Geometry::Angle::zero(); } + float get_orthographic_width() const { return height*aspect; } + float get_orthographic_height() const { return height; } float get_aspect() const { return aspect; } float get_near_clip() const { return clip_near; } float get_far_clip() const { return clip_far; } + const Geometry::Angle &get_frustum_rotation() const { return rotate; } void set_position(const Vector3 &); void set_look_direction(const Vector3 &); @@ -44,9 +52,6 @@ public: const Vector3 &get_look_direction() const { return look_dir; } const Vector3 &get_up_direction() const { return up_dir; } - /** Deprecated alias for get_view_matrix. */ - const Matrix &get_matrix() const { return get_view_matrix(); } - /** Returns the view matrix, used to transform coordinates from world space to eye space. */ const Matrix &get_view_matrix() const { return view_matrix; } @@ -61,6 +66,7 @@ public: Vector3 project(const Vector4 &) const; Vector3 project(const Vector3 &) const; Vector4 unproject(const Vector4 &) const; + Vector3 unproject(const Vector3 &) const; void apply() const;